# PROP Intermediate_Dir "Release\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\Release\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
# End Source File
# Begin Source File
+SOURCE=.\getpass.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\include\ldap_cdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\include\ldap_features.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\include\lutil.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\..\include\portable.h
+# End Source File
+# Begin Source File
+
SOURCE=.\sha1.c
# End Source File
# End Target