* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
+ *
+ * assignments.c: Assignments for specific windows (for_window).
*
*/
#include "all.h"
*
*/
void run_assignments(i3Window *window) {
- DLOG("Checking assignments...\n");
+ DLOG("Checking if any assignments match this window\n");
+
+ bool needs_tree_render = false;
/* Check if any assignments match */
Assignment *current;
- TAILQ_FOREACH(current, &real_assignments, real_assignments) {
- if (!match_matches_window(&(current->match), window))
+ TAILQ_FOREACH(current, &assignments, assignments) {
+ if (current->type != A_COMMAND || !match_matches_window(&(current->match), window))
continue;
bool skip = false;
- for (int c = 0; c < window->nr_assignments; c++) {
+ for (uint32_t c = 0; c < window->nr_assignments; c++) {
if (window->ran_assignments[c] != current)
continue;
if (skip)
continue;
- DLOG("matching assignment, would do:\n");
- if (current->type == A_COMMAND) {
- DLOG("execute command %s\n", current->dest.command);
- char *full_command;
- asprintf(&full_command, "[id=\"%d\"] %s", window->id, current->dest.command);
- parse_cmd(full_command);
- }
-
- /* Store that we ran this assignment to not execute it again */
+ /* Store that we ran this assignment to not execute it again. We have
+ * to do this before running the actual command to prevent infinite
+ * loops. */
window->nr_assignments++;
- window->ran_assignments = srealloc(window->ran_assignments, sizeof(Assignment*) * window->nr_assignments);
- window->ran_assignments[window->nr_assignments-1] = current;
+ window->ran_assignments = srealloc(window->ran_assignments, sizeof(Assignment *) * window->nr_assignments);
+ window->ran_assignments[window->nr_assignments - 1] = current;
+
+ DLOG("matching assignment, execute command %s\n", current->dest.command);
+ char *full_command;
+ sasprintf(&full_command, "[id=\"%d\"] %s", window->id, current->dest.command);
+ CommandResult *result = parse_command(full_command, NULL);
+ free(full_command);
+
+ if (result->needs_tree_render)
+ needs_tree_render = true;
+
+ command_result_free(result);
}
+
+ /* If any of the commands required re-rendering, we will do that now. */
+ if (needs_tree_render)
+ tree_render();
+}
+
+/*
+ * Returns the first matching assignment for the given window.
+ *
+ */
+Assignment *assignment_for(i3Window *window, int type) {
+ Assignment *assignment;
+
+ TAILQ_FOREACH(assignment, &assignments, assignments) {
+ if ((type != A_ANY && (assignment->type & type) == 0) ||
+ !match_matches_window(&(assignment->match), window))
+ continue;
+ DLOG("got a matching assignment\n");
+ return assignment;
+ }
+
+ return NULL;
}