* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
- * © 2009-2010 Michael Stapelberg and contributors
- *
- * See file LICENSE for license information.
- *
- * src/floating.c: contains all functions for handling floating clients
+ * floating.c: Floating windows.
*
*/
-
-
#include "all.h"
extern xcb_connection_t *conn;
}
char *name;
- asprintf(&name, "[i3 con] floatingcon around %p", con);
+ sasprintf(&name, "[i3 con] floatingcon around %p", con);
x_set_name(nc, name);
free(name);
con->percent = 1.0;
con->floating = FLOATING_USER_ON;
+ /* 4: set the border style as specified with new_float */
+ if (automatic)
+ con->border_style = config.default_floating_border;
+
TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
}
DRAGGING_CB(drag_window_callback) {
- struct xcb_button_press_event_t *event = extra;
+ const struct xcb_button_press_event_t *event = extra;
/* Reposition the client correctly while moving */
con->rect.x = old_rect->x + (new_x - event->root_x);
* Calls the drag_pointer function with the drag_window callback
*
*/
-void floating_drag_window(Con *con, xcb_button_press_event_t *event) {
+void floating_drag_window(Con *con, const xcb_button_press_event_t *event) {
DLOG("floating_drag_window\n");
/* Push changes before dragging, so that the window gets raised now and not
*
*/
struct resize_window_callback_params {
- border_t corner;
- bool proportional;
- xcb_button_press_event_t *event;
+ const border_t corner;
+ const bool proportional;
+ const xcb_button_press_event_t *event;
};
DRAGGING_CB(resize_window_callback) {
- struct resize_window_callback_params *params = extra;
- xcb_button_press_event_t *event = params->event;
+ const struct resize_window_callback_params *params = extra;
+ const xcb_button_press_event_t *event = params->event;
border_t corner = params->corner;
int32_t dest_x = con->rect.x;
* Calls the drag_pointer function with the resize_window callback
*
*/
-void floating_resize_window(Con *con, bool proportional,
- xcb_button_press_event_t *event) {
+void floating_resize_window(Con *con, const bool proportional,
+ const xcb_button_press_event_t *event) {
DLOG("floating_resize_window\n");
/* corner saves the nearest corner to the original click. It contains
* the event and the new coordinates (x, y).
*
*/
-void drag_pointer(Con *con, xcb_button_press_event_t *event, xcb_window_t
- confine_to, border_t border, callback_t callback, void *extra)
+void drag_pointer(Con *con, const xcb_button_press_event_t *event, xcb_window_t
+ confine_to, border_t border, callback_t callback, const void *extra)
{
uint32_t new_x, new_y;
Rect old_rect;
xcb_flush(conn);
}
-#if 0
/*
- * Changes focus in the given direction for floating clients.
- *
- * Changing to the left/right means going to the previous/next floating client,
- * changing to top/bottom means cycling through the Z-index.
+ * Repositions the CT_FLOATING_CON to have the coordinates specified by
+ * newrect, but only if the coordinates are not out-of-bounds. Also reassigns
+ * the floating con to a different workspace if this move was across different
+ * outputs.
*
*/
-void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
- DLOG("floating focus\n");
+void floating_reposition(Con *con, Rect newrect) {
+ /* Sanity check: Are the new coordinates on any output? If not, we
+ * ignore that request. */
+ Output *output = get_output_containing(
+ newrect.x + (newrect.width / 2),
+ newrect.y + (newrect.height / 2));
- if (direction == D_LEFT || direction == D_RIGHT) {
- /* Go to the next/previous floating client */
- Client *client;
+ if (!output) {
+ ELOG("No output found at destination coordinates. Not repositioning.\n");
+ return;
+ }
- while ((client = (direction == D_LEFT ? TAILQ_PREV(currently_focused, floating_clients_head, floating_clients) :
- TAILQ_NEXT(currently_focused, floating_clients))) !=
- TAILQ_END(&(currently_focused->workspace->floating_clients))) {
- if (!client->floating)
- continue;
- set_focus(conn, client, true);
- return;
- }
- }
+ con->rect = newrect;
+
+ floating_maybe_reassign_ws(con);
+ tree_render();
}
+#if 0
/*
* Moves the client 10px to the specified direction.
*