* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
- * con.c contains all functions which deal with containers directly (creating
- * containers, searching containers, getting specific properties from
- * containers, …).
+ * con.c: Functions which deal with containers directly (creating containers,
+ * searching containers, getting specific properties from containers,
+ * …).
*
*/
#include "all.h"
x_con_init(new);
- // TODO: this needs to be integrated into src/x.c and updated on config file reloads
- xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &config.client.background);
-
TAILQ_INIT(&(new->floating_head));
TAILQ_INIT(&(new->nodes_head));
TAILQ_INIT(&(new->focus_head));
* workspace or a new split container with the configured
* workspace_layout).
*/
- if (con->window != NULL && parent->type == CT_WORKSPACE) {
+ if (con->window != NULL &&
+ parent->type == CT_WORKSPACE &&
+ config.default_layout != L_DEFAULT) {
DLOG("Parent is a workspace. Applying default layout...\n");
Con *target = workspace_attach_to(parent);
con->urgent = false;
workspace_update_urgent_flag(con_get_workspace(con));
}
- DLOG("con_focus done = %p\n", con);
}
/*
* Returns the first fullscreen node below this node.
*
*/
-Con *con_get_fullscreen_con(Con *con) {
+Con *con_get_fullscreen_con(Con *con, int fullscreen_mode) {
Con *current, *child;
/* TODO: is breadth-first-search really appropriate? (check as soon as
while (!TAILQ_EMPTY(&bfs_head)) {
entry = TAILQ_FIRST(&bfs_head);
current = entry->con;
- if (current != con && current->fullscreen_mode != CF_NONE) {
+ if (current != con && current->fullscreen_mode == fullscreen_mode) {
/* empty the queue */
while (!TAILQ_EMPTY(&bfs_head)) {
entry = TAILQ_FIRST(&bfs_head);
return con_inside_floating(con->parent);
}
+/*
+ * Checks if the given container is inside a focused container.
+ *
+ */
+bool con_inside_focused(Con *con) {
+ if (con == focused)
+ return true;
+ if (!con->parent)
+ return false;
+ return con_inside_focused(con->parent);
+}
+
/*
* Returns the container with the given client window ID or NULL if no such
* container exists.
Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
Con *child;
Match *match;
- DLOG("searching con for window %p starting at con %p\n", window, con);
- DLOG("class == %s\n", window->class_class);
+ //DLOG("searching con for window %p starting at con %p\n", window, con);
+ //DLOG("class == %s\n", window->class_class);
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
* entered when there already is a fullscreen container on this workspace.
*
*/
-void con_toggle_fullscreen(Con *con) {
+void con_toggle_fullscreen(Con *con, int fullscreen_mode) {
Con *workspace, *fullscreen;
if (con->type == CT_WORKSPACE) {
DLOG("toggling fullscreen for %p / %s\n", con, con->name);
if (con->fullscreen_mode == CF_NONE) {
/* 1: check if there already is a fullscreen con */
- workspace = con_get_workspace(con);
- if ((fullscreen = con_get_fullscreen_con(workspace)) != NULL) {
+ if (fullscreen_mode == CF_GLOBAL)
+ fullscreen = con_get_fullscreen_con(croot, CF_GLOBAL);
+ else {
+ workspace = con_get_workspace(con);
+ fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
+ }
+ if (fullscreen != NULL) {
LOG("Not entering fullscreen mode, container (%p/%s) "
"already is in fullscreen mode\n",
fullscreen, fullscreen->name);
- } else {
- /* 2: enable fullscreen */
- con->fullscreen_mode = CF_OUTPUT;
+ goto update_netwm_state;
}
+
+ /* 2: enable fullscreen */
+ con->fullscreen_mode = fullscreen_mode;
} else {
/* 1: disable fullscreen */
con->fullscreen_mode = CF_NONE;
}
+
+update_netwm_state:
DLOG("mode now: %d\n", con->fullscreen_mode);
/* update _NET_WM_STATE if this container has a window */
values[num++] = A__NET_WM_STATE_FULLSCREEN;
xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id,
- A__NET_WM_STATE, A_ATOM, 32, num, values);
+ A__NET_WM_STATE, XCB_ATOM_ATOM, 32, num, values);
}
/*
* Moves the given container to the currently focused container on the given
* workspace.
+ *
+ * The fix_coordinates flag will translate the current coordinates (offset from
+ * the monitor position basically) to appropriate coordinates on the
+ * destination workspace.
+ * Not enabling this behaviour comes in handy when this function gets called by
+ * floating_maybe_reassign_ws, which will only "move" a floating window when it
+ * *already* changed its coordinates to a different output.
+ *
+ * The dont_warp flag disables pointer warping and will be set when this
+ * function is called while dragging a floating window.
+ *
* TODO: is there a better place for this function?
*
*/
-void con_move_to_workspace(Con *con, Con *workspace) {
+void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) {
if (con->type == CT_WORKSPACE) {
DLOG("Moving workspaces is not yet implemented.\n");
return;
next = ws;
}
+ if (source_output != dest_output) {
+ /* Take the relative coordinates of the current output, then add them
+ * to the coordinate space of the correct output */
+ if (fix_coordinates && con->type == CT_FLOATING_CON) {
+ DLOG("Floating window, fixing coordinates\n");
+ /* First we get the x/y coordinates relative to the x/y coordinates
+ * of the output on which the window is on */
+ uint32_t rel_x = (con->rect.x - source_output->rect.x);
+ uint32_t rel_y = (con->rect.y - source_output->rect.y);
+ /* Then we calculate a fraction, for example 0.63 for a window
+ * which is at y = 1212 of a 1920 px high output */
+ double fraction_x = ((double)rel_x / source_output->rect.width);
+ double fraction_y = ((double)rel_y / source_output->rect.height);
+ DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
+ rel_x, rel_y, fraction_x, fraction_y, source_output->rect.width, source_output->rect.height);
+ con->rect.x = dest_output->rect.x + (fraction_x * dest_output->rect.width);
+ con->rect.y = dest_output->rect.y + (fraction_y * dest_output->rect.height);
+ DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
+ } else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
+
+ /* If moving to a visible workspace, call show so it can be considered
+ * focused. Must do before attaching because workspace_show checks to see
+ * if focused container is in its area. */
+ if (workspace_is_visible(workspace)) {
+ workspace_show(workspace);
+
+ /* Don’t warp if told so (when dragging floating windows with the
+ * mouse for example) */
+ if (dont_warp)
+ x_set_warp_to(NULL);
+ else
+ x_set_warp_to(&(con->rect));
+ }
+ }
+
DLOG("Re-attaching container to %p / %s\n", next, next->name);
/* 5: re-attach the con to the parent of this focused container */
Con *parent = con->parent;
con_fix_percent(next);
/* 7: focus the con on the target workspace (the X focus is only updated by
- * calling tree_render(), so for the "real" focus this is a no-op) */
- con_focus(con);
+ * calling tree_render(), so for the "real" focus this is a no-op). */
+ con_focus(con_descend_focused(con));
/* 8: when moving to a visible workspace on a different output, we keep the
* con focused. Otherwise, we leave the focus on the current workspace as we
workspace_is_visible(workspace)) {
DLOG("Moved to a different output, focusing target\n");
} else {
- con_focus(focus_next);
+ /* Descend focus stack in case focus_next is a workspace which can
+ * occur if we move to the same workspace. Also show current workspace
+ * to ensure it is focused. */
+ workspace_show(con_get_workspace(focus_next));
+ con_focus(con_descend_focused(focus_next));
}
CALL(parent, on_remove_child);
if (con->type == CT_FLOATING_CON) {
DLOG("selecting next for CT_FLOATING_CON\n");
next = TAILQ_NEXT(con, floating_windows);
- if (next == TAILQ_END(&(parent->floating_head))) {
+ DLOG("next = %p\n", next);
+ if (!next) {
+ next = TAILQ_PREV(con, floating_head, floating_windows);
+ DLOG("using prev, next = %p\n", next);
+ }
+ if (!next) {
Con *ws = con_get_workspace(con);
next = ws;
DLOG("no more floating containers for next = %p, restoring workspace focus\n", next);
return next;
}
+/*
+ * Returns the leftmost, rightmost, etc. container in sub-tree. For example, if
+ * direction is D_LEFT, then we return the rightmost container and if direction
+ * is D_RIGHT, we return the leftmost container. This is because if we are
+ * moving D_LEFT, and thus want the rightmost container.
+ *
+ */
+Con *con_descend_direction(Con *con, direction_t direction) {
+ Con *most = NULL;
+ int orientation = con_orientation(con);
+ DLOG("con_descend_direction(%p, orientation %d, direction %d)\n", con, orientation, direction);
+ if (direction == D_LEFT || direction == D_RIGHT) {
+ if (orientation == HORIZ) {
+ /* If the direction is horizontal, we can use either the first
+ * (D_RIGHT) or the last con (D_LEFT) */
+ if (direction == D_RIGHT)
+ most = TAILQ_FIRST(&(con->nodes_head));
+ else most = TAILQ_LAST(&(con->nodes_head), nodes_head);
+ } else if (orientation == VERT) {
+ /* Wrong orientation. We use the last focused con. Within that con,
+ * we recurse to chose the left/right con or at least the last
+ * focused one. */
+ most = TAILQ_FIRST(&(con->focus_head));
+ } else {
+ /* If the con has no orientation set, it’s not a split container
+ * but a container with a client window, so stop recursing */
+ return con;
+ }
+ }
+
+ if (direction == D_UP || direction == D_DOWN) {
+ if (orientation == VERT) {
+ /* If the direction is vertical, we can use either the first
+ * (D_DOWN) or the last con (D_UP) */
+ if (direction == D_UP)
+ most = TAILQ_LAST(&(con->nodes_head), nodes_head);
+ else most = TAILQ_FIRST(&(con->nodes_head));
+ } else if (orientation == HORIZ) {
+ /* Wrong orientation. We use the last focused con. Within that con,
+ * we recurse to chose the top/bottom con or at least the last
+ * focused one. */
+ most = TAILQ_FIRST(&(con->focus_head));
+ } else {
+ /* If the con has no orientation set, it’s not a split container
+ * but a container with a client window, so stop recursing */
+ return con;
+ }
+ }
+
+ if (!most)
+ return con;
+ return con_descend_direction(most, direction);
+}
/*
* Returns a "relative" Rect which contains the amount of pixels that need to
*
*/
int con_border_style(Con *con) {
- Con *fs = con_get_fullscreen_con(con->parent);
+ Con *fs = con_get_fullscreen_con(con->parent, CF_OUTPUT);
if (fs == con) {
DLOG("this one is fullscreen! overriding BS_NONE\n");
return BS_NONE;
return con->border_style;
}
+/*
+ * Sets the given border style on con, correctly keeping the position/size of a
+ * floating window.
+ *
+ */
+void con_set_border_style(Con *con, int border_style) {
+ /* Handle the simple case: non-floating containerns */
+ if (!con_is_floating(con)) {
+ con->border_style = border_style;
+ return;
+ }
+
+ /* For floating containers, we want to keep the position/size of the
+ * *window* itself. We first add the border pixels to con->rect to make
+ * con->rect represent the absolute position of the window. Then, we change
+ * the border and subtract the new border pixels. Afterwards, we update
+ * parent->rect to contain con. */
+ DLOG("This is a floating container\n");
+
+ Rect bsr = con_border_style_rect(con);
+ con->rect.x += bsr.x;
+ con->rect.y += bsr.y;
+ con->rect.width += bsr.width;
+ con->rect.height += bsr.height;
+
+ /* Change the border style, get new border/decoration values. */
+ con->border_style = border_style;
+ bsr = con_border_style_rect(con);
+ int deco_height =
+ (con->border_style == BS_NORMAL ? config.font.height + 5 : 0);
+
+ con->rect.x -= bsr.x;
+ con->rect.y -= bsr.y;
+ con->rect.width -= bsr.width;
+ con->rect.height -= bsr.height;
+
+ Con *parent = con->parent;
+ parent->rect.x = con->rect.x;
+ parent->rect.y = con->rect.y - deco_height;
+ parent->rect.width = con->rect.width;
+ parent->rect.height = con->rect.height + deco_height;
+}
+
/*
* This function changes the layout of a given container. Use it to handle
* special cases like changing a whole workspace to stacked/tabbed (creates a
/* Every container 'above' (in the hierarchy) the workspace content should
* not be closed when the last child was removed */
- if (con->type == CT_WORKSPACE ||
- con->type == CT_OUTPUT ||
+ if (con->type == CT_OUTPUT ||
con->type == CT_ROOT ||
con->type == CT_DOCKAREA) {
DLOG("not handling, type = %d\n", con->type);
return;
}
+ /* For workspaces, close them only if they're not visible anymore */
+ if (con->type == CT_WORKSPACE) {
+ if (TAILQ_EMPTY(&(con->focus_head)) && !workspace_is_visible(con)) {
+ LOG("Closing old workspace (%p / %s), it is empty\n", con, con->name);
+ tree_close(con, DONT_KILL_WINDOW, false, false);
+ ipc_send_event("workspace", I3_IPC_EVENT_WORKSPACE, "{\"change\":\"empty\"}");
+ }
+ return;
+ }
+
/* TODO: check if this container would swallow any other client and
* don’t close it automatically. */
int children = con_num_children(con);
if (children == 0) {
DLOG("Container empty, closing\n");
- tree_close(con, DONT_KILL_WINDOW, false);
+ tree_close(con, DONT_KILL_WINDOW, false, false);
return;
}
}