pwd = getpwnam( user );
did_getpw:
if ( pwd == NULL ) {
-#ifdef NEW_LOGGING
- LDAP_LOG( OPERATION, INFO,
- "slap_init_user: No passwd entry for user %s\n", user, 0, 0 );
-#else
Debug( LDAP_DEBUG_ANY, "No passwd entry for user %s\n",
user, 0, 0 );
-#endif
exit( EXIT_FAILURE );
}
gid = grp->gr_gid;
did_group:
if ( grp == NULL ) {
-#ifdef NEW_LOGGING
- LDAP_LOG( OPERATION, INFO,
- "slap_init_user: No group entry for group %s\n", group, 0, 0 );
-#else
Debug( LDAP_DEBUG_ANY, "No group entry for group %s\n",
group, 0, 0 );
-#endif
exit( EXIT_FAILURE );
}
if ( user ) {
if ( getuid() == 0 && initgroups( user, gid ) != 0 ) {
-#ifdef NEW_LOGGING
- LDAP_LOG( OPERATION, INFO,
- "slap_init_user: Could not set the group access (gid) list.\n",
- 0, 0, 0 );
-#else
Debug( LDAP_DEBUG_ANY,
"Could not set the group access (gid) list\n", 0, 0, 0 );
-#endif
exit( EXIT_FAILURE );
}
if ( got_gid ) {
if ( setgid( gid ) != 0 ) {
-#ifdef NEW_LOGGING
- LDAP_LOG( OPERATION, INFO,
- "slap_init_user: could not set real group id to %d\n",
- (int)gid, 0, 0);
-#else
Debug( LDAP_DEBUG_ANY, "Could not set real group id to %d\n",
(int) gid, 0, 0 );
-#endif
exit( EXIT_FAILURE );
}
#ifdef HAVE_SETEGID
if ( setegid( gid ) != 0 ) {
-#ifdef NEW_LOGGING
- LDAP_LOG( OPERATION, INFO,
- "slap_init_user: Could not set effective group id to %d\n",
- (int)gid, 0, 0);
-#else
Debug( LDAP_DEBUG_ANY, "Could not set effective group id to %d\n",
(int) gid, 0, 0 );
-#endif
exit( EXIT_FAILURE );
}
if ( got_uid ) {
if ( setuid( uid ) != 0 ) {
-#ifdef NEW_LOGGING
- LDAP_LOG( OPERATION, INFO,
- "slap_init_user: Could not set real user id to %d\n",
- (int)uid, 0, 0 );
-#else
Debug( LDAP_DEBUG_ANY, "Could not set real user id to %d\n",
(int) uid, 0, 0 );
-#endif
exit( EXIT_FAILURE );
}
#ifdef HAVE_SETEUID
if ( seteuid( uid ) != 0 ) {
-#ifdef NEW_LOGGING
- LDAP_LOG( OPERATION, INFO,
- "slap_init_user: Could not set effective user id to %d\n",
- (int)uid, 0, 0 );
-#else
Debug( LDAP_DEBUG_ANY, "Could not set effective user id to %d\n",
(int) uid, 0, 0 );
-#endif
exit( EXIT_FAILURE );
}