* i3 - an improved dynamic tiling window manager
* © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
+ * assignments.c: Assignments for specific windows (for_window).
+ *
*/
#include "all.h"
*
*/
void run_assignments(i3Window *window) {
- DLOG("Checking assignments...\n");
+ DLOG("Checking if any assignments matches this window\n");
/* Check if any assignments match */
Assignment *current;
- TAILQ_FOREACH(current, &real_assignments, real_assignments) {
+ TAILQ_FOREACH(current, &assignments, assignments) {
if (!match_matches_window(&(current->match), window))
continue;
DLOG("execute command %s\n", current->dest.command);
char *full_command;
asprintf(&full_command, "[id=\"%d\"] %s", window->id, current->dest.command);
- parse_cmd(full_command);
+ char *json_result = parse_cmd(full_command);
+ FREE(full_command);
+ FREE(json_result);
}
/* Store that we ran this assignment to not execute it again */
window->ran_assignments[window->nr_assignments-1] = current;
}
}
+
+/*
+ * Returns the first matching assignment for the given window.
+ *
+ */
+Assignment *assignment_for(i3Window *window, int type) {
+ Assignment *assignment;
+
+ TAILQ_FOREACH(assignment, &assignments, assignments) {
+ if ((type != A_ANY && (assignment->type & type) == 0) ||
+ !match_matches_window(&(assignment->match), window))
+ continue;
+ DLOG("got a matching assignment (to %s)\n", assignment->dest.workspace);
+ return assignment;
+ }
+
+ return NULL;
+}