# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
-# PROP Output_Dir "Release"
-# PROP Intermediate_Dir "Release"
+# PROP Output_Dir "..\Release"
+# PROP Intermediate_Dir "Release\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /O2 /I "..\..\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\Release\olutil32.lib"
!ELSEIF "$(CFG)" == "liblutil - Win32 Debug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "..\Debug"
-# PROP Intermediate_Dir "Debug"
+# PROP Intermediate_Dir "Debug\liblutil"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
-# ADD CPP /nologo /W4 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /W3 /GX /Z7 /Od /I "..\..\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LIB32=link.exe -lib
# ADD BASE LIB32 /nologo
-# ADD LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\Debug\olutil32.lib"
!ENDIF
# End Source File
# Begin Source File
+SOURCE="..\..\include\getopt-compat.h"
+# End Source File
+# Begin Source File
+
SOURCE=.\getopt.c
# End Source File
# Begin Source File
+SOURCE=.\getpass.c
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\include\ldap_cdefs.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\include\ldap_features.h
+# End Source File
+# Begin Source File
+
SOURCE=..\..\include\lutil.h
# End Source File
# Begin Source File
# End Source File
# Begin Source File
+SOURCE=..\..\include\portable.h
+# End Source File
+# Begin Source File
+
SOURCE=.\sha1.c
# End Source File
# End Target