return (con != NULL && con->window != NULL && con->window->id != XCB_WINDOW_NONE && con_get_workspace(con) != NULL);
}
-/**
+/*
* Returns true if this node has regular or floating children.
*
*/
return fs;
}
-/**
+/*
* Returns true if the container is internal, such as __i3_scratch
*
*/
return children;
}
-/**
+/*
* Returns the number of visible non-floating children of this container.
* For example, if the container contains a hsplit which has two children,
* this will return 2 instead of 1.
num += con_num_windows(current);
}
+ TAILQ_FOREACH(current, &(con->floating_head), floating_windows) {
+ num += con_num_windows(current);
+ }
+
return num;
}
target = target->parent;
}
- /* 3: if the target container is floating, we get the workspace instead.
- * Only tiling windows need to get inserted next to the current container.
- * */
- Con *floatingcon = con_inside_floating(target);
- if (floatingcon != NULL) {
+ /* 3: if the original target is the direct child of a floating container, we
+ * can't move con next to it - floating containers have only one child - so
+ * we get the workspace instead. */
+ if (target->type == CT_FLOATING_CON) {
DLOG("floatingcon, going up even further\n");
- target = floatingcon->parent;
+ orig_target = target;
+ target = target->parent;
}
if (con->type == CT_FLOATING_CON) {