* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
- * © 2009-2010 Michael Stapelberg and contributors
- *
- * See file LICENSE for license information.
- *
- * src/floating.c: contains all functions for handling floating clients
+ * floating.c: Floating windows.
*
*/
-
-
#include "all.h"
extern xcb_connection_t *conn;
+/*
+ * Calculates sum of heights and sum of widths of all currently active outputs
+ *
+ */
+static Rect total_outputs_dimensions(void) {
+ Output *output;
+ /* Use Rect to encapsulate dimensions, ignoring x/y */
+ Rect outputs_dimensions = {0, 0, 0, 0};
+ TAILQ_FOREACH(output, &outputs, outputs) {
+ outputs_dimensions.height += output->rect.height;
+ outputs_dimensions.width += output->rect.width;
+ }
+ return outputs_dimensions;
+}
+
void floating_enable(Con *con, bool automatic) {
bool set_focus = (con == focused);
* otherwise. */
Con *ws = con_get_workspace(con);
nc->parent = ws;
+ nc->orientation = NO_ORIENTATION;
+ nc->type = CT_FLOATING_CON;
+ /* We insert nc already, even though its rect is not yet calculated. This
+ * is necessary because otherwise the workspace might be empty (and get
+ * closed in tree_close()) even though it’s not. */
+ TAILQ_INSERT_TAIL(&(ws->floating_head), nc, floating_windows);
+ TAILQ_INSERT_TAIL(&(ws->focus_head), nc, focused);
/* check if the parent container is empty and close it if so */
- if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) && con_num_children(con->parent) == 0) {
+ if ((con->parent->type == CT_CON || con->parent->type == CT_FLOATING_CON) &&
+ con_num_children(con->parent) == 0) {
DLOG("Old container empty after setting this child to floating, closing\n");
- tree_close(con->parent, DONT_KILL_WINDOW, false);
+ tree_close(con->parent, DONT_KILL_WINDOW, false, false);
}
char *name;
- asprintf(&name, "[i3 con] floatingcon around %p", con);
+ sasprintf(&name, "[i3 con] floatingcon around %p", con);
x_set_name(nc, name);
free(name);
int deco_height = config.font.height + 5;
DLOG("Original rect: (%d, %d) with %d x %d\n", con->rect.x, con->rect.y, con->rect.width, con->rect.height);
+ DLOG("Geometry = (%d, %d) with %d x %d\n", con->geometry.x, con->geometry.y, con->geometry.width, con->geometry.height);
Rect zero = { 0, 0, 0, 0 };
nc->rect = con->geometry;
/* If the geometry was not set (split containers), we need to determine a
nc->rect.height = max(nc->rect.height, child->geometry.height);
}
}
- /* Raise the width/height to at least 75x50 (minimum size for windows) */
- nc->rect.width = max(nc->rect.width, 75);
- nc->rect.height = max(nc->rect.height, 50);
+
+ /* Define reasonable minimal and maximal sizes for floating windows */
+ const int floating_sane_min_height = 50;
+ const int floating_sane_min_width = 75;
+
+ Rect floating_sane_max_dimensions;
+ floating_sane_max_dimensions = total_outputs_dimensions();
+
+ /* Unless user requests otherwise (-1), ensure width/height do not exceed
+ * configured maxima or, if unconfigured, limit to combined width of all
+ * outputs */
+ if (config.floating_maximum_height != -1) {
+ if (config.floating_maximum_height == 0)
+ nc->rect.height = min(nc->rect.height, floating_sane_max_dimensions.height);
+ else
+ nc->rect.height = min(nc->rect.height, config.floating_maximum_height);
+ }
+ if (config.floating_maximum_width != -1) {
+ if (config.floating_maximum_width == 0)
+ nc->rect.width = min(nc->rect.width, floating_sane_max_dimensions.width);
+ else
+ nc->rect.width = min(nc->rect.width, config.floating_maximum_width);
+ }
+
+ /* Unless user requests otherwise (-1), raise the width/height to
+ * reasonable minimum dimensions */
+ if (config.floating_minimum_height != -1) {
+ if (config.floating_minimum_height == 0)
+ nc->rect.height = max(nc->rect.height, floating_sane_min_height);
+ else
+ nc->rect.height = max(nc->rect.height, config.floating_minimum_height);
+ }
+ if (config.floating_minimum_width != -1) {
+ if (config.floating_minimum_width == 0)
+ nc->rect.width = max(nc->rect.width, floating_sane_min_width);
+ else
+ nc->rect.width = max(nc->rect.width, config.floating_minimum_width);
+ }
+
/* add pixels for the decoration */
/* TODO: don’t add them when the user automatically puts new windows into
* 1pixel/borderless mode */
- nc->rect.height += deco_height + 4;
+ nc->rect.height += deco_height + 2;
nc->rect.width += 4;
+ /* Honor the X11 border */
+ nc->rect.height += con->border_width * 2;
+ nc->rect.width += con->border_width * 2;
+
/* Some clients (like GIMP’s color picker window) get mapped
* to (0, 0), so we push them to a reasonable position
* (centered over their leader) */
}
DLOG("Floating rect: (%d, %d) with %d x %d\n", nc->rect.x, nc->rect.y, nc->rect.width, nc->rect.height);
- nc->orientation = NO_ORIENTATION;
- nc->type = CT_FLOATING_CON;
- TAILQ_INSERT_TAIL(&(ws->floating_head), nc, floating_windows);
- TAILQ_INSERT_TAIL(&(ws->focus_head), nc, focused);
/* 3: attach the child to the new parent container */
con->parent = nc;
if (automatic)
con->border_style = config.default_floating_border;
+ /* 5: Subtract the deco_height in order to make the floating window appear
+ * at precisely the position it specified in its original geometry (which
+ * is what applications might remember). */
+ deco_height = (con->border_style == BS_NORMAL ? config.font.height + 5 : 0);
+ nc->rect.y -= deco_height;
+
+ DLOG("Corrected y = %d (deco_height = %d)\n", nc->rect.y, deco_height);
+
TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
/* 2: kill parent container */
TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
- tree_close(con->parent, DONT_KILL_WINDOW, false);
+ tree_close(con->parent, DONT_KILL_WINDOW, true, false);
/* 3: re-attach to the parent of the currently focused con on the workspace
* this floating con was on */
/* con_fix_percent will adjust the percent value */
con->percent = 0.0;
- TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
- TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
-
con->floating = FLOATING_USER_OFF;
+ con_attach(con, con->parent, false);
+
con_fix_percent(con->parent);
// TODO: don’t influence focus handling when Con was not focused before.
con_focus(con);
Con *content = output_get_content(output->con);
Con *ws = TAILQ_FIRST(&(content->focus_head));
DLOG("Moving con %p / %s to workspace %p / %s\n", con, con->name, ws, ws->name);
- con_move_to_workspace(con, ws, true);
+ con_move_to_workspace(con, ws, false, true);
con_focus(con_descend_focused(con));
return true;
}
DRAGGING_CB(drag_window_callback) {
- struct xcb_button_press_event_t *event = extra;
+ const struct xcb_button_press_event_t *event = extra;
/* Reposition the client correctly while moving */
con->rect.x = old_rect->x + (new_x - event->root_x);
* Calls the drag_pointer function with the drag_window callback
*
*/
-void floating_drag_window(Con *con, xcb_button_press_event_t *event) {
+void floating_drag_window(Con *con, const xcb_button_press_event_t *event) {
DLOG("floating_drag_window\n");
/* Push changes before dragging, so that the window gets raised now and not
*
*/
struct resize_window_callback_params {
- border_t corner;
- bool proportional;
- xcb_button_press_event_t *event;
+ const border_t corner;
+ const bool proportional;
+ const xcb_button_press_event_t *event;
};
DRAGGING_CB(resize_window_callback) {
- struct resize_window_callback_params *params = extra;
- xcb_button_press_event_t *event = params->event;
+ const struct resize_window_callback_params *params = extra;
+ const xcb_button_press_event_t *event = params->event;
border_t corner = params->corner;
int32_t dest_x = con->rect.x;
* Calls the drag_pointer function with the resize_window callback
*
*/
-void floating_resize_window(Con *con, bool proportional,
- xcb_button_press_event_t *event) {
+void floating_resize_window(Con *con, const bool proportional,
+ const xcb_button_press_event_t *event) {
DLOG("floating_resize_window\n");
/* corner saves the nearest corner to the original click. It contains
* the event and the new coordinates (x, y).
*
*/
-void drag_pointer(Con *con, xcb_button_press_event_t *event, xcb_window_t
- confine_to, border_t border, callback_t callback, void *extra)
+void drag_pointer(Con *con, const xcb_button_press_event_t *event, xcb_window_t
+ confine_to, border_t border, callback_t callback, const void *extra)
{
uint32_t new_x, new_y;
Rect old_rect;
xcb_flush(conn);
}
-#if 0
/*
- * Changes focus in the given direction for floating clients.
- *
- * Changing to the left/right means going to the previous/next floating client,
- * changing to top/bottom means cycling through the Z-index.
+ * Repositions the CT_FLOATING_CON to have the coordinates specified by
+ * newrect, but only if the coordinates are not out-of-bounds. Also reassigns
+ * the floating con to a different workspace if this move was across different
+ * outputs.
*
*/
-void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
- DLOG("floating focus\n");
+void floating_reposition(Con *con, Rect newrect) {
+ /* Sanity check: Are the new coordinates on any output? If not, we
+ * ignore that request. */
+ Output *output = get_output_containing(
+ newrect.x + (newrect.width / 2),
+ newrect.y + (newrect.height / 2));
- if (direction == D_LEFT || direction == D_RIGHT) {
- /* Go to the next/previous floating client */
- Client *client;
+ if (!output) {
+ ELOG("No output found at destination coordinates. Not repositioning.\n");
+ return;
+ }
- while ((client = (direction == D_LEFT ? TAILQ_PREV(currently_focused, floating_clients_head, floating_clients) :
- TAILQ_NEXT(currently_focused, floating_clients))) !=
- TAILQ_END(&(currently_focused->workspace->floating_clients))) {
- if (!client->floating)
- continue;
- set_focus(conn, client, true);
- return;
- }
- }
+ con->rect = newrect;
+
+ floating_maybe_reassign_ws(con);
+ tree_render();
}
+/*
+ * Fixes the coordinates of the floating window whenever the window gets
+ * reassigned to a different output (or when the output’s rect changes).
+ *
+ */
+void floating_fix_coordinates(Con *con, Rect *old_rect, Rect *new_rect) {
+ DLOG("Fixing coordinates of floating window %p\n", con);
+ /* First we get the x/y coordinates relative to the x/y coordinates
+ * of the output on which the window is on */
+ uint32_t rel_x = (con->rect.x - old_rect->x);
+ uint32_t rel_y = (con->rect.y - old_rect->y);
+ /* Then we calculate a fraction, for example 0.63 for a window
+ * which is at y = 1212 of a 1920 px high output */
+ double fraction_x = ((double)rel_x / old_rect->width);
+ double fraction_y = ((double)rel_y / old_rect->height);
+ DLOG("rel_x = %d, rel_y = %d, fraction_x = %f, fraction_y = %f, output->w = %d, output->h = %d\n",
+ rel_x, rel_y, fraction_x, fraction_y, old_rect->width, old_rect->height);
+ con->rect.x = new_rect->x + (fraction_x * new_rect->width);
+ con->rect.y = new_rect->y + (fraction_y * new_rect->height);
+ DLOG("Resulting coordinates: x = %d, y = %d\n", con->rect.x, con->rect.y);
+}
+
+#if 0
/*
* Moves the client 10px to the specified direction.
*