*/
#include "all.h"
-char *colors[] = {
- "#ff0000",
- "#00FF00",
- "#0000FF",
- "#ff00ff",
- "#00ffff",
- "#ffff00",
- "#aa0000",
- "#00aa00",
- "#0000aa",
- "#aa00aa"
-};
-
static void con_on_remove_child(Con *con);
+/*
+ * force parent split containers to be redrawn
+ *
+ */
+static void con_force_split_parents_redraw(Con *con) {
+ Con *parent = con;
+
+ while (parent && parent->type != CT_WORKSPACE && parent->type != CT_DOCKAREA) {
+ if (!con_is_leaf(parent))
+ FREE(parent->deco_render_params);
+ parent = parent->parent;
+ }
+}
+
/*
* Create a new container (and attach it to the given parent, if not NULL).
- * This function initializes the data structures and creates the appropriate
- * X11 IDs using x_con_init().
+ * This function only initializes the data structures.
*
*/
-Con *con_new(Con *parent, i3Window *window) {
+Con *con_new_skeleton(Con *parent, i3Window *window) {
Con *new = scalloc(sizeof(Con));
new->on_remove_child = con_on_remove_child;
TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
+ new->aspect_ratio = 0.0;
new->type = CT_CON;
new->window = window;
new->border_style = config.default_border;
- static int cnt = 0;
- DLOG("opening window %d\n", cnt);
-
- /* TODO: remove window coloring after test-phase */
- DLOG("color %s\n", colors[cnt]);
- new->name = strdup(colors[cnt]);
- //uint32_t cp = get_colorpixel(colors[cnt]);
- cnt++;
- if ((cnt % (sizeof(colors) / sizeof(char*))) == 0)
- cnt = 0;
+ new->current_border_width = -1;
if (window)
- x_con_init(new, window->depth);
+ new->depth = window->depth;
else
- x_con_init(new, XCB_COPY_FROM_PARENT);
+ new->depth = XCB_COPY_FROM_PARENT;
+ DLOG("opening window\n");
TAILQ_INIT(&(new->floating_head));
TAILQ_INIT(&(new->nodes_head));
return new;
}
+/* A wrapper for con_new_skeleton, to retain the old con_new behaviour
+ *
+ */
+Con *con_new(Con *parent, i3Window *window) {
+ Con *new = con_new_skeleton(parent, window);
+ x_con_init(new, new->depth);
+ return new;
+}
+
/*
* Attaches the given container to the given parent. This happens when moving
* a container or when inserting a new container at a specific place in the
/* we need to insert con after current, if current is not NULL */
if (current)
TAILQ_INSERT_BEFORE(current, con, nodes);
- else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
+ else
+ TAILQ_INSERT_TAIL(nodes_head, con, nodes);
}
}
goto add_to_focus_head;
*/
if (con->window != NULL &&
parent->type == CT_WORKSPACE &&
- config.default_layout != L_DEFAULT) {
+ parent->workspace_layout != L_DEFAULT) {
DLOG("Parent is a workspace. Applying default layout...\n");
Con *target = workspace_attach_to(parent);
DLOG("Inserting con = %p after last focused tiling con %p\n",
con, current);
TAILQ_INSERT_AFTER(nodes_head, current, con, nodes);
- } else TAILQ_INSERT_TAIL(nodes_head, con, nodes);
+ } else
+ TAILQ_INSERT_TAIL(nodes_head, con, nodes);
}
add_to_focus_head:
* This way, we have the option to insert Cons without having
* to focus them. */
TAILQ_INSERT_TAIL(focus_head, con, focused);
+ con_force_split_parents_redraw(con);
}
/*
*
*/
void con_detach(Con *con) {
+ con_force_split_parents_redraw(con);
if (con->type == CT_FLOATING_CON) {
TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
con_focus(con->parent);
focused = con;
- if (con->urgent) {
+ /* We can't blindly reset non-leaf containers since they might have
+ * other urgent children. Therefore we only reset leafs and propagate
+ * the changes upwards via con_update_parents_urgency() which does proper
+ * checks before resetting the urgency.
+ */
+ if (con->urgent && con_is_leaf(con)) {
con->urgent = false;
+ con_update_parents_urgency(con);
workspace_update_urgent_flag(con_get_workspace(con));
+ ipc_send_window_event("urgent", con);
}
}
return TAILQ_EMPTY(&(con->nodes_head));
}
+/*
+ * Returns true when this con is a leaf node with a managed X11 window (e.g.,
+ * excluding dock containers)
+ */
+bool con_has_managed_window(Con *con) {
+ return (con != NULL && con->window != NULL && con->window->id != XCB_WINDOW_NONE && con_get_workspace(con) != NULL);
+}
+
+/**
+ * Returns true if this node has regular or floating children.
+ *
+ */
+bool con_has_children(Con *con) {
+ return (!con_is_leaf(con) || !TAILQ_EMPTY(&(con->floating_head)));
+}
+
+/*
+ * Returns true if a container should be considered split.
+ *
+ */
+bool con_is_split(Con *con) {
+ if (con_is_leaf(con))
+ return false;
+
+ switch (con->layout) {
+ case L_DOCKAREA:
+ case L_OUTPUT:
+ return false;
+
+ default:
+ return true;
+ }
+}
+
/*
* Returns true if this node accepts a window (if the node swallows windows,
* it might already have swallowed enough and cannot hold any more).
if (con->type == CT_WORKSPACE)
return false;
- if (con->split) {
+ if (con_is_split(con)) {
DLOG("container %p does not accept windows, it is a split container.\n", con);
return false;
}
* Returns the first fullscreen node below this node.
*
*/
-Con *con_get_fullscreen_con(Con *con, int fullscreen_mode) {
+Con *con_get_fullscreen_con(Con *con, fullscreen_mode_t fullscreen_mode) {
Con *current, *child;
/* TODO: is breadth-first-search really appropriate? (check as soon as
return NULL;
}
+/**
+ * Returns true if the container is internal, such as __i3_scratch
+ *
+ */
+bool con_is_internal(Con *con) {
+ return (con->name[0] == '_' && con->name[1] == '_');
+}
+
/*
* Returns true if the node is floating.
*
Con *con_by_window_id(xcb_window_t window) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
- if (con->window != NULL && con->window->id == window)
- return con;
+ if (con->window != NULL && con->window->id == window)
+ return con;
return NULL;
}
Con *con_by_frame_id(xcb_window_t frame) {
Con *con;
TAILQ_FOREACH(con, &all_cons, all_cons)
- if (con->frame == frame)
- return con;
+ if (con->frame == frame)
+ return con;
return NULL;
}
int children = 0;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
- children++;
+ children++;
return children;
}
if (child->percent <= 0.0) {
if (children_with_percent == 0)
total += (child->percent = 1.0);
- else total += (child->percent = total / children_with_percent);
+ else
+ total += (child->percent = total / children_with_percent);
}
}
}
// distribute according to the proportions we got
if (total == 0.0) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
- child->percent = 1.0 / children;
+ child->percent = 1.0 / children;
} else if (total != 1.0) {
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
- child->percent /= total;
+ child->percent /= total;
}
}
/*
- * Toggles fullscreen mode for the given container. Fullscreen mode will not be
- * entered when there already is a fullscreen container on this workspace.
+ * Toggles fullscreen mode for the given container. If there already is a
+ * fullscreen container on this workspace, fullscreen will be disabled and then
+ * enabled for the container the user wants to have in fullscreen mode.
*
*/
void con_toggle_fullscreen(Con *con, int fullscreen_mode) {
DLOG("mode now: %d\n", con->fullscreen_mode);
+ /* Send an ipc window "fullscreen_mode" event */
+ ipc_send_window_event("fullscreen_mode", con);
+
/* update _NET_WM_STATE if this container has a window */
/* TODO: when a window is assigned to a container which is already
* fullscreened, this state needs to be pushed to the client, too */
*
*/
void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) {
- if (con->type == CT_WORKSPACE) {
- DLOG("Moving workspaces is not yet implemented.\n");
- return;
- }
-
/* Prevent moving if this would violate the fullscreen focus restrictions. */
if (!con_fullscreen_permits_focusing(workspace)) {
LOG("Cannot move out of a fullscreen container");
return;
}
+ if (con->type == CT_WORKSPACE) {
+ /* Re-parent all of the old workspace's floating windows. */
+ Con *child;
+ while (!TAILQ_EMPTY(&(source_ws->floating_head))) {
+ child = TAILQ_FIRST(&(source_ws->floating_head));
+ con_move_to_workspace(child, workspace, true, true);
+ }
+
+ /* If there are no non-floating children, ignore the workspace. */
+ if (con_is_leaf(con))
+ return;
+
+ con = workspace_encapsulate(con);
+ if (con == NULL) {
+ ELOG("Workspace failed to move its contents into a container!\n");
+ return;
+ }
+ }
+
/* Save the current workspace. So we can call workspace_show() by the end
* of this function. */
Con *current_ws = con_get_workspace(focused);
* to the coordinate space of the correct output */
if (fix_coordinates && con->type == CT_FLOATING_CON) {
floating_fix_coordinates(con, &(source_output->rect), &(dest_output->rect));
- } else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
+ } else
+ DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
/* If moving to a visible workspace, call show so it can be considered
* focused. Must do before attaching because workspace_show checks to see
}
}
+ /* If moving a fullscreen container and the destination already has a
+ * fullscreen window on it, un-fullscreen the target's fullscreen con. */
+ Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
+ if (con->fullscreen_mode != CF_NONE && fullscreen != NULL) {
+ con_toggle_fullscreen(fullscreen, CF_OUTPUT);
+ fullscreen = NULL;
+ }
+
DLOG("Re-attaching container to %p / %s\n", next, next->name);
/* 5: re-attach the con to the parent of this focused container */
Con *parent = con->parent;
con->percent = 0.0;
con_fix_percent(next);
- /* 7: focus the con on the target workspace (the X focus is only updated by
- * calling tree_render(), so for the "real" focus this is a no-op).
+ /* 7: focus the con on the target workspace, but only within that
+ * workspace, that is, don’t move focus away if the target workspace is
+ * invisible.
* We don’t focus the con for i3 pseudo workspaces like __i3_scratch and
* we don’t focus when there is a fullscreen con on that workspace. */
- if ((workspace->name[0] != '_' || workspace->name[1] != '_') &&
- con_get_fullscreen_con(workspace, CF_OUTPUT) == NULL)
+ if (!con_is_internal(workspace) && !fullscreen) {
+ /* We need to save the focused workspace on the output in case the
+ * new workspace is hidden and it's necessary to immediately switch
+ * back to the originally-focused workspace. */
+ Con *old_focus = TAILQ_FIRST(&(output_get_content(dest_output)->focus_head));
con_focus(con_descend_focused(con));
- /* 8: when moving to a visible workspace on a different output, we keep the
- * con focused. Otherwise, we leave the focus on the current workspace as we
- * don’t want to focus invisible workspaces */
- if (source_output != dest_output &&
- workspace_is_visible(workspace) &&
- workspace->name[0] != '_' &&
- workspace->name[1] != '_') {
- DLOG("Moved to a different output, focusing target\n");
- } else {
- /* Descend focus stack in case focus_next is a workspace which can
- * occur if we move to the same workspace. Also show current workspace
- * to ensure it is focused. */
- workspace_show(current_ws);
-
- /* Set focus only if con was on current workspace before moving.
- * Otherwise we would give focus to some window on different workspace. */
- if (source_ws == current_ws)
- con_focus(con_descend_focused(focus_next));
+ /* Restore focus if the output's focused workspace has changed. */
+ if (con_get_workspace(focused) != old_focus)
+ con_focus(old_focus);
+ }
+
+ /* 8: when moving to another workspace, we leave the focus on the current
+ * workspace. (see also #809) */
+
+ /* Descend focus stack in case focus_next is a workspace which can
+ * occur if we move to the same workspace. Also show current workspace
+ * to ensure it is focused. */
+ workspace_show(current_ws);
+
+ /* Set focus only if con was on current workspace before moving.
+ * Otherwise we would give focus to some window on different workspace. */
+ if (source_ws == current_ws)
+ con_focus(con_descend_focused(focus_next));
+
+ /* If anything within the container is associated with a startup sequence,
+ * delete it so child windows won't be created on the old workspace. */
+ struct Startup_Sequence *sequence;
+ xcb_get_property_cookie_t cookie;
+ xcb_get_property_reply_t *startup_id_reply;
+
+ if (!con_is_leaf(con)) {
+ Con *child;
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ if (!child->window)
+ continue;
+
+ cookie = xcb_get_property(conn, false, child->window->id,
+ A__NET_STARTUP_ID, XCB_GET_PROPERTY_TYPE_ANY, 0, 512);
+ startup_id_reply = xcb_get_property_reply(conn, cookie, NULL);
+
+ sequence = startup_sequence_get(child->window, startup_id_reply, true);
+ if (sequence != NULL)
+ startup_sequence_delete(sequence);
+ }
+ }
+
+ if (con->window) {
+ cookie = xcb_get_property(conn, false, con->window->id,
+ A__NET_STARTUP_ID, XCB_GET_PROPERTY_TYPE_ANY, 0, 512);
+ startup_id_reply = xcb_get_property_reply(conn, cookie, NULL);
+
+ sequence = startup_sequence_get(con->window, startup_id_reply, true);
+ if (sequence != NULL)
+ startup_sequence_delete(sequence);
}
CALL(parent, on_remove_child);
+
+ ipc_send_window_event("move", con);
}
/*
* container).
*
*/
-int con_orientation(Con *con) {
+orientation_t con_orientation(Con *con) {
switch (con->layout) {
case L_SPLITV:
/* stacking containers behave like they are in vertical orientation */
*/
Con *con_descend_direction(Con *con, direction_t direction) {
Con *most = NULL;
+ Con *current;
int orientation = con_orientation(con);
DLOG("con_descend_direction(%p, orientation %d, direction %d)\n", con, orientation, direction);
if (direction == D_LEFT || direction == D_RIGHT) {
* (D_RIGHT) or the last con (D_LEFT) */
if (direction == D_RIGHT)
most = TAILQ_FIRST(&(con->nodes_head));
- else most = TAILQ_LAST(&(con->nodes_head), nodes_head);
+ else
+ most = TAILQ_LAST(&(con->nodes_head), nodes_head);
} else if (orientation == VERT) {
/* Wrong orientation. We use the last focused con. Within that con,
* we recurse to chose the left/right con or at least the last
* focused one. */
- most = TAILQ_FIRST(&(con->focus_head));
+ TAILQ_FOREACH(current, &(con->focus_head), focused) {
+ if (current->type != CT_FLOATING_CON) {
+ most = current;
+ break;
+ }
+ }
} else {
/* If the con has no orientation set, it’s not a split container
* but a container with a client window, so stop recursing */
* (D_DOWN) or the last con (D_UP) */
if (direction == D_UP)
most = TAILQ_LAST(&(con->nodes_head), nodes_head);
- else most = TAILQ_FIRST(&(con->nodes_head));
+ else
+ most = TAILQ_FIRST(&(con->nodes_head));
} else if (orientation == HORIZ) {
/* Wrong orientation. We use the last focused con. Within that con,
* we recurse to chose the top/bottom con or at least the last
* focused one. */
- most = TAILQ_FIRST(&(con->focus_head));
+ TAILQ_FOREACH(current, &(con->focus_head), focused) {
+ if (current->type != CT_FLOATING_CON) {
+ most = current;
+ break;
+ }
+ }
} else {
/* If the con has no orientation set, it’s not a split container
* but a container with a client window, so stop recursing */
*/
Rect con_border_style_rect(Con *con) {
adjacent_t borders_to_hide = ADJ_NONE;
+ int border_width = con->current_border_width;
+ DLOG("The border width for con is set to: %d\n", con->current_border_width);
Rect result;
+ if (con->current_border_width < 0) {
+ if (con_is_floating(con)) {
+ border_width = config.default_floating_border_width;
+ } else {
+ border_width = config.default_border_width;
+ }
+ }
+ DLOG("Effective border width is set to: %d\n", border_width);
/* Shortcut to avoid calling con_adjacent_borders() on dock containers. */
int border_style = con_border_style(con);
if (border_style == BS_NONE)
- return (Rect){ 0, 0, 0, 0 };
+ return (Rect) {0, 0, 0, 0};
borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
- switch (border_style) {
- case BS_NORMAL:
- result = (Rect){2, 0, -(2 * 2), -2};
- if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
- result.x -= 2;
- result.width += 2;
- }
- if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
- result.width += 2;
- }
- /* With normal borders we never hide the upper border */
- if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
- result.height += 2;
- }
- return result;
+ if (border_style == BS_NORMAL) {
+ result = (Rect) {border_width, 0, -(2 * border_width), -(border_width)};
+ } else {
+ result = (Rect) {border_width, border_width, -(2 * border_width), -(2 * border_width)};
+ }
- case BS_1PIXEL:
- result = (Rect){1, 1, -2, -2};
- if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
- result.x -= 1;
- result.width += 1;
- }
- if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
- result.width += 1;
- }
- if (borders_to_hide & ADJ_UPPER_SCREEN_EDGE) {
- result.y -= 1;
- result.height += 1;
- }
- if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
- result.height += 1;
- }
+ /* Floating windows are never adjacent to any other window, so
+ don’t hide their border(s). This prevents bug #998. */
+ if (con_is_floating(con))
return result;
- case BS_NONE:
- return (Rect){0, 0, 0, 0};
-
- default:
- assert(false);
+ if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
+ result.x -= border_width;
+ result.width += border_width;
}
+ if (borders_to_hide & ADJ_RIGHT_SCREEN_EDGE) {
+ result.width += border_width;
+ }
+ if (borders_to_hide & ADJ_UPPER_SCREEN_EDGE && (border_style != BS_NORMAL)) {
+ result.y -= border_width;
+ result.height += border_width;
+ }
+ if (borders_to_hide & ADJ_LOWER_SCREEN_EDGE) {
+ result.height += border_width;
+ }
+ return result;
}
/*
* floating window.
*
*/
-void con_set_border_style(Con *con, int border_style) {
+void con_set_border_style(Con *con, int border_style, int border_width) {
/* Handle the simple case: non-floating containerns */
if (!con_is_floating(con)) {
con->border_style = border_style;
+ con->current_border_width = border_width;
return;
}
/* For floating containers, we want to keep the position/size of the
* *window* itself. We first add the border pixels to con->rect to make
- * con->rect represent the absolute position of the window. Then, we change
- * the border and subtract the new border pixels. Afterwards, we update
- * parent->rect to contain con. */
+ * con->rect represent the absolute position of the window (same for
+ * parent). Then, we change the border style and subtract the new border
+ * pixels. For the parent, we do the same also for the decoration. */
DLOG("This is a floating container\n");
+ Con *parent = con->parent;
Rect bsr = con_border_style_rect(con);
- con->rect.x += bsr.x;
- con->rect.y += bsr.y;
- con->rect.width += bsr.width;
- con->rect.height += bsr.height;
+ int deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
+
+ con->rect = rect_add(con->rect, bsr);
+ parent->rect = rect_add(parent->rect, bsr);
+ parent->rect.y += deco_height;
+ parent->rect.height -= deco_height;
/* Change the border style, get new border/decoration values. */
con->border_style = border_style;
+ con->current_border_width = border_width;
bsr = con_border_style_rect(con);
- int deco_height =
- (con->border_style == BS_NORMAL ? config.font.height + 5 : 0);
+ deco_height = (con->border_style == BS_NORMAL ? render_deco_height() : 0);
- con->rect.x -= bsr.x;
- con->rect.y -= bsr.y;
- con->rect.width -= bsr.width;
- con->rect.height -= bsr.height;
-
- Con *parent = con->parent;
- parent->rect.x = con->rect.x;
- parent->rect.y = con->rect.y - deco_height;
- parent->rect.width = con->rect.width;
- parent->rect.height = con->rect.height + deco_height;
+ con->rect = rect_sub(con->rect, bsr);
+ parent->rect = rect_sub(parent->rect, bsr);
+ parent->rect.y -= deco_height;
+ parent->rect.height += deco_height;
}
/*
* new split container before).
*
*/
-void con_set_layout(Con *con, int layout) {
+void con_set_layout(Con *con, layout_t layout) {
DLOG("con_set_layout(%p, %d), con->type = %d\n",
con, layout, con->type);
* need to create a new split container. */
if (con->type == CT_WORKSPACE &&
(layout == L_STACKED || layout == L_TABBED)) {
- DLOG("Creating new split container\n");
- /* 1: create a new split container */
- Con *new = con_new(NULL, NULL);
- new->parent = con;
-
- /* 2: Set the requested layout on the split container and mark it as
- * split. */
- new->layout = layout;
- new->last_split_layout = con->last_split_layout;
- new->split = true;
-
- Con *old_focused = TAILQ_FIRST(&(con->focus_head));
- if (old_focused == TAILQ_END(&(con->focus_head)))
- old_focused = NULL;
-
- /* 3: move the existing cons of this workspace below the new con */
- DLOG("Moving cons\n");
- Con *child;
- while (!TAILQ_EMPTY(&(con->nodes_head))) {
- child = TAILQ_FIRST(&(con->nodes_head));
- con_detach(child);
- con_attach(child, new, true);
- }
-
- /* 4: attach the new split container to the workspace */
- DLOG("Attaching new split to ws\n");
- con_attach(new, con, false);
+ if (con_num_children(con) == 0) {
+ DLOG("Setting workspace_layout to %d\n", layout);
+ con->workspace_layout = layout;
+ } else {
+ DLOG("Creating new split container\n");
+ /* 1: create a new split container */
+ Con *new = con_new(NULL, NULL);
+ new->parent = con;
+
+ /* 2: Set the requested layout on the split container and mark it as
+ * split. */
+ new->layout = layout;
+ new->last_split_layout = con->last_split_layout;
+
+ Con *old_focused = TAILQ_FIRST(&(con->focus_head));
+ if (old_focused == TAILQ_END(&(con->focus_head)))
+ old_focused = NULL;
+
+ /* 3: move the existing cons of this workspace below the new con */
+ DLOG("Moving cons\n");
+ Con *child;
+ while (!TAILQ_EMPTY(&(con->nodes_head))) {
+ child = TAILQ_FIRST(&(con->nodes_head));
+ con_detach(child);
+ con_attach(child, new, true);
+ }
- if (old_focused)
- con_focus(old_focused);
+ /* 4: attach the new split container to the workspace */
+ DLOG("Attaching new split to ws\n");
+ con_attach(new, con, false);
- tree_flatten(croot);
+ if (old_focused)
+ con_focus(old_focused);
+ tree_flatten(croot);
+ }
+ con_force_split_parents_redraw(con);
return;
}
} else {
con->layout = layout;
}
+ con_force_split_parents_redraw(con);
}
/*
else {
if (parent->layout == L_SPLITH)
con_set_layout(con, L_SPLITV);
- else con_set_layout(con, L_SPLITH);
+ else
+ con_set_layout(con, L_SPLITH);
}
} else {
if (parent->layout == L_STACKED)
else if (parent->layout == L_TABBED) {
if (strcmp(toggle_mode, "all") == 0)
con_set_layout(con, L_SPLITH);
- else con_set_layout(con, parent->last_split_layout);
+ else
+ con_set_layout(con, parent->last_split_layout);
} else if (parent->layout == L_SPLITH || parent->layout == L_SPLITV) {
if (strcmp(toggle_mode, "all") == 0) {
/* When toggling through all modes, we toggle between
* stacked. */
if (parent->layout == L_SPLITH)
con_set_layout(con, L_SPLITV);
- else con_set_layout(con, L_STACKED);
+ else
+ con_set_layout(con, L_STACKED);
} else {
con_set_layout(con, L_STACKED);
}
* not be closed when the last child was removed */
if (con->type == CT_OUTPUT ||
con->type == CT_ROOT ||
- con->type == CT_DOCKAREA) {
- DLOG("not handling, type = %d\n", con->type);
+ con->type == CT_DOCKAREA ||
+ (con->parent != NULL && con->parent->type == CT_OUTPUT)) {
+ DLOG("not handling, type = %d, name = %s\n", con->type, con->name);
return;
}
return;
}
+ con_force_split_parents_redraw(con);
+ con->urgent = con_has_urgent_child(con);
+ con_update_parents_urgency(con);
+
/* TODO: check if this container would swallow any other client and
* don’t close it automatically. */
int children = con_num_children(con);
if (con_is_leaf(con)) {
DLOG("leaf node, returning 75x50\n");
- return (Rect){ 0, 0, 75, 50 };
+ return (Rect) {0, 0, 75, 50};
}
if (con->type == CT_FLOATING_CON) {
}
DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n",
max_width, max_height, deco_height);
- return (Rect){ 0, 0, max_width, max_height + deco_height };
+ return (Rect) {0, 0, max_width, max_height + deco_height};
}
/* For horizontal/vertical split containers we sum up the width (h-split)
* or height (v-split) and use the maximum of the height (h-split) or width
* (v-split) as minimum size. */
- if (con->split) {
+ if (con_is_split(con)) {
uint32_t width = 0, height = 0;
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
}
}
DLOG("split container, returning width = %d x height = %d\n", width, height);
- return (Rect){ 0, 0, width, height };
+ return (Rect) {0, 0, width, height};
}
ELOG("Unhandled case, type = %d, layout = %d, split = %d\n",
- con->type, con->layout, con->split);
+ con->type, con->layout, con_is_split(con));
assert(false);
}
* sufficient to guarantee that change won't leave fullscreen in bad shape. */
if (fs->fullscreen_mode == CF_OUTPUT &&
con_get_workspace(con) != con_get_workspace(fs)) {
- return true;
+ return true;
}
/* Allow it only if the container to be focused is contained within the
/* Focusing con would hide it behind a fullscreen window, disallow it. */
return false;
}
+
+/*
+ *
+ * Checks if the given container has an urgent child.
+ *
+ */
+bool con_has_urgent_child(Con *con) {
+ Con *child;
+
+ if (con_is_leaf(con))
+ return con->urgent;
+
+ /* We are not interested in floating windows since they can only be
+ * attached to a workspace → nodes_head instead of focus_head */
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ if (con_has_urgent_child(child))
+ return true;
+ }
+
+ return false;
+}
+
+/*
+ * Make all parent containers urgent if con is urgent or clear the urgent flag
+ * of all parent containers if there are no more urgent children left.
+ *
+ */
+void con_update_parents_urgency(Con *con) {
+ Con *parent = con->parent;
+
+ bool new_urgency_value = con->urgent;
+ while (parent && parent->type != CT_WORKSPACE && parent->type != CT_DOCKAREA) {
+ if (new_urgency_value) {
+ parent->urgent = true;
+ } else {
+ /* We can only reset the urgency when the parent
+ * has no other urgent children */
+ if (!con_has_urgent_child(parent))
+ parent->urgent = false;
+ }
+ parent = parent->parent;
+ }
+}
+
+/*
+ * Set urgency flag to the container, all the parent containers and the workspace.
+ *
+ */
+void con_set_urgency(Con *con, bool urgent) {
+ if (focused == con) {
+ DLOG("Ignoring urgency flag for current client\n");
+ con->window->urgent.tv_sec = 0;
+ con->window->urgent.tv_usec = 0;
+ return;
+ }
+
+ if (con->urgency_timer == NULL) {
+ con->urgent = urgent;
+ } else
+ DLOG("Discarding urgency WM_HINT because timer is running\n");
+
+ //CLIENT_LOG(con);
+ if (con->window) {
+ if (con->urgent) {
+ gettimeofday(&con->window->urgent, NULL);
+ } else {
+ con->window->urgent.tv_sec = 0;
+ con->window->urgent.tv_usec = 0;
+ }
+ }
+
+ con_update_parents_urgency(con);
+
+ Con *ws;
+ /* Set the urgency flag on the workspace, if a workspace could be found
+ * (for dock clients, that is not the case). */
+ if ((ws = con_get_workspace(con)) != NULL)
+ workspace_update_urgent_flag(ws);
+
+ if (con->urgent == urgent) {
+ LOG("Urgency flag changed to %d\n", con->urgent);
+ ipc_send_window_event("urgent", con);
+ }
+}
+
+/*
+ * Create a string representing the subtree under con.
+ *
+ */
+char *con_get_tree_representation(Con *con) {
+ /* this code works as follows:
+ * 1) create a string with the layout type (D/V/H/T/S) and an opening bracket
+ * 2) append the tree representation of the children to the string
+ * 3) add closing bracket
+ *
+ * The recursion ends when we hit a leaf, in which case we return the
+ * class_instance of the contained window.
+ */
+
+ /* end of recursion */
+ if (con_is_leaf(con)) {
+ if (!con->window)
+ return sstrdup("nowin");
+
+ if (!con->window->class_instance)
+ return sstrdup("noinstance");
+
+ return sstrdup(con->window->class_instance);
+ }
+
+ char *buf;
+ /* 1) add the Layout type to buf */
+ if (con->layout == L_DEFAULT)
+ buf = sstrdup("D[");
+ else if (con->layout == L_SPLITV)
+ buf = sstrdup("V[");
+ else if (con->layout == L_SPLITH)
+ buf = sstrdup("H[");
+ else if (con->layout == L_TABBED)
+ buf = sstrdup("T[");
+ else if (con->layout == L_STACKED)
+ buf = sstrdup("S[");
+ else {
+ ELOG("BUG: Code not updated to account for new layout type\n");
+ assert(false);
+ }
+
+ /* 2) append representation of children */
+ Con *child;
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ char *child_txt = con_get_tree_representation(child);
+
+ char *tmp_buf;
+ sasprintf(&tmp_buf, "%s%s%s", buf,
+ (TAILQ_FIRST(&(con->nodes_head)) == child ? "" : " "), child_txt);
+ free(buf);
+ buf = tmp_buf;
+ }
+
+ /* 3) close the brackets */
+ char *complete_buf;
+ sasprintf(&complete_buf, "%s]", buf);
+ free(buf);
+
+ return complete_buf;
+}