# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "..\Release"
-# PROP Intermediate_Dir "Release\liblutil"
+# PROP Output_Dir "..\..\Release"
+# PROP Intermediate_Dir "..\..\Release\liblutil"
# PROP Target_Dir ""
+RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
-# PROP Output_Dir "..\Debug"
-# PROP Intermediate_Dir "Debug\liblutil"
+# PROP Output_Dir "..\..\Debug"
+# PROP Intermediate_Dir "..\..\Debug\liblutil"
# PROP Target_Dir ""
+RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# PROP Output_Dir "..\..\SDebug"
# PROP Intermediate_Dir "..\..\SDebug\liblutil"
# PROP Target_Dir ""
+RSC=rc.exe
# ADD BASE CPP /nologo /MTd /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
BSC32=bscmake.exe
# PROP Output_Dir "..\..\SRelease"
# PROP Intermediate_Dir "..\..\SRelease\liblutil"
# PROP Target_Dir ""
+RSC=rc.exe
# ADD BASE CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# Name "liblutil - Win32 Single Release"
# Begin Source File
+SOURCE=.\authpasswd.c
+# End Source File
+# Begin Source File
+
SOURCE=.\base64.c
# End Source File
# Begin Source File
!IF "$(CFG)" == "liblutil - Win32 Release"
# Begin Custom Build - Building slapd message file
-IntDir=.\Release\liblutil
+IntDir=.\..\..\Release\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
# Begin Custom Build - Building slapd message file
-IntDir=.\Debug\liblutil
+IntDir=.\..\..\Debug\liblutil
InputPath=.\slapdmsg.mc
"slapdmsg.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"