Container *con = client->container;
i3Font *font = load_font(conn, config.font);
+ if (client->dock) {
+ LOG("Not putting dock client into floating mode\n");
+ return;
+ }
+
if (con == NULL) {
LOG("This client is already in floating (container == NULL), re-inserting\n");
Client *next_tiling;
void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
LOG("floating move\n");
+ Rect destination = currently_focused->rect;
+ Rect *screen = &(currently_focused->workspace->screen->rect);
+
switch (direction) {
case D_LEFT:
- if (currently_focused->rect.x < 10)
- return;
- currently_focused->rect.x -= 10;
+ destination.x -= 10;
break;
case D_RIGHT:
- currently_focused->rect.x += 10;
+ destination.x += 10;
break;
case D_UP:
- if (currently_focused->rect.y < 10)
- return;
- currently_focused->rect.y -= 10;
+ destination.y -= 10;
break;
case D_DOWN:
- currently_focused->rect.y += 10;
+ destination.y += 10;
break;
/* to make static analyzers happy */
default:
break;
}
+ /* Prevent windows from vanishing completely */
+ if ((int32_t)(destination.x + destination.width - 5) <= (int32_t)screen->x ||
+ (int32_t)(destination.x + 5) >= (int32_t)(screen->x + screen->width) ||
+ (int32_t)(destination.y + destination.height - 5) <= (int32_t)screen->y ||
+ (int32_t)(destination.y + 5) >= (int32_t)(screen->y + screen->height)) {
+ LOG("boundary check failed, not moving\n");
+ return;
+ }
+
+ currently_focused->rect = destination;
reposition_client(conn, currently_focused);
/* Because reposition_client does not send a faked configure event (only resize does),