if (dest == CLICK_DECORATION || dest == CLICK_INSIDE || dest == CLICK_BORDER) {
Binding *bind = get_binding_from_xcb_event((xcb_generic_event_t *)event);
- if (bind != NULL && (dest == CLICK_DECORATION ||
+ if (bind != NULL && ((dest == CLICK_DECORATION && !bind->exclude_titlebar) ||
(dest == CLICK_INSIDE && bind->whole_window) ||
(dest == CLICK_BORDER && bind->border))) {
CommandResult *result = run_binding(bind, con);
if (in_stacked &&
dest == CLICK_DECORATION &&
(event->detail == XCB_BUTTON_SCROLL_UP ||
- event->detail == XCB_BUTTON_SCROLL_DOWN)) {
+ event->detail == XCB_BUTTON_SCROLL_DOWN ||
+ event->detail == XCB_BUTTON_SCROLL_LEFT ||
+ event->detail == XCB_BUTTON_SCROLL_RIGHT)) {
DLOG("Scrolling on a window decoration\n");
orientation_t orientation = (con->parent->layout == L_STACKED ? VERT : HORIZ);
/* Focus the currently focused container on the same level that the
* #557), we first check if scrolling is possible at all. */
bool scroll_prev_possible = (TAILQ_PREV(focused, nodes_head, nodes) != NULL);
bool scroll_next_possible = (TAILQ_NEXT(focused, nodes) != NULL);
- if (event->detail == XCB_BUTTON_SCROLL_UP && scroll_prev_possible)
+ if ((event->detail == XCB_BUTTON_SCROLL_UP || event->detail == XCB_BUTTON_SCROLL_LEFT) && scroll_prev_possible) {
tree_next('p', orientation);
- else if (event->detail == XCB_BUTTON_SCROLL_DOWN && scroll_next_possible)
+ } else if ((event->detail == XCB_BUTTON_SCROLL_DOWN || event->detail == XCB_BUTTON_SCROLL_RIGHT) && scroll_next_possible) {
tree_next('n', orientation);
+ }
+
goto done;
}
* We will skip handling events on floating cons in fullscreen mode */
Con *fs = (ws ? con_get_fullscreen_con(ws, CF_OUTPUT) : NULL);
if (floatingcon != NULL && fs != con) {
- floating_raise_con(floatingcon);
-
/* 4: floating_modifier plus left mouse button drags */
if (mod_pressed && event->detail == XCB_BUTTON_CLICK_LEFT) {
floating_drag_window(floatingcon, event);