* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
- * con.c contains all functions which deal with containers directly (creating
- * containers, searching containers, getting specific properties from
- * containers, …).
+ * con.c: Functions which deal with containers directly (creating containers,
+ * searching containers, getting specific properties from containers,
+ * …).
*
*/
#include "all.h"
* workspace or a new split container with the configured
* workspace_layout).
*/
- if (con->window != NULL && parent->type == CT_WORKSPACE) {
+ if (con->window != NULL &&
+ parent->type == CT_WORKSPACE &&
+ config.default_layout != L_DEFAULT) {
DLOG("Parent is a workspace. Applying default layout...\n");
Con *target = workspace_attach_to(parent);
con->urgent = false;
workspace_update_urgent_flag(con_get_workspace(con));
}
- DLOG("con_focus done = %p\n", con);
}
/*
Con *con_for_window(Con *con, i3Window *window, Match **store_match) {
Con *child;
Match *match;
- DLOG("searching con for window %p starting at con %p\n", window, con);
- DLOG("class == %s\n", window->class_class);
+ //DLOG("searching con for window %p starting at con %p\n", window, con);
+ //DLOG("class == %s\n", window->class_class);
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
TAILQ_FOREACH(match, &(child->swallow_head), matches) {
* Moves the given container to the currently focused container on the given
* workspace.
*
+ * The fix_coordinates flag will translate the current coordinates (offset from
+ * the monitor position basically) to appropriate coordinates on the
+ * destination workspace.
+ * Not enabling this behaviour comes in handy when this function gets called by
+ * floating_maybe_reassign_ws, which will only "move" a floating window when it
+ * *already* changed its coordinates to a different output.
+ *
* The dont_warp flag disables pointer warping and will be set when this
* function is called while dragging a floating window.
*
* TODO: is there a better place for this function?
*
*/
-void con_move_to_workspace(Con *con, Con *workspace, bool dont_warp) {
+void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) {
if (con->type == CT_WORKSPACE) {
DLOG("Moving workspaces is not yet implemented.\n");
return;
next = ws;
}
- /* If moving to a visible workspace, call show so it can be considered
- * focused. Must do before attaching because workspace_show checks to see
- * if focused container is in its area. */
- if (source_output != dest_output &&
- workspace_is_visible(workspace)) {
- workspace_show(workspace->name);
-
- if (con->type == CT_FLOATING_CON) {
+ if (source_output != dest_output) {
+ /* Take the relative coordinates of the current output, then add them
+ * to the coordinate space of the correct output */
+ if (fix_coordinates && con->type == CT_FLOATING_CON) {
DLOG("Floating window, fixing coordinates\n");
- /* Take the relative coordinates of the current output, then add them
- * to the coordinate space of the correct output */
+ /* First we get the x/y coordinates relative to the x/y coordinates
+ * of the output on which the window is on */
uint32_t rel_x = (con->rect.x - source_output->rect.x);
uint32_t rel_y = (con->rect.y - source_output->rect.y);
- con->rect.x = dest_output->rect.x + rel_x;
- con->rect.y = dest_output->rect.y + rel_y;
+ /* Then we calculate a fraction, for example 0.63 for a window
+ * which is at y = 1212 of a 1920 px high output */
+ double fraction_x = ((double)rel_x / source_output->rect.width);
+ double fraction_y = ((double)rel_y / source_output->rect.height);
+ DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
+ rel_x, rel_y, fraction_x, fraction_y, source_output->rect.width, source_output->rect.height);
+ con->rect.x = dest_output->rect.x + (fraction_x * dest_output->rect.width);
+ con->rect.y = dest_output->rect.y + (fraction_y * dest_output->rect.height);
+ DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
+ } else DLOG("Not fixing coordinates, fix_coordinates flag = %d\n", fix_coordinates);
+
+ /* If moving to a visible workspace, call show so it can be considered
+ * focused. Must do before attaching because workspace_show checks to see
+ * if focused container is in its area. */
+ if (workspace_is_visible(workspace)) {
+ workspace_show(workspace);
+
+ /* Don’t warp if told so (when dragging floating windows with the
+ * mouse for example) */
+ if (dont_warp)
+ x_set_warp_to(NULL);
+ else
+ x_set_warp_to(&(con->rect));
}
-
- /* Don’t warp if told so (when dragging floating windows with the
- * mouse for example) */
- if (dont_warp)
- x_set_warp_to(NULL);
- else
- x_set_warp_to(&(con->rect));
}
DLOG("Re-attaching container to %p / %s\n", next, next->name);
/* Descend focus stack in case focus_next is a workspace which can
* occur if we move to the same workspace. Also show current workspace
* to ensure it is focused. */
- workspace_show(con_get_workspace(focus_next)->name);
+ workspace_show(con_get_workspace(focus_next));
con_focus(con_descend_focused(focus_next));
}
*/
Con *con_descend_direction(Con *con, direction_t direction) {
Con *most = NULL;
- DLOG("con_descend_direction(%p, %d)\n", con, direction);
+ int orientation = con_orientation(con);
+ DLOG("con_descend_direction(%p, orientation %d, direction %d)\n", con, orientation, direction);
if (direction == D_LEFT || direction == D_RIGHT) {
- if (con->orientation == HORIZ) {
+ if (orientation == HORIZ) {
/* If the direction is horizontal, we can use either the first
* (D_RIGHT) or the last con (D_LEFT) */
if (direction == D_RIGHT)
most = TAILQ_FIRST(&(con->nodes_head));
else most = TAILQ_LAST(&(con->nodes_head), nodes_head);
- } else if (con->orientation == VERT) {
+ } else if (orientation == VERT) {
/* Wrong orientation. We use the last focused con. Within that con,
* we recurse to chose the left/right con or at least the last
* focused one. */
}
if (direction == D_UP || direction == D_DOWN) {
- if (con->orientation == VERT) {
+ if (orientation == VERT) {
/* If the direction is vertical, we can use either the first
* (D_DOWN) or the last con (D_UP) */
if (direction == D_UP)
most = TAILQ_LAST(&(con->nodes_head), nodes_head);
else most = TAILQ_FIRST(&(con->nodes_head));
- } else if (con->orientation == HORIZ) {
+ } else if (orientation == HORIZ) {
/* Wrong orientation. We use the last focused con. Within that con,
* we recurse to chose the top/bottom con or at least the last
* focused one. */
return con->border_style;
}
+/*
+ * Sets the given border style on con, correctly keeping the position/size of a
+ * floating window.
+ *
+ */
+void con_set_border_style(Con *con, int border_style) {
+ /* Handle the simple case: non-floating containerns */
+ if (!con_is_floating(con)) {
+ con->border_style = border_style;
+ return;
+ }
+
+ /* For floating containers, we want to keep the position/size of the
+ * *window* itself. We first add the border pixels to con->rect to make
+ * con->rect represent the absolute position of the window. Then, we change
+ * the border and subtract the new border pixels. Afterwards, we update
+ * parent->rect to contain con. */
+ DLOG("This is a floating container\n");
+
+ Rect bsr = con_border_style_rect(con);
+ con->rect.x += bsr.x;
+ con->rect.y += bsr.y;
+ con->rect.width += bsr.width;
+ con->rect.height += bsr.height;
+
+ /* Change the border style, get new border/decoration values. */
+ con->border_style = border_style;
+ bsr = con_border_style_rect(con);
+ int deco_height =
+ (con->border_style == BS_NORMAL ? config.font.height + 5 : 0);
+
+ con->rect.x -= bsr.x;
+ con->rect.y -= bsr.y;
+ con->rect.width -= bsr.width;
+ con->rect.height -= bsr.height;
+
+ Con *parent = con->parent;
+ parent->rect.x = con->rect.x;
+ parent->rect.y = con->rect.y - deco_height;
+ parent->rect.width = con->rect.width;
+ parent->rect.height = con->rect.height + deco_height;
+}
+
/*
* This function changes the layout of a given container. Use it to handle
* special cases like changing a whole workspace to stacked/tabbed (creates a
/* Every container 'above' (in the hierarchy) the workspace content should
* not be closed when the last child was removed */
- if (con->type == CT_WORKSPACE ||
- con->type == CT_OUTPUT ||
+ if (con->type == CT_OUTPUT ||
con->type == CT_ROOT ||
con->type == CT_DOCKAREA) {
DLOG("not handling, type = %d\n", con->type);
return;
}
+ /* For workspaces, close them only if they're not visible anymore */
+ if (con->type == CT_WORKSPACE) {
+ if (TAILQ_EMPTY(&(con->focus_head)) && !workspace_is_visible(con)) {
+ LOG("Closing old workspace (%p / %s), it is empty\n", con, con->name);
+ tree_close(con, DONT_KILL_WINDOW, false, false);
+ ipc_send_event("workspace", I3_IPC_EVENT_WORKSPACE, "{\"change\":\"empty\"}");
+ }
+ return;
+ }
+
/* TODO: check if this container would swallow any other client and
* don’t close it automatically. */
int children = con_num_children(con);
if (children == 0) {
DLOG("Container empty, closing\n");
- tree_close(con, DONT_KILL_WINDOW, false);
+ tree_close(con, DONT_KILL_WINDOW, false, false);
return;
}
}