*/
static Binding *get_binding(i3_event_state_mask_t state_filtered, bool is_release, uint16_t input_code, input_type_t input_type) {
Binding *bind;
+ Binding *result = NULL;
if (!is_release) {
/* On a press event, we first reset all B_UPON_KEYRELEASE_IGNORE_MODS
if (bind->release == B_UPON_KEYRELEASE && !is_release) {
bind->release = B_UPON_KEYRELEASE_IGNORE_MODS;
DLOG("marked bind %p as B_UPON_KEYRELEASE_IGNORE_MODS\n", bind);
- /* The correct binding has been found, so abort the search, but
- * also don’t return this binding, since it should not be executed
- * yet (only when the keys are released). */
- bind = TAILQ_END(bindings);
- break;
+ if (result) {
+ break;
+ }
+ continue;
}
/* Check if the binding is for a press or a release event */
- if ((bind->release == B_UPON_KEYPRESS && is_release) ||
- (bind->release >= B_UPON_KEYRELEASE && !is_release)) {
+ if ((bind->release == B_UPON_KEYPRESS && is_release)) {
continue;
}
- break;
+ if (is_release) {
+ return bind;
+ } else if (!result) {
+ /* Continue looping to mark needed B_UPON_KEYRELEASE_IGNORE_MODS. */
+ result = bind;
+ }
}
- return (bind == TAILQ_END(bindings) ? NULL : bind);
+ return result;
}
/*