/* 2: create a new container to render the decoration on, add
* it as a floating window to the workspace */
Con *nc = con_new(NULL);
+ /* we need to set the parent afterwards instead of passing it as an
+ * argument to con_new() because nc would be inserted into the tiling layer
+ * otherwise. */
nc->parent = con_get_workspace(con);
+
+ char *name;
+ asprintf(&name, "[i3 con] floatingcon around %p", con);
+ x_set_name(nc, name);
+ free(name);
+
nc->rect = con->rect;
/* add pixels for the decoration */
/* TODO: don’t add them when the user automatically puts new windows into
* to (0, 0), so we push them to a reasonable position
* (centered over their leader) */
if (nc->rect.x == 0 && nc->rect.y == 0) {
- /* TODO: client_leader support */
- nc->rect.x = 400;
- nc->rect.y = 400;
+ Con *leader;
+ if (con->window && con->window->leader != XCB_NONE &&
+ (leader = con_by_window_id(con->window->leader)) != NULL) {
+ DLOG("Centering above leader\n");
+ nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
+ } else {
+ /* center the window on workspace as fallback */
+ Con *ws = nc->parent;
+ nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
+ }
}
TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
/* 2: kill parent container */
TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
- tree_close(con->parent, false);
+ tree_close(con->parent, false, false);
/* 3: re-attach to previous parent */
con->parent = con->old_parent;