* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* con.c: Functions which deal with containers directly (creating containers,
* searching containers, getting specific properties from containers,
*
*/
Con *con_new_skeleton(Con *parent, i3Window *window) {
- Con *new = scalloc(sizeof(Con));
+ Con *new = scalloc(1, sizeof(Con));
new->on_remove_child = con_on_remove_child;
TAILQ_INSERT_TAIL(&all_cons, new, all_cons);
- new->aspect_ratio = 0.0;
new->type = CT_CON;
new->window = window;
new->border_style = config.default_border;
new->current_border_width = -1;
- if (window)
+ if (window) {
new->depth = window->depth;
- else
+ new->window->aspect_ratio = 0.0;
+ } else {
new->depth = XCB_COPY_FROM_PARENT;
+ }
DLOG("opening window\n");
TAILQ_INIT(&(new->floating_head));
return new;
}
-/*
- * Attaches the given container to the given parent. This happens when moving
- * a container or when inserting a new container at a specific place in the
- * tree.
- *
- * ignore_focus is to just insert the Con at the end (useful when creating a
- * new split container *around* some containers, that is, detaching and
- * attaching them in order without wanting to mess with the focus in between).
- *
- */
-void con_attach(Con *con, Con *parent, bool ignore_focus) {
+static void _con_attach(Con *con, Con *parent, Con *previous, bool ignore_focus) {
con->parent = parent;
Con *loop;
- Con *current = NULL;
+ Con *current = previous;
struct nodes_head *nodes_head = &(parent->nodes_head);
struct focus_head *focus_head = &(parent->focus_head);
/* Insert the container after the tiling container, if found.
* When adding to a CT_OUTPUT, just append one after another. */
if (current && parent->type != CT_OUTPUT) {
- DLOG("Inserting con = %p after last focused tiling con %p\n",
- con, current);
+ DLOG("Inserting con = %p after con %p\n", con, current);
TAILQ_INSERT_AFTER(nodes_head, current, con, nodes);
} else
TAILQ_INSERT_TAIL(nodes_head, con, nodes);
con_force_split_parents_redraw(con);
}
+/*
+ * Attaches the given container to the given parent. This happens when moving
+ * a container or when inserting a new container at a specific place in the
+ * tree.
+ *
+ * ignore_focus is to just insert the Con at the end (useful when creating a
+ * new split container *around* some containers, that is, detaching and
+ * attaching them in order without wanting to mess with the focus in between).
+ *
+ */
+void con_attach(Con *con, Con *parent, bool ignore_focus) {
+ _con_attach(con, parent, NULL, ignore_focus);
+}
+
/*
* Detaches the given container from its current parent
*
* checks before resetting the urgency.
*/
if (con->urgent && con_is_leaf(con)) {
- con->urgent = false;
+ con_set_urgency(con, false);
con_update_parents_urgency(con);
workspace_update_urgent_flag(con_get_workspace(con));
ipc_send_window_event("urgent", con);
}
}
+/*
+ * This will only return true for containers which have some parent with
+ * a tabbed / stacked parent of which they are not the currently focused child.
+ *
+ */
+bool con_is_hidden(Con *con) {
+ Con *current = con;
+
+ /* ascend to the workspace level and memorize the highest-up container
+ * which is stacked or tabbed. */
+ while (current != NULL && current->type != CT_WORKSPACE) {
+ Con *parent = current->parent;
+ if (parent != NULL && (parent->layout == L_TABBED || parent->layout == L_STACKED)) {
+ if (TAILQ_FIRST(&(parent->focus_head)) != current)
+ return true;
+ }
+
+ current = parent;
+ }
+
+ return false;
+}
+
/*
* Returns true if this node accepts a window (if the node swallows windows,
* it might already have swallowed enough and cannot hold any more).
return NULL;
}
+/*
+ * Returns the container with the given mark or NULL if no such container
+ * exists.
+ *
+ */
+Con *con_by_mark(const char *mark) {
+ Con *con;
+ TAILQ_FOREACH(con, &all_cons, all_cons) {
+ if (con->mark != NULL && strcmp(con->mark, mark) == 0)
+ return con;
+ }
+
+ return NULL;
+}
+
/*
* Returns the first container below 'con' which wants to swallow this window
* TODO: priority
con_set_fullscreen_mode(con, CF_NONE);
}
-/*
- * Moves the given container to the currently focused container on the given
- * workspace.
- *
- * The fix_coordinates flag will translate the current coordinates (offset from
- * the monitor position basically) to appropriate coordinates on the
- * destination workspace.
- * Not enabling this behaviour comes in handy when this function gets called by
- * floating_maybe_reassign_ws, which will only "move" a floating window when it
- * *already* changed its coordinates to a different output.
- *
- * The dont_warp flag disables pointer warping and will be set when this
- * function is called while dragging a floating window.
- *
- * TODO: is there a better place for this function?
- *
- */
-void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) {
+static bool _con_move_to_con(Con *con, Con *target, bool behind_focused, bool fix_coordinates, bool dont_warp) {
+ Con *orig_target = target;
+
/* Prevent moving if this would violate the fullscreen focus restrictions. */
- if (!con_fullscreen_permits_focusing(workspace)) {
- LOG("Cannot move out of a fullscreen container");
- return;
+ Con *target_ws = con_get_workspace(target);
+ if (!con_fullscreen_permits_focusing(target_ws)) {
+ LOG("Cannot move out of a fullscreen container.\n");
+ return false;
}
if (con_is_floating(con)) {
- DLOG("Using FLOATINGCON instead\n");
+ DLOG("Container is floating, using parent instead.\n");
con = con->parent;
}
Con *source_ws = con_get_workspace(con);
- if (workspace == source_ws) {
- DLOG("Not moving, already there\n");
- return;
- }
if (con->type == CT_WORKSPACE) {
/* Re-parent all of the old workspace's floating windows. */
Con *child;
while (!TAILQ_EMPTY(&(source_ws->floating_head))) {
child = TAILQ_FIRST(&(source_ws->floating_head));
- con_move_to_workspace(child, workspace, true, true);
+ con_move_to_workspace(child, target_ws, true, true);
}
/* If there are no non-floating children, ignore the workspace. */
if (con_is_leaf(con))
- return;
+ return false;
con = workspace_encapsulate(con);
if (con == NULL) {
ELOG("Workspace failed to move its contents into a container!\n");
- return;
+ return false;
}
}
+ /* Save the urgency state so that we can restore it. */
+ bool urgent = con->urgent;
+
/* Save the current workspace. So we can call workspace_show() by the end
* of this function. */
Con *current_ws = con_get_workspace(focused);
Con *source_output = con_get_output(con),
- *dest_output = con_get_output(workspace);
+ *dest_output = con_get_output(target_ws);
/* 1: save the container which is going to be focused after the current
* container is moved away */
Con *focus_next = con_next_focused(con);
- /* 2: get the focused container of this workspace */
- Con *next = con_descend_focused(workspace);
-
- /* 3: we go up one level, but only when next is a normal container */
- if (next->type != CT_WORKSPACE) {
- DLOG("next originally = %p / %s / type %d\n", next, next->name, next->type);
- next = next->parent;
+ /* 2: we go up one level, but only when target is a normal container */
+ if (target->type != CT_WORKSPACE) {
+ DLOG("target originally = %p / %s / type %d\n", target, target->name, target->type);
+ target = target->parent;
}
- /* 4: if the target container is floating, we get the workspace instead.
+ /* 3: if the target container is floating, we get the workspace instead.
* Only tiling windows need to get inserted next to the current container.
* */
- Con *floatingcon = con_inside_floating(next);
+ Con *floatingcon = con_inside_floating(target);
if (floatingcon != NULL) {
DLOG("floatingcon, going up even further\n");
- next = floatingcon->parent;
+ target = floatingcon->parent;
}
if (con->type == CT_FLOATING_CON) {
- Con *ws = con_get_workspace(next);
+ Con *ws = con_get_workspace(target);
DLOG("This is a floating window, using workspace %p / %s\n", ws, ws->name);
- next = ws;
+ target = ws;
}
if (source_output != dest_output) {
/* If moving to a visible workspace, call show so it can be considered
* focused. Must do before attaching because workspace_show checks to see
* if focused container is in its area. */
- if (workspace_is_visible(workspace)) {
- workspace_show(workspace);
+ if (workspace_is_visible(target_ws)) {
+ workspace_show(target_ws);
/* Don’t warp if told so (when dragging floating windows with the
* mouse for example) */
/* If moving a fullscreen container and the destination already has a
* fullscreen window on it, un-fullscreen the target's fullscreen con. */
- Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
+ Con *fullscreen = con_get_fullscreen_con(target_ws, CF_OUTPUT);
if (con->fullscreen_mode != CF_NONE && fullscreen != NULL) {
con_toggle_fullscreen(fullscreen, CF_OUTPUT);
fullscreen = NULL;
}
- DLOG("Re-attaching container to %p / %s\n", next, next->name);
- /* 5: re-attach the con to the parent of this focused container */
+ DLOG("Re-attaching container to %p / %s\n", target, target->name);
+ /* 4: re-attach the con to the parent of this focused container */
Con *parent = con->parent;
con_detach(con);
- con_attach(con, next, false);
+ _con_attach(con, target, behind_focused ? NULL : orig_target, !behind_focused);
- /* 6: fix the percentages */
+ /* 5: fix the percentages */
con_fix_percent(parent);
con->percent = 0.0;
- con_fix_percent(next);
+ con_fix_percent(target);
- /* 7: focus the con on the target workspace, but only within that
+ /* 6: focus the con on the target workspace, but only within that
* workspace, that is, don’t move focus away if the target workspace is
* invisible.
* We don’t focus the con for i3 pseudo workspaces like __i3_scratch and
* we don’t focus when there is a fullscreen con on that workspace. */
- if (!con_is_internal(workspace) && !fullscreen) {
+ if (!con_is_internal(target_ws) && !fullscreen) {
/* We need to save the focused workspace on the output in case the
* new workspace is hidden and it's necessary to immediately switch
* back to the originally-focused workspace. */
con_focus(old_focus);
}
- /* 8: when moving to another workspace, we leave the focus on the current
+ /* 7: when moving to another workspace, we leave the focus on the current
* workspace. (see also #809) */
/* Descend focus stack in case focus_next is a workspace which can
if (source_ws == current_ws)
con_focus(con_descend_focused(focus_next));
- /* If anything within the container is associated with a startup sequence,
+ /* 8. If anything within the container is associated with a startup sequence,
* delete it so child windows won't be created on the old workspace. */
struct Startup_Sequence *sequence;
xcb_get_property_cookie_t cookie;
CALL(parent, on_remove_child);
+ /* 9. If the container was marked urgent, move the urgency hint. */
+ if (urgent) {
+ workspace_update_urgent_flag(source_ws);
+ con_set_urgency(con, true);
+ }
+
ipc_send_window_event("move", con);
+ return true;
+}
+
+/*
+ * Moves the given container to the given mark.
+ *
+ */
+bool con_move_to_mark(Con *con, const char *mark) {
+ Con *target = con_by_mark(mark);
+ if (target == NULL) {
+ DLOG("found no container with mark \"%s\"\n", mark);
+ return false;
+ }
+
+ /* For floating target containers, we just send the window to the same workspace. */
+ if (con_is_floating(target)) {
+ DLOG("target container is floating, moving container to target's workspace.\n");
+ con_move_to_workspace(con, con_get_workspace(target), true, false);
+ return true;
+ }
+
+ /* For split containers, we use the currently focused container within it.
+ * This allows setting marks on, e.g., tabbed containers which will move
+ * con to a new tab behind the focused tab. */
+ if (con_is_split(target)) {
+ DLOG("target is a split container, descending to the currently focused child.\n");
+ target = TAILQ_FIRST(&(target->focus_head));
+ }
+
+ if (con == target) {
+ DLOG("cannot move the container to itself, aborting.\n");
+ return false;
+ }
+
+ return _con_move_to_con(con, target, false, true, false);
+}
+
+/*
+ * Moves the given container to the currently focused container on the given
+ * workspace.
+ *
+ * The fix_coordinates flag will translate the current coordinates (offset from
+ * the monitor position basically) to appropriate coordinates on the
+ * destination workspace.
+ * Not enabling this behaviour comes in handy when this function gets called by
+ * floating_maybe_reassign_ws, which will only "move" a floating window when it
+ * *already* changed its coordinates to a different output.
+ *
+ * The dont_warp flag disables pointer warping and will be set when this
+ * function is called while dragging a floating window.
+ *
+ * TODO: is there a better place for this function?
+ *
+ */
+void con_move_to_workspace(Con *con, Con *workspace, bool fix_coordinates, bool dont_warp) {
+ assert(workspace->type == CT_WORKSPACE);
+
+ Con *source_ws = con_get_workspace(con);
+ if (workspace == source_ws) {
+ DLOG("Not moving, already there\n");
+ return;
+ }
+
+ Con *target = con_descend_focused(workspace);
+ _con_move_to_con(con, target, true, fix_coordinates, dont_warp);
}
/*
int border_style = con_border_style(con);
if (border_style == BS_NONE)
return (Rect){0, 0, 0, 0};
- borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
if (border_style == BS_NORMAL) {
result = (Rect){border_width, 0, -(2 * border_width), -(border_width)};
} else {
result = (Rect){border_width, border_width, -(2 * border_width), -(2 * border_width)};
}
- /* Floating windows are never adjacent to any other window, so
- don’t hide their border(s). This prevents bug #998. */
- if (con_is_floating(con))
- return result;
-
+ borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
if (borders_to_hide & ADJ_LEFT_SCREEN_EDGE) {
result.x -= border_width;
result.width += border_width;
*/
adjacent_t con_adjacent_borders(Con *con) {
adjacent_t result = ADJ_NONE;
+ /* Floating windows are never adjacent to any other window, so
+ don’t hide their border(s). This prevents bug #998. */
+ if (con_is_floating(con))
+ return result;
+
Con *workspace = con_get_workspace(con);
if (con->rect.x == workspace->rect.x)
result |= ADJ_LEFT_SCREEN_EDGE;
* with an orientation). Since we switched to splith/splitv layouts,
* using the "default" layout (which "only" should happen when using
* legacy configs) is using the last split layout (either splith or
- * splitv) in order to still do the same thing.
- *
- * Starting from v4.6 though, we will nag users about using "layout
- * default", and in v4.9 we will remove it entirely (with an
- * appropriate i3-migrate-config mechanism). */
+ * splitv) in order to still do the same thing. */
con->layout = con->last_split_layout;
/* In case last_split_layout was not initialized… */
if (con->layout == L_DEFAULT)
*
*/
void con_set_urgency(Con *con, bool urgent) {
- if (focused == con) {
+ if (urgent && focused == con) {
DLOG("Ignoring urgency flag for current client\n");
- con->window->urgent.tv_sec = 0;
- con->window->urgent.tv_usec = 0;
return;
}
+ const bool old_urgent = con->urgent;
+
if (con->urgency_timer == NULL) {
con->urgent = urgent;
} else
if ((ws = con_get_workspace(con)) != NULL)
workspace_update_urgent_flag(ws);
- if (con->urgent == urgent) {
+ if (con->urgent != old_urgent) {
LOG("Urgency flag changed to %d\n", con->urgent);
ipc_send_window_event("urgent", con);
}