TAILQ_INIT(&(new->focus_head));
TAILQ_INIT(&(new->swallow_head));
- if (parent != NULL)
- con_attach(new, parent, false);
+ if (parent != NULL) {
+ /* Set layout of ws if this is the first child of the ws and the user
+ * wanted something different than the default layout. */
+ if (parent->type == CT_WORKSPACE &&
+ con_is_leaf(parent) &&
+ config.default_layout != L_DEFAULT) {
+ con_set_layout(new, config.default_layout);
+ con_attach(new, parent, false);
+ con_set_layout(parent, config.default_layout);
+ } else {
+ con_attach(new, parent, false);
+ }
+ }
return new;
}
}
}
- /* Insert the container after the tiling container, if found */
- if (current) {
+ /* Insert the container after the tiling container, if found.
+ * When adding to a CT_OUTPUT, just append one after another. */
+ if (current && parent->type != CT_OUTPUT) {
DLOG("Inserting con = %p after last focused tiling con %p\n",
con, current);
TAILQ_INSERT_AFTER(nodes_head, current, con, nodes);
Con *result = con;
while (result != NULL && result->type != CT_WORKSPACE)
result = result->parent;
- assert(result != NULL);
return result;
}
+/*
+ * Searches parenst of the given 'con' until it reaches one with the specified
+ * 'orientation'. Aborts when it comes across a floating_con.
+ *
+ */
+Con *con_parent_with_orientation(Con *con, orientation_t orientation) {
+ DLOG("Searching for parent of Con %p with orientation %d\n", con, orientation);
+ Con *parent = con->parent;
+ if (parent->type == CT_FLOATING_CON)
+ return NULL;
+ while (con_orientation(parent) != orientation) {
+ DLOG("Need to go one level further up\n");
+ parent = parent->parent;
+ /* Abort when we reach a floating con */
+ if (parent && parent->type == CT_FLOATING_CON)
+ parent = NULL;
+ if (parent == NULL)
+ break;
+ }
+ DLOG("Result: %p\n", parent);
+ return parent;
+}
+
/*
* helper data structure for the breadth-first-search in
* con_get_fullscreen_con()
if (con->floating >= FLOATING_AUTO_ON)
return con->parent;
- if (con->type == CT_WORKSPACE)
+ if (con->type == CT_WORKSPACE || con->type == CT_OUTPUT)
return NULL;
return con_inside_floating(con->parent);
}
/*
- * Returns the first container which wants to swallow this window
+ * Returns the first container below 'con' which wants to swallow this window
* TODO: priority
*
*/
-Con *con_for_window(i3Window *window, Match **store_match) {
- Con *con;
+Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
+ Con *child;
Match *match;
- DLOG("searching con for window %p\n", window);
+ DLOG("searching con for window %p starting at con %p\n", window, con);
DLOG("class == %s\n", window->class_class);
- TAILQ_FOREACH(con, &all_cons, all_cons)
- TAILQ_FOREACH(match, &(con->swallow_head), matches) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(match, &(child->swallow_head), matches) {
if (!match_matches_window(match, window))
continue;
if (store_match != NULL)
*store_match = match;
- return con;
+ return child;
+ }
+ Con *result = con_for_window(child, window, store_match);
+ if (result != NULL)
+ return result;
+ }
+
+ TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
+ TAILQ_FOREACH(match, &(child->swallow_head), matches) {
+ if (!match_matches_window(match, window))
+ continue;
+ if (store_match != NULL)
+ *store_match = match;
+ return child;
}
+ Con *result = con_for_window(child, window, store_match);
+ if (result != NULL)
+ return result;
+ }
return NULL;
}
unsigned int num = 0;
if (con->fullscreen_mode != CF_NONE)
- values[num++] = atoms[_NET_WM_STATE_FULLSCREEN];
+ values[num++] = A__NET_WM_STATE_FULLSCREEN;
xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
- atoms[_NET_WM_STATE], ATOM, 32, num, values);
+ A__NET_WM_STATE, A_ATOM, 32, num, values);
}
/*
con = con->parent;
}
+ Con *source_output = con_get_output(con),
+ *dest_output = con_get_output(workspace);
+
/* 1: save the container which is going to be focused after the current
* container is moved away */
Con *focus_next = con_next_focused(con);
Con *next = con_descend_focused(workspace);
/* 3: we go up one level, but only when next is a normal container */
- if (next->type != CT_WORKSPACE)
+ if (next->type != CT_WORKSPACE) {
+ DLOG("next originally = %p / %s / type %d\n", next, next->name, next->type);
next = next->parent;
+ }
/* 4: if the target container is floating, we get the workspace instead.
* Only tiling windows need to get inserted next to the current container.
next = floatingcon->parent;
}
+ if (con->type == CT_FLOATING_CON) {
+ Con *ws = con_get_workspace(next);
+ DLOG("This is a floating window, using workspace %p / %s\n", ws, ws->name);
+ next = ws;
+ }
+
DLOG("Re-attaching container to %p / %s\n", next, next->name);
/* 5: re-attach the con to the parent of this focused container */
Con *parent = con->parent;
* calling tree_render(), so for the "real" focus this is a no-op) */
con_focus(con);
- /* 8: keep focus on the current workspace */
- con_focus(focus_next);
+ /* 8: when moving to a visible workspace on a different output, we keep the
+ * con focused. Otherwise, we leave the focus on the current workspace as we
+ * don’t want to focus invisible workspaces */
+ if (source_output != dest_output &&
+ workspace_is_visible(workspace)) {
+ DLOG("Moved to a different output, focusing target\n");
+ } else {
+ con_focus(focus_next);
+ }
CALL(parent, on_remove_child);
}
DLOG("Focus list empty, returning ws\n");
next = ws;
}
+ } else {
+ /* Instead of returning the next CT_FLOATING_CON, we descend it to
+ * get an actual window to focus. */
+ next = con_descend_focused(next);
}
return next;
}
- /* try to focus the next container on the same level as this one */
- next = TAILQ_NEXT(con, focused);
+ /* dock clients cannot be focused, so we focus the workspace instead */
+ if (con->parent->type == CT_DOCKAREA) {
+ DLOG("selecting workspace for dock client\n");
+ return con_descend_focused(output_get_content(con->parent->parent));
+ }
- /* if that was not possible, go up to its parent */
- if (next == TAILQ_END(&(parent->nodes_head)))
- next = con->parent;
+ /* if 'con' is not the first entry in the focus stack, use the first one as
+ * it’s currently focused already */
+ Con *first = TAILQ_FIRST(&(con->parent->focus_head));
+ if (first != con) {
+ DLOG("Using first entry %p\n", first);
+ next = first;
+ } else {
+ /* try to focus the next container on the same level as this one or fall
+ * back to its parent */
+ if (!(next = TAILQ_NEXT(con, focused)))
+ next = con->parent;
+ }
/* now go down the focus stack as far as
* possible, excluding the current container */
return next;
}
+/*
+ * Returns the focused con inside this client, descending the tree as far as
+ * possible. This comes in handy when attaching a con to a workspace at the
+ * currently focused position, for example.
+ *
+ * Works like con_descend_focused but considers only tiling cons.
+ *
+ */
+Con *con_descend_tiling_focused(Con *con) {
+ Con *next = con;
+ Con *before;
+ Con *child;
+ do {
+ before = next;
+ TAILQ_FOREACH(child, &(next->focus_head), focused) {
+ if (child->type == CT_FLOATING_CON)
+ continue;
+
+ next = child;
+ break;
+ }
+ } while (before != next);
+ return next;
+}
+
+
/*
* Returns a "relative" Rect which contains the amount of pixels that need to
* be added to the original Rect to get the final position (obviously the
* borderless and the only element in the tabbed container, the border is not
* rendered.
*
+ * For children of a CT_DOCKAREA, the border style is always none.
+ *
*/
int con_border_style(Con *con) {
Con *fs = con_get_fullscreen_con(con->parent);
if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL)
return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL);
+ if (con->parent->type == CT_DOCKAREA)
+ return BS_NONE;
+
return con->border_style;
}
/* 3: While the layout is irrelevant in stacked/tabbed mode, it needs
* to be set. Otherwise, this con will not be interpreted as a split
* container. */
- new->orientation = HORIZ;
+ if (config.default_orientation == NO_ORIENTATION) {
+ new->orientation = (con->rect.height > con->rect.width) ? VERT : HORIZ;
+ } else {
+ new->orientation = config.default_orientation;
+ }
Con *old_focused = TAILQ_FIRST(&(con->focus_head));
if (old_focused == TAILQ_END(&(con->focus_head)))
con->layout = layout;
}
+/*
+ * Callback which will be called when removing a child from the given con.
+ * Kills the container if it is empty and replaces it with the child if there
+ * is exactly one child.
+ *
+ */
static void con_on_remove_child(Con *con) {
- /* Nothing to do for workspaces */
- if (con->type == CT_WORKSPACE)
+ DLOG("on_remove_child\n");
+
+ /* Every container 'above' (in the hierarchy) the workspace content should
+ * not be closed when the last child was removed */
+ if (con->type == CT_WORKSPACE ||
+ con->type == CT_OUTPUT ||
+ con->type == CT_ROOT ||
+ con->type == CT_DOCKAREA) {
+ DLOG("not handling, type = %d\n", con->type);
return;
+ }
/* TODO: check if this container would swallow any other client and
* don’t close it automatically. */
- DLOG("on_remove_child\n");
- if (con_num_children(con) == 0) {
+ int children = con_num_children(con);
+ if (children == 0) {
DLOG("Container empty, closing\n");
- tree_close(con, false, false);
+ tree_close(con, DONT_KILL_WINDOW, false);
+ return;
}
}
+
+/*
+ * Determines the minimum size of the given con by looking at its children (for
+ * split/stacked/tabbed cons). Will be called when resizing floating cons
+ *
+ */
+Rect con_minimum_size(Con *con) {
+ DLOG("Determining minimum size for con %p\n", con);
+
+ if (con_is_leaf(con)) {
+ DLOG("leaf node, returning 75x50\n");
+ return (Rect){ 0, 0, 75, 50 };
+ }
+
+ if (con->type == CT_FLOATING_CON) {
+ DLOG("floating con\n");
+ Con *child = TAILQ_FIRST(&(con->nodes_head));
+ return con_minimum_size(child);
+ }
+
+ if (con->layout == L_STACKED || con->layout == L_TABBED) {
+ uint32_t max_width = 0, max_height = 0, deco_height = 0;
+ Con *child;
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ Rect min = con_minimum_size(child);
+ deco_height += child->deco_rect.height;
+ max_width = max(max_width, min.width);
+ max_height = max(max_height, min.height);
+ }
+ DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n",
+ max_width, max_height, deco_height);
+ return (Rect){ 0, 0, max_width, max_height + deco_height };
+ }
+
+ /* For horizontal/vertical split containers we sum up the width (h-split)
+ * or height (v-split) and use the maximum of the height (h-split) or width
+ * (v-split) as minimum size. */
+ if (con->orientation == HORIZ || con->orientation == VERT) {
+ uint32_t width = 0, height = 0;
+ Con *child;
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ Rect min = con_minimum_size(child);
+ if (con->orientation == HORIZ) {
+ width += min.width;
+ height = max(height, min.height);
+ } else {
+ height += min.height;
+ width = max(width, min.width);
+ }
+ }
+ DLOG("split container, returning width = %d x height = %d\n", width, height);
+ return (Rect){ 0, 0, width, height };
+ }
+
+ ELOG("Unhandled case, type = %d, layout = %d, orientation = %d\n",
+ con->type, con->layout, con->orientation);
+ assert(false);
+}