return (bind == TAILQ_END(bindings) ? NULL : bind);
}
+
+/*
+ * Translates keysymbols to keycodes for all bindings which use keysyms.
+ *
+ */
+void translate_keysyms(void) {
+ Binding *bind;
+ xcb_keysym_t keysym;
+ int col;
+ xcb_keycode_t i, min_keycode, max_keycode;
+
+ min_keycode = xcb_get_setup(conn)->min_keycode;
+ max_keycode = xcb_get_setup(conn)->max_keycode;
+
+ TAILQ_FOREACH(bind, bindings, bindings) {
+ if (bind->input_type != B_KEYBOARD || bind->keycode > 0)
+ continue;
+
+ /* We need to translate the symbol to a keycode */
+ keysym = XStringToKeysym(bind->symbol);
+ if (keysym == NoSymbol) {
+ ELOG("Could not translate string to key symbol: \"%s\"\n",
+ bind->symbol);
+ continue;
+ }
+
+ /* Base column we use for looking up key symbols. We always consider
+ * the base column and the corresponding shift column, so without
+ * mode_switch, we look in 0 and 1, with mode_switch we look in 2 and
+ * 3. */
+ col = (bind->mods & BIND_MODE_SWITCH ? 2 : 0);
+
+ FREE(bind->translated_to);
+ bind->number_keycodes = 0;
+
+ for (i = min_keycode; i && i <= max_keycode; i++) {
+ if ((xcb_key_symbols_get_keysym(keysyms, i, col) != keysym) &&
+ (xcb_key_symbols_get_keysym(keysyms, i, col+1) != keysym))
+ continue;
+ bind->number_keycodes++;
+ bind->translated_to = srealloc(bind->translated_to,
+ (sizeof(xcb_keycode_t) *
+ bind->number_keycodes));
+ bind->translated_to[bind->number_keycodes-1] = i;
+ }
+
+ DLOG("Translated symbol \"%s\" to %d keycode\n", bind->symbol,
+ bind->number_keycodes);
+ }
+}