/*
- * vim:ts=8:expandtab
+ * vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
*
- * © 2009 Michael Stapelberg and contributors
+ * © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* src/floating.c: contains all functions for handling floating clients
*
*/
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-
-#include <xcb/xcb.h>
-#include <xcb/xcb_event.h>
-
-#include "i3.h"
-#include "config.h"
-#include "data.h"
-#include "util.h"
-#include "xcb.h"
-#include "debug.h"
-#include "layout.h"
-#include "client.h"
-#include "floating.h"
-#include "workspace.h"
+
+
+#include "all.h"
+
+extern xcb_connection_t *conn;
+
+void floating_enable(Con *con, bool automatic) {
+ if (con_is_floating(con)) {
+ LOG("Container is already in floating mode, not doing anything.\n");
+ return;
+ }
+
+ /* 1: detach the container from its parent */
+ /* TODO: refactor this with tree_close() */
+ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+
+ con_fix_percent(con->parent, WINDOW_REMOVE);
+
+ /* 2: create a new container to render the decoration on, add
+ * it as a floating window to the workspace */
+ Con *nc = con_new(NULL);
+ /* we need to set the parent afterwards instead of passing it as an
+ * argument to con_new() because nc would be inserted into the tiling layer
+ * otherwise. */
+ nc->parent = con_get_workspace(con);
+
+ char *name;
+ asprintf(&name, "[i3 con] floatingcon around %p", con);
+ x_set_name(nc, name);
+ free(name);
+
+ nc->rect = con->rect;
+ /* add pixels for the decoration */
+ /* TODO: don’t add them when the user automatically puts new windows into
+ * 1pixel/borderless mode */
+ nc->rect.height += 17 + 2;
+ nc->rect.width += 4;
+ nc->orientation = NO_ORIENTATION;
+ nc->type = CT_FLOATING_CON;
+ TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
+ TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
+
+ /* 3: attach the child to the new parent container */
+ con->old_parent = con->parent;
+ con->parent = nc;
+ con->floating = FLOATING_USER_ON;
+
+ /* Some clients (like GIMP’s color picker window) get mapped
+ * to (0, 0), so we push them to a reasonable position
+ * (centered over their leader) */
+ if (nc->rect.x == 0 && nc->rect.y == 0) {
+ Con *leader;
+ if (con->window && con->window->leader != XCB_NONE &&
+ (leader = con_by_window_id(con->window->leader)) != NULL) {
+ DLOG("Centering above leader\n");
+ nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
+ } else {
+ /* center the window on workspace as fallback */
+ Con *ws = nc->parent;
+ nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
+ }
+ }
+
+ TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
+ TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
+}
+
+void floating_disable(Con *con, bool automatic) {
+ if (!con_is_floating(con)) {
+ LOG("Container isn't floating, not doing anything.\n");
+ return;
+ }
+
+ assert(con->old_parent != NULL);
+
+ /* 1: detach from parent container */
+ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+
+ /* 2: kill parent container */
+ TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
+ TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
+ tree_close(con->parent, false, false);
+
+ /* 3: re-attach to previous parent */
+ con->parent = con->old_parent;
+ TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
+ TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
+
+ con->floating = FLOATING_USER_OFF;
+
+ con_fix_percent(con->parent, WINDOW_ADD);
+}
+
/*
- * Toggles floating mode for the given client.
- * Correctly takes care of the position/size (separately stored for tiling/floating mode)
- * and repositions/resizes/redecorates the client.
+ * Toggles floating mode for the given container.
*
* If the automatic flag is set to true, this was an automatic update by a change of the
* window class from the application which can be overwritten by the user.
*
*/
-void toggle_floating_mode(xcb_connection_t *conn, Client *client, bool automatic) {
- Container *con = client->container;
- i3Font *font = load_font(conn, config.font);
+void toggle_floating_mode(Con *con, bool automatic) {
+ //i3Font *font = load_font(conn, config.font);
+
+ /* see if the client is already floating */
+ if (con_is_floating(con)) {
+ LOG("already floating, re-setting to tiling\n");
+
+ floating_disable(con, automatic);
+ return;
+ }
+
+ floating_enable(con, automatic);
+
+
+#if 0
+ if (client->dock) {
+ DLOG("Not putting dock client into floating mode\n");
+ return;
+ }
if (con == NULL) {
- LOG("This client is already in floating (container == NULL), re-inserting\n");
+ DLOG("This client is already in floating (container == NULL), re-inserting\n");
Client *next_tiling;
Workspace *ws = client->workspace;
SLIST_FOREACH(next_tiling, &(ws->focus_stack), focus_clients)
/* Remove the client from the list of floating clients */
TAILQ_REMOVE(&(ws->floating_clients), client, floating_clients);
- LOG("destination container = %p\n", con);
+ DLOG("destination container = %p\n", con);
Client *old_focused = con->currently_focused;
/* Preserve position/size */
memcpy(&(client->floating_rect), &(client->rect), sizeof(Rect));
CIRCLEQ_INSERT_AFTER(&(con->clients), old_focused, client, clients);
else CIRCLEQ_INSERT_TAIL(&(con->clients), client, clients);
- LOG("Re-inserted the client into the matrix.\n");
+ DLOG("Re-inserted the window.\n");
con->currently_focused = client;
client_set_below_floating(conn, client);
return;
}
- LOG("Entering floating for client %08x\n", client->child);
+ DLOG("Entering floating for client %08x\n", client->child);
/* Remove the client of its container */
client_remove_from_container(conn, client, con, false);
TAILQ_INSERT_TAIL(&(client->workspace->floating_clients), client, floating_clients);
if (con->currently_focused == client) {
- LOG("Need to re-adjust currently_focused\n");
+ DLOG("Need to re-adjust currently_focused\n");
/* Get the next client in the focus stack for this particular container */
con->currently_focused = get_last_focused_client(conn, con, NULL);
}
client->rect.width = client->child_rect.width + 2 + 2;
client->rect.height = client->child_rect.height + (font->height + 2 + 2) + 2;
- LOG("copying size from tiling (%d, %d) size (%d, %d)\n", client->floating_rect.x, client->floating_rect.y,
+ DLOG("copying size from tiling (%d, %d) size (%d, %d)\n", client->floating_rect.x, client->floating_rect.y,
client->floating_rect.width, client->floating_rect.height);
} else {
/* If the client was already in floating before we restore the old position / size */
- LOG("using: (%d, %d) size (%d, %d)\n", client->floating_rect.x, client->floating_rect.y,
+ DLOG("using: (%d, %d) size (%d, %d)\n", client->floating_rect.x, client->floating_rect.y,
client->floating_rect.width, client->floating_rect.height);
memcpy(&(client->rect), &(client->floating_rect), sizeof(Rect));
}
/* Re-render the tiling layout of this container */
render_container(conn, con);
xcb_flush(conn);
+#endif
}
+#if 0
/*
* Removes the floating client from its workspace and attaches it to the new workspace.
* This is centralized here because it may happen if you move it via keyboard and
}
/*
- * Called whenever the user clicks on a border (not the titlebar!) of a floating window.
- * Determines on which border the user clicked and launches the drag_pointer function
- * with the resize_callback.
+ * This is an ugly data structure which we need because there is no standard
+ * way of having nested functions (only available as a gcc extension at the
+ * moment, clang doesn’t support it) or blocks (only available as a clang
+ * extension and only on Mac OS X systems at the moment).
*
*/
-int floating_border_click(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event) {
+struct resize_callback_params {
+ border_t border;
+ xcb_button_press_event_t *event;
+};
+
+DRAGGING_CB(resize_callback) {
+ struct resize_callback_params *params = extra;
+ xcb_button_press_event_t *event = params->event;
+ switch (params->border) {
+ case BORDER_RIGHT: {
+ int new_width = old_rect->width + (new_x - event->root_x);
+ if ((new_width < 0) ||
+ (new_width < client_min_width(client) && client->rect.width >= new_width))
+ return;
+ client->rect.width = new_width;
+ break;
+ }
- LOG("floating border click\n");
+ case BORDER_BOTTOM: {
+ int new_height = old_rect->height + (new_y - event->root_y);
+ if ((new_height < 0) ||
+ (new_height < client_min_height(client) && client->rect.height >= new_height))
+ return;
+ client->rect.height = old_rect->height + (new_y - event->root_y);
+ break;
+ }
- border_t border;
+ case BORDER_TOP: {
+ int new_height = old_rect->height + (event->root_y - new_y);
+ if ((new_height < 0) ||
+ (new_height < client_min_height(client) && client->rect.height >= new_height))
+ return;
- void resize_callback(Rect *old_rect, uint32_t new_x, uint32_t new_y) {
- switch (border) {
- case BORDER_RIGHT: {
- int new_width = old_rect->width + (new_x - event->root_x);
- if ((new_width < 0) ||
- (new_width < client_min_width(client) && client->rect.width >= new_width))
- return;
- client->rect.width = new_width;
- break;
- }
+ client->rect.y = old_rect->y + (new_y - event->root_y);
+ client->rect.height = new_height;
+ break;
+ }
- case BORDER_BOTTOM: {
- int new_height = old_rect->height + (new_y - event->root_y);
- if ((new_height < 0) ||
- (new_height < client_min_height(client) && client->rect.height >= new_height))
- return;
- client->rect.height = old_rect->height + (new_y - event->root_y);
- break;
- }
+ case BORDER_LEFT: {
+ int new_width = old_rect->width + (event->root_x - new_x);
+ if ((new_width < 0) ||
+ (new_width < client_min_width(client) && client->rect.width >= new_width))
+ return;
+ client->rect.x = old_rect->x + (new_x - event->root_x);
+ client->rect.width = new_width;
+ break;
+ }
+ }
- case BORDER_TOP: {
- int new_height = old_rect->height + (event->root_y - new_y);
- if ((new_height < 0) ||
- (new_height < client_min_height(client) && client->rect.height >= new_height))
- return;
+ /* Push the new position/size to X11 */
+ reposition_client(conn, client);
+ resize_client(conn, client);
+ xcb_flush(conn);
+}
- client->rect.y = old_rect->y + (new_y - event->root_y);
- client->rect.height = new_height;
- break;
- }
- case BORDER_LEFT: {
- int new_width = old_rect->width + (event->root_x - new_x);
- if ((new_width < 0) ||
- (new_width < client_min_width(client) && client->rect.width >= new_width))
- return;
- client->rect.x = old_rect->x + (new_x - event->root_x);
- client->rect.width = new_width;
- break;
- }
- }
+/*
+ * Called whenever the user clicks on a border (not the titlebar!) of a floating window.
+ * Determines on which border the user clicked and launches the drag_pointer function
+ * with the resize_callback.
+ *
+ */
+int floating_border_click(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event) {
+ DLOG("floating border click\n");
- /* Push the new position/size to X11 */
- reposition_client(conn, client);
- resize_client(conn, client);
- xcb_flush(conn);
- }
+ border_t border;
if (event->event_y < 2)
border = BORDER_TOP;
else if (event->event_x >= (client->rect.width - 2))
border = BORDER_RIGHT;
else {
- LOG("Not on any border, not doing anything.\n");
+ DLOG("Not on any border, not doing anything.\n");
return 1;
}
- LOG("border = %d\n", border);
+ DLOG("border = %d\n", border);
- drag_pointer(conn, client, event, XCB_NONE, border, resize_callback);
+ struct resize_callback_params params = { border, event };
+
+ drag_pointer(conn, client, event, XCB_NONE, border, resize_callback, ¶ms);
return 1;
}
+#endif
+DRAGGING_CB(drag_window_callback) {
+ struct xcb_button_press_event_t *event = extra;
+
+ /* Reposition the client correctly while moving */
+ con->rect.x = old_rect->x + (new_x - event->root_x);
+ con->rect.y = old_rect->y + (new_y - event->root_y);
+ /* TODO: don’t re-render the whole tree just because we change
+ * coordinates of a floating window */
+ tree_render();
+ x_push_changes(croot);
+}
/*
* Called when the user clicked on the titlebar of a floating window.
* Calls the drag_pointer function with the drag_window callback
*
*/
-void floating_drag_window(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event) {
- LOG("floating_drag_window\n");
-
- void drag_window_callback(Rect *old_rect, uint32_t new_x, uint32_t new_y) {
- /* Reposition the client correctly while moving */
- client->rect.x = old_rect->x + (new_x - event->root_x);
- client->rect.y = old_rect->y + (new_y - event->root_y);
- reposition_client(conn, client);
- /* Because reposition_client does not send a faked configure event (only resize does),
- * we need to initiate that on our own */
- fake_absolute_configure_notify(conn, client);
- /* fake_absolute_configure_notify flushes */
- }
+void floating_drag_window(Con *con, xcb_button_press_event_t *event) {
+ DLOG("floating_drag_window\n");
- drag_pointer(conn, client, event, XCB_NONE, BORDER_TOP /* irrelevant */, drag_window_callback);
+ drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, drag_window_callback, event);
+ tree_render();
+}
+
+/*
+ * This is an ugly data structure which we need because there is no standard
+ * way of having nested functions (only available as a gcc extension at the
+ * moment, clang doesn’t support it) or blocks (only available as a clang
+ * extension and only on Mac OS X systems at the moment).
+ *
+ */
+struct resize_window_callback_params {
+ border_t corner;
+ bool proportional;
+ xcb_button_press_event_t *event;
+};
+
+DRAGGING_CB(resize_window_callback) {
+ struct resize_window_callback_params *params = extra;
+ xcb_button_press_event_t *event = params->event;
+ border_t corner = params->corner;
+
+ int32_t dest_x = con->rect.x;
+ int32_t dest_y = con->rect.y;
+ uint32_t dest_width;
+ uint32_t dest_height;
+
+ double ratio = (double) old_rect->width / old_rect->height;
+
+ /* First guess: We resize by exactly the amount the mouse moved,
+ * taking into account in which corner the client was grabbed */
+ if (corner & BORDER_LEFT)
+ dest_width = old_rect->width - (new_x - event->root_x);
+ else dest_width = old_rect->width + (new_x - event->root_x);
+
+ if (corner & BORDER_TOP)
+ dest_height = old_rect->height - (new_y - event->root_y);
+ else dest_height = old_rect->height + (new_y - event->root_y);
+
+ /* TODO: minimum window size */
+#if 0
+ /* Obey minimum window size */
+ dest_width = max(dest_width, client_min_width(client));
+ dest_height = max(dest_height, client_min_height(client));
+#endif
+
+ /* User wants to keep proportions, so we may have to adjust our values */
+ if (params->proportional) {
+ dest_width = max(dest_width, (int) (dest_height * ratio));
+ dest_height = max(dest_height, (int) (dest_width / ratio));
+ }
+
+ /* If not the lower right corner is grabbed, we must also reposition
+ * the client by exactly the amount we resized it */
+ if (corner & BORDER_LEFT)
+ dest_x = old_rect->x + (old_rect->width - dest_width);
+
+ if (corner & BORDER_TOP)
+ dest_y = old_rect->y + (old_rect->height - dest_height);
+
+ con->rect = (Rect) { dest_x, dest_y, dest_width, dest_height };
+
+ /* TODO: don’t re-render the whole tree just because we change
+ * coordinates of a floating window */
+ tree_render();
+ x_push_changes(croot);
}
/*
- * Called when the user right-clicked on the titlebar of a floating window to
- * resize it.
+ * Called when the user clicked on a floating window while holding the
+ * floating_modifier and the right mouse button.
* Calls the drag_pointer function with the resize_window callback
*
*/
-void floating_resize_window(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event) {
- LOG("floating_resize_window\n");
+void floating_resize_window(Con *con, bool proportional,
+ xcb_button_press_event_t *event) {
+ DLOG("floating_resize_window\n");
- void resize_window_callback(Rect *old_rect, uint32_t new_x, uint32_t new_y) {
- int32_t new_width = old_rect->width + (new_x - event->root_x);
- int32_t new_height = old_rect->height + (new_y - event->root_y);
+ /* corner saves the nearest corner to the original click. It contains
+ * a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, …) */
+ border_t corner = 0;
- /* Obey minimum window size and reposition the client */
- if (new_width > 0 && new_width >= client_min_width(client))
- client->rect.width = new_width;
+ if (event->event_x <= (con->rect.width / 2))
+ corner |= BORDER_LEFT;
+ else corner |= BORDER_RIGHT;
- if (new_height > 0 && new_height >= client_min_height(client))
- client->rect.height = new_height;
+ if (event->event_y <= (con->rect.height / 2))
+ corner |= BORDER_TOP;
+ else corner |= BORDER_RIGHT;
- /* resize_client flushes */
- resize_client(conn, client);
- }
+ struct resize_window_callback_params params = { corner, proportional, event };
- drag_pointer(conn, client, event, XCB_NONE, BORDER_TOP /* irrelevant */, resize_window_callback);
+ drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, resize_window_callback, ¶ms);
}
-
/*
* This function grabs your pointer and lets you drag stuff around (borders).
* Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received
* the event and the new coordinates (x, y).
*
*/
-void drag_pointer(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event,
- xcb_window_t confine_to, border_t border, callback_t callback) {
+void drag_pointer(Con *con, xcb_button_press_event_t *event, xcb_window_t
+ confine_to, border_t border, callback_t callback, void *extra)
+{
xcb_window_t root = xcb_setup_roots_iterator(xcb_get_setup(conn)).data->root;
uint32_t new_x, new_y;
Rect old_rect;
- if (client != NULL)
- memcpy(&old_rect, &(client->rect), sizeof(Rect));
+ if (con != NULL)
+ memcpy(&old_rect, &(con->rect), sizeof(Rect));
/* Grab the pointer */
/* TODO: returncode */
int nr = inside_event->response_type;
if (nr == 0) {
/* An error occured */
- handle_event(NULL, conn, inside_event);
+ //handle_event(NULL, conn, inside_event);
free(inside_event);
continue;
}
break;
case XCB_UNMAP_NOTIFY:
- LOG("Unmap-notify, aborting\n");
+ DLOG("Unmap-notify, aborting\n");
xcb_event_handle(&evenths, inside_event);
goto done;
default:
- LOG("Passing to original handler\n");
+ DLOG("Passing to original handler\n");
/* Use original handler */
xcb_event_handle(&evenths, inside_event);
break;
new_x = ((xcb_motion_notify_event_t*)last_motion_notify)->root_x;
new_y = ((xcb_motion_notify_event_t*)last_motion_notify)->root_y;
- callback(&old_rect, new_x, new_y);
+ callback(con, &old_rect, new_x, new_y, extra);
FREE(last_motion_notify);
}
done:
xcb_flush(conn);
}
+#if 0
/*
* Changes focus in the given direction for floating clients.
*
*
*/
void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
- LOG("floating focus\n");
+ DLOG("floating focus\n");
if (direction == D_LEFT || direction == D_RIGHT) {
/* Go to the next/previous floating client */
*
*/
void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
- LOG("floating move\n");
+ DLOG("floating move\n");
+
+ Rect destination = currently_focused->rect;
+ Rect *screen = &(currently_focused->workspace->output->rect);
switch (direction) {
case D_LEFT:
- if (currently_focused->rect.x < 10)
- return;
- currently_focused->rect.x -= 10;
+ destination.x -= 10;
break;
case D_RIGHT:
- currently_focused->rect.x += 10;
+ destination.x += 10;
break;
case D_UP:
- if (currently_focused->rect.y < 10)
- return;
- currently_focused->rect.y -= 10;
+ destination.y -= 10;
break;
case D_DOWN:
- currently_focused->rect.y += 10;
+ destination.y += 10;
break;
/* to make static analyzers happy */
default:
break;
}
+ /* Prevent windows from vanishing completely */
+ if ((int32_t)(destination.x + destination.width - 5) <= (int32_t)screen->x ||
+ (int32_t)(destination.x + 5) >= (int32_t)(screen->x + screen->width) ||
+ (int32_t)(destination.y + destination.height - 5) <= (int32_t)screen->y ||
+ (int32_t)(destination.y + 5) >= (int32_t)(screen->y + screen->height)) {
+ DLOG("boundary check failed, not moving\n");
+ return;
+ }
+
+ currently_focused->rect = destination;
reposition_client(conn, currently_focused);
/* Because reposition_client does not send a faked configure event (only resize does),
Client *client;
workspace->floating_hidden = !workspace->floating_hidden;
- LOG("floating_hidden is now: %d\n", workspace->floating_hidden);
+ DLOG("floating_hidden is now: %d\n", workspace->floating_hidden);
TAILQ_FOREACH(client, &(workspace->floating_clients), floating_clients) {
if (workspace->floating_hidden)
client_unmap(conn, client);
xcb_flush(conn);
}
+#endif