extern xcb_connection_t *conn;
void floating_enable(Con *con, bool automatic) {
+ bool set_focus = true;
+
if (con_is_floating(con)) {
LOG("Container is already in floating mode, not doing anything.\n");
return;
}
+ /* 1: If the container is a workspace container, we need to create a new
+ * split-container with the same orientation and make that one floating. We
+ * cannot touch the workspace container itself because floating containers
+ * are children of the workspace. */
+ if (con->type == CT_WORKSPACE) {
+ LOG("This is a workspace, creating new container around content\n");
+ if (con_num_children(con) == 0) {
+ LOG("Workspace is empty, aborting\n");
+ return;
+ }
+ /* TODO: refactor this with src/con.c:con_set_layout */
+ Con *new = con_new(NULL);
+ new->parent = con;
+ new->orientation = con->orientation;
+
+ /* since the new container will be set into floating mode directly
+ * afterwards, we need to copy the workspace rect. */
+ memcpy(&(new->rect), &(con->rect), sizeof(Rect));
+
+ Con *old_focused = TAILQ_FIRST(&(con->focus_head));
+ if (old_focused == TAILQ_END(&(con->focus_head)))
+ old_focused = NULL;
+
+ /* 4: move the existing cons of this workspace below the new con */
+ DLOG("Moving cons\n");
+ Con *child;
+ while (!TAILQ_EMPTY(&(con->nodes_head))) {
+ child = TAILQ_FIRST(&(con->nodes_head));
+ con_detach(child);
+ con_attach(child, new, true);
+ }
+
+ /* 4: attach the new split container to the workspace */
+ DLOG("Attaching new split to ws\n");
+ con_attach(new, con, false);
+
+ if (old_focused)
+ con_focus(old_focused);
+
+ con = new;
+ set_focus = false;
+ }
+
/* 1: detach the container from its parent */
/* TODO: refactor this with tree_close() */
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
- con_fix_percent(con->parent, WINDOW_REMOVE);
+ con_fix_percent(con->parent);
/* 2: create a new container to render the decoration on, add
* it as a floating window to the workspace */
* otherwise. */
nc->parent = con_get_workspace(con);
+ /* check if the parent container is empty and close it if so */
+ if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) && con_num_children(con->parent) == 0) {
+ DLOG("Old container empty after setting this child to floating, closing\n");
+ tree_close(con->parent, DONT_KILL_WINDOW, false);
+ }
+
char *name;
asprintf(&name, "[i3 con] floatingcon around %p", con);
x_set_name(nc, name);
free(name);
/* find the height for the decorations */
- i3Font *font = load_font(conn, config.font);
- int deco_height = font->height + 5;
-
- nc->rect = con->rect;
+ int deco_height = config.font.height + 5;
+
+ DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
+ Rect zero = { 0, 0, 0, 0 };
+ nc->rect = con->geometry;
+ /* If the geometry was not set (split containers), we need to determine a
+ * sensible one by combining the geometry of all children */
+ if (memcmp(&(nc->rect), &zero, sizeof(Rect)) == 0) {
+ DLOG("Geometry not set, combining children\n");
+ Con *child;
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ DLOG("child geometry: %d x %d\n", child->geometry.width, child->geometry.height);
+ nc->rect.width += child->geometry.width;
+ nc->rect.height = max(nc->rect.height, child->geometry.height);
+ }
+ }
+ /* Raise the width/height to at least 75x50 (minimum size for windows) */
+ nc->rect.width = max(nc->rect.width, 75);
+ nc->rect.height = max(nc->rect.height, 50);
/* add pixels for the decoration */
/* TODO: don’t add them when the user automatically puts new windows into
* 1pixel/borderless mode */
nc->rect.height += deco_height + 4;
nc->rect.width += 4;
+ DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height);
nc->orientation = NO_ORIENTATION;
nc->type = CT_FLOATING_CON;
TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
/* 3: attach the child to the new parent container */
- con->old_parent = con->parent;
con->parent = nc;
+ con->percent = 1.0;
con->floating = FLOATING_USER_ON;
/* Some clients (like GIMP’s color picker window) get mapped
TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
+
+ /* render the cons to get initial window_rect correct */
+ render_con(nc, false);
+ render_con(con, false);
+
// TODO: don’t influence focus handling when Con was not focused before.
- con_focus(con);
+ if (set_focus)
+ con_focus(con);
+
+ /* Check if we need to re-assign it to a different workspace because of its
+ * coordinates and exit if that was done successfully. */
+ if (floating_maybe_reassign_ws(nc))
+ return;
+
+ /* Sanitize coordinates: Check if they are on any output */
+ if (get_output_containing(nc->rect.x, nc->rect.y) != NULL)
+ return;
+
+ ELOG("No output found at destination coordinates, centering floating window on current ws\n");
+ Con *ws = nc->parent;
+ nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
}
void floating_disable(Con *con, bool automatic) {
return;
}
- assert(con->old_parent != NULL);
-
/* 1: detach from parent container */
TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
/* 2: kill parent container */
TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
- tree_close(con->parent, false, false);
+ tree_close(con->parent, DONT_KILL_WINDOW, false);
+
+ /* 3: re-attach to the parent of the currently focused con on the workspace
+ * this floating con was on */
+ Con *focused = con_descend_tiling_focused(con_get_workspace(con));
+
+ /* if there is no other container on this workspace, focused will be the
+ * workspace itself */
+ if (focused->type == CT_WORKSPACE)
+ con->parent = focused;
+ else con->parent = focused->parent;
+
+ /* con_fix_percent will adjust the percent value */
+ con->percent = 0.0;
- /* 3: re-attach to previous parent */
- con->parent = con->old_parent;
TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
con->floating = FLOATING_USER_OFF;
- con_fix_percent(con->parent, WINDOW_ADD);
+ con_fix_percent(con->parent);
// TODO: don’t influence focus handling when Con was not focused before.
con_focus(con);
}
floating_enable(con, automatic);
}
+/*
+ * Raises the given container in the list of floating containers
+ *
+ */
+void floating_raise_con(Con *con) {
+ DLOG("Raising floating con %p / %s\n", con, con->name);
+ TAILQ_REMOVE(&(con->parent->floating_head), con, floating_windows);
+ TAILQ_INSERT_TAIL(&(con->parent->floating_head), con, floating_windows);
+}
+
+/*
+ * Checks if con’s coordinates are within its workspace and re-assigns it to
+ * the actual workspace if not.
+ *
+ */
+bool floating_maybe_reassign_ws(Con *con) {
+ Output *output = get_output_containing(
+ con->rect.x + (con->rect.width / 2),
+ con->rect.y + (con->rect.height / 2));
+
+ if (!output) {
+ ELOG("No output found at destination coordinates?\n");
+ return false;
+ }
+
+ if (con_get_output(con) == output->con) {
+ DLOG("still the same ws\n");
+ return false;
+ }
+
+ DLOG("Need to re-assign!\n");
+
+ Con *content = output_get_content(output->con);
+ Con *ws = TAILQ_FIRST(&(content->focus_head));
+ DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
+ con_move_to_workspace(con, ws);
+ con_focus(con_descend_focused(con));
+ return true;
+}
+
DRAGGING_CB(drag_window_callback) {
struct xcb_button_press_event_t *event = extra;
/* Reposition the client correctly while moving */
con->rect.x = old_rect->x + (new_x - event->root_x);
con->rect.y = old_rect->y + (new_y - event->root_y);
- /* TODO: don’t re-render the whole tree just because we change
- * coordinates of a floating window */
+
+ render_con(con, false);
+ x_push_node(con);
+ xcb_flush(conn);
+
+ /* Check if we cross workspace boundaries while moving */
+ if (!floating_maybe_reassign_ws(con))
+ return;
tree_render();
- x_push_changes(croot);
}
/*
dest_height = old_rect->height - (new_y - event->root_y);
else dest_height = old_rect->height + (new_y - event->root_y);
- /* TODO: minimum window size */
-#if 0
/* Obey minimum window size */
- dest_width = max(dest_width, client_min_width(client));
- dest_height = max(dest_height, client_min_height(client));
-#endif
+ Rect minimum = con_minimum_size(con);
+ dest_width = max(dest_width, minimum.width);
+ dest_height = max(dest_height, minimum.height);
/* User wants to keep proportions, so we may have to adjust our values */
if (params->proportional) {
if (event->event_y <= (con->rect.height / 2))
corner |= BORDER_TOP;
- else corner |= BORDER_RIGHT;
+ else corner |= BORDER_BOTTOM;
struct resize_window_callback_params params = { corner, proportional, event };
void drag_pointer(Con *con, xcb_button_press_event_t *event, xcb_window_t
confine_to, border_t border, callback_t callback, void *extra)
{
- xcb_window_t root = xcb_setup_roots_iterator(xcb_get_setup(conn)).data->root;
uint32_t new_x, new_y;
Rect old_rect;
if (con != NULL)
while ((inside_event = xcb_wait_for_event(conn))) {
/* We now handle all events we can get using xcb_poll_for_event */
do {
- /* Same as get_event_handler in xcb */
- int nr = inside_event->response_type;
- if (nr == 0) {
- /* An error occured */
- //handle_event(NULL, conn, inside_event);
+ /* skip x11 errors */
+ if (inside_event->response_type == 0) {
free(inside_event);
continue;
}
- assert(nr < 256);
- nr &= XCB_EVENT_RESPONSE_TYPE_MASK;
- assert(nr >= 2);
+ /* Strip off the highest bit (set if the event is generated) */
+ int type = (inside_event->response_type & 0x7F);
- switch (nr) {
+ switch (type) {
case XCB_BUTTON_RELEASE:
goto done;
case XCB_UNMAP_NOTIFY:
DLOG("Unmap-notify, aborting\n");
- xcb_event_handle(&evenths, inside_event);
+ handle_event(type, inside_event);
goto done;
default:
DLOG("Passing to original handler\n");
/* Use original handler */
- xcb_event_handle(&evenths, inside_event);
+ handle_event(type, inside_event);
break;
}
if (last_motion_notify != inside_event)