# TARGTYPE "Win32 (x86) Static Library" 0x0104
-CFG=liblutil - Win32 Debug
+CFG=liblutil - Win32 Single Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
-!MESSAGE NMAKE /f "liblutil.mak" CFG="liblutil - Win32 Debug"
+!MESSAGE NMAKE /f "liblutil.mak" CFG="liblutil - Win32 Single Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "liblutil - Win32 Release" (based on "Win32 (x86) Static Library")
!MESSAGE "liblutil - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE "liblutil - Win32 Single Debug" (based on\
+ "Win32 (x86) Static Library")
+!MESSAGE "liblutil - Win32 Single Release" (based on\
+ "Win32 (x86) Static Library")
!MESSAGE
# Begin Project
# PROP Intermediate_Dir "Release\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# PROP Intermediate_Dir "Debug\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# ADD BASE LIB32 /nologo
# ADD LIB32 /nologo /out:"..\Debug\olutil32.lib"
+!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "liblutil"
+# PROP BASE Intermediate_Dir "liblutil"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "..\SDebug"
+# PROP Intermediate_Dir "SDebug\liblutil"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\Debug\olutil32.lib"
+# ADD LIB32 /nologo /out:"..\SDebug\olutil32.lib"
+
+!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "libluti0"
+# PROP BASE Intermediate_Dir "libluti0"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "..\SRelease"
+# PROP Intermediate_Dir "SRelease\liblutil"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo /out:"..\Release\olutil32.lib"
+# ADD LIB32 /nologo /out:"..\SRelease\olutil32.lib"
+
!ENDIF
# Begin Target
# Name "liblutil - Win32 Release"
# Name "liblutil - Win32 Debug"
+# Name "liblutil - Win32 Single Debug"
+# Name "liblutil - Win32 Single Release"
# Begin Source File
SOURCE=.\base64.c
# End Source File
# Begin Source File
+SOURCE=..\..\include\ac\bytes.h
+# End Source File
+# Begin Source File
+
SOURCE="..\..\include\getopt-compat.h"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=..\..\include\ldap_features.h
+SOURCE=.\lockf.c
# End Source File
# Begin Source File
-SOURCE=.\lockf.c
+SOURCE=..\..\include\lutil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\lutil.h
+SOURCE=..\..\include\lutil_lockf.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\memcmp.c
+SOURCE=.\nt_err.c
# End Source File
# Begin Source File
-SOURCE=.\passwd.c
+SOURCE=.\ntservice.c
# End Source File
# Begin Source File
-SOURCE=..\..\include\portable.h
+SOURCE=.\passwd.c
# End Source File
# Begin Source File
-SOURCE=.\setproctitle.c
+SOURCE=..\..\include\portable.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=.\tempnam.c
+SOURCE=.\slapdmsg.mc
+
+!IF "$(CFG)" == "liblutil - Win32 Release"
+
+# Begin Custom Build - Building slapd message file
+IntDir=.\Release\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
+
+# Begin Custom Build - Building slapd message file
+IntDir=.\Debug\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
+
+# Begin Custom Build - Building slapd message file
+IntDir=.\SDebug\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
+
+# Begin Custom Build - Building slapd message file
+IntDir=.\SRelease\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
+!ENDIF
+
# End Source File
# End Target
# End Project