/*
- * vim:ts=8:expandtab
+ * vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
*
extern xcb_connection_t *conn;
+void floating_enable(Con *con, bool automatic) {
+ if (con_is_floating(con)) {
+ LOG("Container is already in floating mode, not doing anything.\n");
+ return;
+ }
+
+ /* 1: detach the container from its parent */
+ /* TODO: refactor this with tree_close() */
+ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+
+ con_fix_percent(con->parent, WINDOW_REMOVE);
+
+ /* 2: create a new container to render the decoration on, add
+ * it as a floating window to the workspace */
+ Con *nc = con_new(NULL);
+ /* we need to set the parent afterwards instead of passing it as an
+ * argument to con_new() because nc would be inserted into the tiling layer
+ * otherwise. */
+ nc->parent = con_get_workspace(con);
+
+ char *name;
+ asprintf(&name, "[i3 con] floatingcon around %p", con);
+ x_set_name(nc, name);
+ free(name);
+
+ nc->rect = con->rect;
+ /* add pixels for the decoration */
+ /* TODO: don’t add them when the user automatically puts new windows into
+ * 1pixel/borderless mode */
+ nc->rect.height += 17 + 2;
+ nc->rect.width += 4;
+ nc->orientation = NO_ORIENTATION;
+ nc->type = CT_FLOATING_CON;
+ TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
+ TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
+
+ /* 3: attach the child to the new parent container */
+ con->old_parent = con->parent;
+ con->parent = nc;
+ con->floating = FLOATING_USER_ON;
+
+ /* Some clients (like GIMP’s color picker window) get mapped
+ * to (0, 0), so we push them to a reasonable position
+ * (centered over their leader) */
+ if (nc->rect.x == 0 && nc->rect.y == 0) {
+ Con *leader;
+ if (con->window && con->window->leader != XCB_NONE &&
+ (leader = con_by_window_id(con->window->leader)) != NULL) {
+ DLOG("Centering above leader\n");
+ nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
+ } else {
+ /* center the window on workspace as fallback */
+ Con *ws = nc->parent;
+ nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
+ }
+ }
+
+ TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
+ TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
+}
+
+void floating_disable(Con *con, bool automatic) {
+ if (!con_is_floating(con)) {
+ LOG("Container isn't floating, not doing anything.\n");
+ return;
+ }
+
+ assert(con->old_parent != NULL);
+
+ /* 1: detach from parent container */
+ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+
+ /* 2: kill parent container */
+ TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
+ TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
+ tree_close(con->parent, false);
+
+ /* 3: re-attach to previous parent */
+ con->parent = con->old_parent;
+ TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
+ TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
+
+ con->floating = FLOATING_USER_OFF;
+
+ con_fix_percent(con->parent, WINDOW_ADD);
+}
+
+
/*
* Toggles floating mode for the given container.
*
/* see if the client is already floating */
if (con_is_floating(con)) {
LOG("already floating, re-setting to tiling\n");
- assert(con->old_parent != NULL);
-
- /* 1: detach from parent container */
- TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
- TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
-
- /* 2: kill parent container */
- TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
- tree_close(con->parent, false);
-
- /* 3: re-attach to previous parent */
- con->parent = con->old_parent;
- TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
- TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
+ floating_disable(con, automatic);
return;
}
- /* 1: detach the container from its parent */
- /* TODO: refactor this with tree_close() */
- TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
- TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
-
- Con *child;
- int children = 0;
- TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes)
- children++;
- /* TODO: better document why this math works */
- double fix = 1.0 / (1.0 - (1.0 / (children+1)));
- TAILQ_FOREACH(child, &(con->parent->nodes_head), nodes) {
- if (child->percent <= 0.0)
- continue;
- child->percent *= fix;
- }
-
- /* 2: create a new container to render the decoration on, add
- * it as a floating window to the workspace */
- Con *nc = con_new(NULL);
- nc->parent = con_get_workspace(con);
- nc->rect = con->rect;
- nc->orientation = NO_ORIENTATION;
- nc->type = CT_FLOATING_CON;
- TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
-
- /* 3: attach the child to the new parent container */
- con->old_parent = con->parent;
- con->parent = nc;
- con->floating = FLOATING_USER_ON;
- nc->rect.x = 400;
- nc->rect.y = 400;
- TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
- TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
-
+ floating_enable(con, automatic);
#if 0
/* Reposition the client correctly while moving */
con->rect.x = old_rect->x + (new_x - event->root_x);
con->rect.y = old_rect->y + (new_y - event->root_y);
- //reposition_client(conn, con);
- /* Because reposition_client does not send a faked configure event (only resize does),
- * we need to initiate that on our own */
- //fake_absolute_configure_notify(conn, client);
- /* fake_absolute_configure_notify flushes */
+ /* TODO: don’t re-render the whole tree just because we change
+ * coordinates of a floating window */
+ tree_render();
+ x_push_changes(croot);
}
/*
tree_render();
}
-#if 0
/*
* This is an ugly data structure which we need because there is no standard
* way of having nested functions (only available as a gcc extension at the
*
*/
struct resize_window_callback_params {
- border_t corner;
- bool proportional;
- xcb_button_press_event_t *event;
+ border_t corner;
+ bool proportional;
+ xcb_button_press_event_t *event;
};
DRAGGING_CB(resize_window_callback) {
- struct resize_window_callback_params *params = extra;
- xcb_button_press_event_t *event = params->event;
- border_t corner = params->corner;
+ struct resize_window_callback_params *params = extra;
+ xcb_button_press_event_t *event = params->event;
+ border_t corner = params->corner;
- int32_t dest_x = client->rect.x;
- int32_t dest_y = client->rect.y;
- uint32_t dest_width;
- uint32_t dest_height;
+ int32_t dest_x = con->rect.x;
+ int32_t dest_y = con->rect.y;
+ uint32_t dest_width;
+ uint32_t dest_height;
- double ratio = (double) old_rect->width / old_rect->height;
+ double ratio = (double) old_rect->width / old_rect->height;
- /* First guess: We resize by exactly the amount the mouse moved,
- * taking into account in which corner the client was grabbed */
- if (corner & BORDER_LEFT)
- dest_width = old_rect->width - (new_x - event->root_x);
- else dest_width = old_rect->width + (new_x - event->root_x);
+ /* First guess: We resize by exactly the amount the mouse moved,
+ * taking into account in which corner the client was grabbed */
+ if (corner & BORDER_LEFT)
+ dest_width = old_rect->width - (new_x - event->root_x);
+ else dest_width = old_rect->width + (new_x - event->root_x);
- if (corner & BORDER_TOP)
- dest_height = old_rect->height - (new_y - event->root_y);
- else dest_height = old_rect->height + (new_y - event->root_y);
+ if (corner & BORDER_TOP)
+ dest_height = old_rect->height - (new_y - event->root_y);
+ else dest_height = old_rect->height + (new_y - event->root_y);
- /* Obey minimum window size */
- dest_width = max(dest_width, client_min_width(client));
- dest_height = max(dest_height, client_min_height(client));
+ /* TODO: minimum window size */
+#if 0
+ /* Obey minimum window size */
+ dest_width = max(dest_width, client_min_width(client));
+ dest_height = max(dest_height, client_min_height(client));
+#endif
- /* User wants to keep proportions, so we may have to adjust our values */
- if (params->proportional) {
- dest_width = max(dest_width, (int) (dest_height * ratio));
- dest_height = max(dest_height, (int) (dest_width / ratio));
- }
+ /* User wants to keep proportions, so we may have to adjust our values */
+ if (params->proportional) {
+ dest_width = max(dest_width, (int) (dest_height * ratio));
+ dest_height = max(dest_height, (int) (dest_width / ratio));
+ }
- /* If not the lower right corner is grabbed, we must also reposition
- * the client by exactly the amount we resized it */
- if (corner & BORDER_LEFT)
- dest_x = old_rect->x + (old_rect->width - dest_width);
+ /* If not the lower right corner is grabbed, we must also reposition
+ * the client by exactly the amount we resized it */
+ if (corner & BORDER_LEFT)
+ dest_x = old_rect->x + (old_rect->width - dest_width);
- if (corner & BORDER_TOP)
- dest_y = old_rect->y + (old_rect->height - dest_height);
+ if (corner & BORDER_TOP)
+ dest_y = old_rect->y + (old_rect->height - dest_height);
- client->rect = (Rect) { dest_x, dest_y, dest_width, dest_height };
+ con->rect = (Rect) { dest_x, dest_y, dest_width, dest_height };
- /* resize_client flushes */
- resize_client(conn, client);
+ /* TODO: don’t re-render the whole tree just because we change
+ * coordinates of a floating window */
+ tree_render();
+ x_push_changes(croot);
}
/*
* Calls the drag_pointer function with the resize_window callback
*
*/
-void floating_resize_window(xcb_connection_t *conn, Client *client,
- bool proportional, xcb_button_press_event_t *event) {
- DLOG("floating_resize_window\n");
+void floating_resize_window(Con *con, bool proportional,
+ xcb_button_press_event_t *event) {
+ DLOG("floating_resize_window\n");
- /* corner saves the nearest corner to the original click. It contains
- * a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, …) */
- border_t corner = 0;
+ /* corner saves the nearest corner to the original click. It contains
+ * a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, …) */
+ border_t corner = 0;
- if (event->event_x <= (client->rect.width / 2))
- corner |= BORDER_LEFT;
- else corner |= BORDER_RIGHT;
+ if (event->event_x <= (con->rect.width / 2))
+ corner |= BORDER_LEFT;
+ else corner |= BORDER_RIGHT;
- if (event->event_y <= (client->rect.height / 2))
- corner |= BORDER_TOP;
- else corner |= BORDER_RIGHT;
+ if (event->event_y <= (con->rect.height / 2))
+ corner |= BORDER_TOP;
+ else corner |= BORDER_RIGHT;
- struct resize_window_callback_params params = { corner, proportional, event };
+ struct resize_window_callback_params params = { corner, proportional, event };
- drag_pointer(conn, client, event, XCB_NONE, BORDER_TOP /* irrelevant */, resize_window_callback, ¶ms);
+ drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, resize_window_callback, ¶ms);
}
-#endif
/*
* This function grabs your pointer and lets you drag stuff around (borders).
* Every time you move your mouse, an XCB_MOTION_NOTIFY event will be received