# PROP Intermediate_Dir "Release\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# PROP Intermediate_Dir "Debug\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "liblutil"
-# PROP Intermediate_Dir "liblutil"
+# PROP Output_Dir "..\SDebug"
+# PROP Intermediate_Dir "SDebug\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Debug\olutil32.lib"
-# ADD LIB32 /nologo /out:"..\Debug\olutil32.lib"
+# ADD LIB32 /nologo /out:"..\SDebug\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "libluti0"
-# PROP Intermediate_Dir "libluti0"
+# PROP Output_Dir "..\SRelease"
+# PROP Intermediate_Dir "SRelease\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo /out:"..\Release\olutil32.lib"
-# ADD LIB32 /nologo /out:"..\Release\olutil32.lib"
+# ADD LIB32 /nologo /out:"..\SRelease\olutil32.lib"
!ENDIF
# End Source File
# Begin Source File
+SOURCE=..\..\include\ac\bytes.h
+# End Source File
+# Begin Source File
+
SOURCE="..\..\include\getopt-compat.h"
# End Source File
# Begin Source File
# End Source File
# Begin Source File
-SOURCE=..\..\include\ldap_features.h
+SOURCE=.\lockf.c
# End Source File
# Begin Source File
-SOURCE=.\lockf.c
+SOURCE=..\..\include\lutil.h
# End Source File
# Begin Source File
-SOURCE=..\..\include\lutil.h
+SOURCE=..\..\include\lutil_lockf.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=.\nt_err.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\ntservice.c
+# End Source File
+# Begin Source File
+
SOURCE=.\passwd.c
# End Source File
# Begin Source File
# Begin Source File
SOURCE=.\sha1.c
+# End Source File
+# Begin Source File
+
+SOURCE=.\slapdmsg.mc
+
+!IF "$(CFG)" == "liblutil - Win32 Release"
+
+# Begin Custom Build - Building slapd message file
+IntDir=.\Release\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
+
+# Begin Custom Build - Building slapd message file
+IntDir=.\Debug\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "liblutil - Win32 Single Debug"
+
+# Begin Custom Build - Building slapd message file
+IntDir=.\SDebug\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "liblutil - Win32 Single Release"
+
+# Begin Custom Build - Building slapd message file
+IntDir=.\SRelease\liblutil
+InputPath=.\slapdmsg.mc
+
+"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ mkdir $(IntDir)
+ mc -v slapdmsg.mc -r $(IntDir)
+ rc /v /r $(IntDir)\slapdmsg.rc
+
+# End Custom Build
+
+!ENDIF
+
# End Source File
# End Target
# End Project