/*
- * vim:ts=8:expandtab
+ * vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
*
- * © 2009 Michael Stapelberg and contributors
+ * © 2009-2010 Michael Stapelberg and contributors
*
* See file LICENSE for license information.
*
* src/floating.c: contains all functions for handling floating clients
*
*/
-#include <stdlib.h>
-#include <string.h>
-#include <assert.h>
-
-#include <xcb/xcb.h>
-#include <xcb/xcb_event.h>
-
-#include "i3.h"
-#include "data.h"
-#include "util.h"
-#include "xcb.h"
-#include "debug.h"
-#include "layout.h"
-#include "client.h"
-
-/* On which border was the dragging initiated? */
-typedef enum { BORDER_LEFT, BORDER_RIGHT, BORDER_TOP, BORDER_BOTTOM} border_t;
-/* Callback for dragging */
-typedef void(*callback_t)(xcb_connection_t*, Client*, border_t, Rect*, xcb_button_press_event_t*, uint32_t, uint32_t);
-
-/* Forward definitions */
-static void drag_pointer(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event,
- border_t border, callback_t callback);
+
+
+#include "all.h"
+
+extern xcb_connection_t *conn;
+
+void floating_enable(Con *con, bool automatic) {
+ if (con_is_floating(con)) {
+ LOG("Container is already in floating mode, not doing anything.\n");
+ return;
+ }
+
+ /* 1: detach the container from its parent */
+ /* TODO: refactor this with tree_close() */
+ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+
+ con_fix_percent(con->parent, WINDOW_REMOVE);
+
+ /* 2: create a new container to render the decoration on, add
+ * it as a floating window to the workspace */
+ Con *nc = con_new(NULL);
+ nc->parent = con_get_workspace(con);
+ nc->rect = con->rect;
+ /* add pixels for the decoration */
+ /* TODO: don’t add them when the user automatically puts new windows into
+ * 1pixel/borderless mode */
+ nc->rect.height += 17 + 2;
+ nc->rect.width += 4;
+ nc->orientation = NO_ORIENTATION;
+ nc->type = CT_FLOATING_CON;
+ TAILQ_INSERT_TAIL(&(nc->parent->floating_head), nc, floating_windows);
+ TAILQ_INSERT_TAIL(&(nc->parent->focus_head), nc, focused);
+
+ /* 3: attach the child to the new parent container */
+ con->old_parent = con->parent;
+ con->parent = nc;
+ con->floating = FLOATING_USER_ON;
+
+ /* Some clients (like GIMP’s color picker window) get mapped
+ * to (0, 0), so we push them to a reasonable position
+ * (centered over their leader) */
+ if (nc->rect.x == 0 && nc->rect.y == 0) {
+ Con *leader;
+ if (con->window && con->window->leader != XCB_NONE &&
+ (leader = con_by_window_id(con->window->leader)) != NULL) {
+ DLOG("Centering above leader\n");
+ nc->rect.x = leader->rect.x + (leader->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = leader->rect.y + (leader->rect.height / 2) - (nc->rect.height / 2);
+ } else {
+ /* center the window on workspace as fallback */
+ Con *ws = nc->parent;
+ nc->rect.x = ws->rect.x + (ws->rect.width / 2) - (nc->rect.width / 2);
+ nc->rect.y = ws->rect.y + (ws->rect.height / 2) - (nc->rect.height / 2);
+ }
+ }
+
+ TAILQ_INSERT_TAIL(&(nc->nodes_head), con, nodes);
+ TAILQ_INSERT_TAIL(&(nc->focus_head), con, focused);
+}
+
+void floating_disable(Con *con, bool automatic) {
+ if (!con_is_floating(con)) {
+ LOG("Container isn't floating, not doing anything.\n");
+ return;
+ }
+
+ assert(con->old_parent != NULL);
+
+ /* 1: detach from parent container */
+ TAILQ_REMOVE(&(con->parent->nodes_head), con, nodes);
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+
+ /* 2: kill parent container */
+ TAILQ_REMOVE(&(con->parent->parent->floating_head), con->parent, floating_windows);
+ TAILQ_REMOVE(&(con->parent->parent->focus_head), con->parent, focused);
+ tree_close(con->parent, false);
+
+ /* 3: re-attach to previous parent */
+ con->parent = con->old_parent;
+ TAILQ_INSERT_TAIL(&(con->parent->nodes_head), con, nodes);
+ TAILQ_INSERT_TAIL(&(con->parent->focus_head), con, focused);
+
+ con->floating = FLOATING_USER_OFF;
+
+ con_fix_percent(con->parent, WINDOW_ADD);
+}
+
/*
- * Toggles floating mode for the given client.
- * Correctly takes care of the position/size (separately stored for tiling/floating mode)
- * and repositions/resizes/redecorates the client.
+ * Toggles floating mode for the given container.
+ *
+ * If the automatic flag is set to true, this was an automatic update by a change of the
+ * window class from the application which can be overwritten by the user.
*
*/
-void toggle_floating_mode(xcb_connection_t *conn, Client *client) {
- Container *con = client->container;
+void toggle_floating_mode(Con *con, bool automatic) {
+ //i3Font *font = load_font(conn, config.font);
+
+ /* see if the client is already floating */
+ if (con_is_floating(con)) {
+ LOG("already floating, re-setting to tiling\n");
+
+ floating_disable(con, automatic);
+ return;
+ }
+
+ floating_enable(con, automatic);
+
+
+#if 0
+ if (client->dock) {
+ DLOG("Not putting dock client into floating mode\n");
+ return;
+ }
if (con == NULL) {
- LOG("This client is already in floating (container == NULL), re-inserting\n");
+ DLOG("This client is already in floating (container == NULL), re-inserting\n");
Client *next_tiling;
- SLIST_FOREACH(next_tiling, &(client->workspace->focus_stack), focus_clients)
- if (!next_tiling->floating)
+ Workspace *ws = client->workspace;
+ SLIST_FOREACH(next_tiling, &(ws->focus_stack), focus_clients)
+ if (!client_is_floating(next_tiling))
break;
/* If there are no tiling clients on this workspace, there can only be one
* container: the first one */
- if (next_tiling == SLIST_END(&(client->workspace->focus_stack)))
- con = client->workspace->table[0][0];
+ if (next_tiling == TAILQ_END(&(ws->focus_stack)))
+ con = ws->table[0][0];
else con = next_tiling->container;
- LOG("destination container = %p\n", con);
+ /* Remove the client from the list of floating clients */
+ TAILQ_REMOVE(&(ws->floating_clients), client, floating_clients);
+
+ DLOG("destination container = %p\n", con);
Client *old_focused = con->currently_focused;
/* Preserve position/size */
memcpy(&(client->floating_rect), &(client->rect), sizeof(Rect));
- client->floating = false;
+ client->floating = FLOATING_USER_OFF;
client->container = con;
if (old_focused != NULL && !old_focused->dock)
CIRCLEQ_INSERT_AFTER(&(con->clients), old_focused, client, clients);
else CIRCLEQ_INSERT_TAIL(&(con->clients), client, clients);
- LOG("Re-inserted the client into the matrix.\n");
+ DLOG("Re-inserted the window.\n");
con->currently_focused = client;
+ client_set_below_floating(conn, client);
+
render_container(conn, con);
xcb_flush(conn);
return;
}
- LOG("Entering floating for client %08x\n", client->child);
+ DLOG("Entering floating for client %08x\n", client->child);
/* Remove the client of its container */
client_remove_from_container(conn, client, con, false);
client->container = NULL;
+ /* Add the client to the list of floating clients for its workspace */
+ TAILQ_INSERT_TAIL(&(client->workspace->floating_clients), client, floating_clients);
+
if (con->currently_focused == client) {
- LOG("Need to re-adjust currently_focused\n");
+ DLOG("Need to re-adjust currently_focused\n");
/* Get the next client in the focus stack for this particular container */
con->currently_focused = get_last_focused_client(conn, con, NULL);
}
- client->floating = true;
+ if (automatic)
+ client->floating = FLOATING_AUTO_ON;
+ else client->floating = FLOATING_USER_ON;
/* Initialize the floating position from the position in tiling mode, if this
- * client never was floating (width == 0) */
- if (client->floating_rect.width == 0) {
- memcpy(&(client->floating_rect), &(client->rect), sizeof(Rect));
- LOG("(%d, %d) size (%d, %d)\n", client->floating_rect.x, client->floating_rect.y,
+ * client never was floating (x == -1) */
+ if (client->floating_rect.x == -1) {
+ /* Copy over the position */
+ client->floating_rect.x = client->rect.x;
+ client->floating_rect.y = client->rect.y;
+
+ /* Copy size the other direction */
+ client->child_rect.width = client->floating_rect.width;
+ client->child_rect.height = client->floating_rect.height;
+
+ client->rect.width = client->child_rect.width + 2 + 2;
+ client->rect.height = client->child_rect.height + (font->height + 2 + 2) + 2;
+
+ DLOG("copying size from tiling (%d, %d) size (%d, %d)\n", client->floating_rect.x, client->floating_rect.y,
client->floating_rect.width, client->floating_rect.height);
} else {
/* If the client was already in floating before we restore the old position / size */
+ DLOG("using: (%d, %d) size (%d, %d)\n", client->floating_rect.x, client->floating_rect.y,
+ client->floating_rect.width, client->floating_rect.height);
memcpy(&(client->rect), &(client->floating_rect), sizeof(Rect));
}
/* Re-render the tiling layout of this container */
render_container(conn, con);
xcb_flush(conn);
+#endif
+}
+
+#if 0
+/*
+ * Removes the floating client from its workspace and attaches it to the new workspace.
+ * This is centralized here because it may happen if you move it via keyboard and
+ * if you move it using your mouse.
+ *
+ */
+void floating_assign_to_workspace(Client *client, Workspace *new_workspace) {
+ /* Remove from focus stack and list of floating clients */
+ SLIST_REMOVE(&(client->workspace->focus_stack), client, Client, focus_clients);
+ TAILQ_REMOVE(&(client->workspace->floating_clients), client, floating_clients);
+
+ if (client->workspace->fullscreen_client == client)
+ client->workspace->fullscreen_client = NULL;
+
+ /* Insert into destination focus stack and list of floating clients */
+ client->workspace = new_workspace;
+ SLIST_INSERT_HEAD(&(client->workspace->focus_stack), client, focus_clients);
+ TAILQ_INSERT_TAIL(&(client->workspace->floating_clients), client, floating_clients);
+ if (client->fullscreen)
+ client->workspace->fullscreen_client = client;
}
/*
- * Callback for resizing windows
+ * This is an ugly data structure which we need because there is no standard
+ * way of having nested functions (only available as a gcc extension at the
+ * moment, clang doesn’t support it) or blocks (only available as a clang
+ * extension and only on Mac OS X systems at the moment).
*
*/
-static void resize_callback(xcb_connection_t *conn, Client *client, border_t border, Rect *old_rect,
- xcb_button_press_event_t *event, uint32_t new_x, uint32_t new_y) {
- switch (border) {
- case BORDER_RIGHT:
- client->rect.width = old_rect->width + (new_x - event->root_x);
+struct resize_callback_params {
+ border_t border;
+ xcb_button_press_event_t *event;
+};
+
+DRAGGING_CB(resize_callback) {
+ struct resize_callback_params *params = extra;
+ xcb_button_press_event_t *event = params->event;
+ switch (params->border) {
+ case BORDER_RIGHT: {
+ int new_width = old_rect->width + (new_x - event->root_x);
+ if ((new_width < 0) ||
+ (new_width < client_min_width(client) && client->rect.width >= new_width))
+ return;
+ client->rect.width = new_width;
break;
+ }
- case BORDER_BOTTOM:
+ case BORDER_BOTTOM: {
+ int new_height = old_rect->height + (new_y - event->root_y);
+ if ((new_height < 0) ||
+ (new_height < client_min_height(client) && client->rect.height >= new_height))
+ return;
client->rect.height = old_rect->height + (new_y - event->root_y);
break;
+ }
+
+ case BORDER_TOP: {
+ int new_height = old_rect->height + (event->root_y - new_y);
+ if ((new_height < 0) ||
+ (new_height < client_min_height(client) && client->rect.height >= new_height))
+ return;
- case BORDER_TOP:
client->rect.y = old_rect->y + (new_y - event->root_y);
- client->rect.height = old_rect->height + (event->root_y - new_y);
+ client->rect.height = new_height;
break;
+ }
- case BORDER_LEFT:
+ case BORDER_LEFT: {
+ int new_width = old_rect->width + (event->root_x - new_x);
+ if ((new_width < 0) ||
+ (new_width < client_min_width(client) && client->rect.width >= new_width))
+ return;
client->rect.x = old_rect->x + (new_x - event->root_x);
- client->rect.width = old_rect->width + (event->root_x - new_x);
+ client->rect.width = new_width;
break;
+ }
}
/* Push the new position/size to X11 */
xcb_flush(conn);
}
+
/*
* Called whenever the user clicks on a border (not the titlebar!) of a floating window.
* Determines on which border the user clicked and launches the drag_pointer function
*
*/
int floating_border_click(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event) {
-
- LOG("floating border click\n");
+ DLOG("floating border click\n");
border_t border;
+
if (event->event_y < 2)
border = BORDER_TOP;
else if (event->event_y >= (client->rect.height - 2))
border = BORDER_BOTTOM;
else if (event->event_x <= 2)
border = BORDER_LEFT;
- else if (event->event_x > 2)
+ else if (event->event_x >= (client->rect.width - 2))
border = BORDER_RIGHT;
else {
- LOG("Not on any border, not doing anything.\n");
+ DLOG("Not on any border, not doing anything.\n");
return 1;
}
- LOG("border = %d\n", border);
+ DLOG("border = %d\n", border);
+
+ struct resize_callback_params params = { border, event };
- drag_pointer(conn, client, event, border, resize_callback);
+ drag_pointer(conn, client, event, XCB_NONE, border, resize_callback, ¶ms);
return 1;
}
-static void drag_window_callback(xcb_connection_t *conn, Client *client, border_t border, Rect *old_rect,
- xcb_button_press_event_t *event, uint32_t new_x, uint32_t new_y) {
+#endif
+DRAGGING_CB(drag_window_callback) {
+ struct xcb_button_press_event_t *event = extra;
+
/* Reposition the client correctly while moving */
- client->rect.x = old_rect->x + (new_x - event->root_x);
- client->rect.y = old_rect->y + (new_y - event->root_y);
- reposition_client(conn, client);
- /* Because reposition_client does not send a faked configure event (only resize does),
- * we need to initiate that on our own */
- fake_absolute_configure_notify(conn, client);
- /* fake_absolute_configure_notify flushes */
+ con->rect.x = old_rect->x + (new_x - event->root_x);
+ con->rect.y = old_rect->y + (new_y - event->root_y);
+ /* TODO: don’t re-render the whole tree just because we change
+ * coordinates of a floating window */
+ tree_render();
+ x_push_changes(croot);
}
/*
* Calls the drag_pointer function with the drag_window callback
*
*/
-void floating_drag_window(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event) {
- LOG("floating_drag_window\n");
+void floating_drag_window(Con *con, xcb_button_press_event_t *event) {
+ DLOG("floating_drag_window\n");
- drag_pointer(conn, client, event, BORDER_TOP /* irrelevant */, drag_window_callback);
+ drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, drag_window_callback, event);
+ tree_render();
+}
+
+/*
+ * This is an ugly data structure which we need because there is no standard
+ * way of having nested functions (only available as a gcc extension at the
+ * moment, clang doesn’t support it) or blocks (only available as a clang
+ * extension and only on Mac OS X systems at the moment).
+ *
+ */
+struct resize_window_callback_params {
+ border_t corner;
+ bool proportional;
+ xcb_button_press_event_t *event;
+};
+
+DRAGGING_CB(resize_window_callback) {
+ struct resize_window_callback_params *params = extra;
+ xcb_button_press_event_t *event = params->event;
+ border_t corner = params->corner;
+
+ int32_t dest_x = con->rect.x;
+ int32_t dest_y = con->rect.y;
+ uint32_t dest_width;
+ uint32_t dest_height;
+
+ double ratio = (double) old_rect->width / old_rect->height;
+
+ /* First guess: We resize by exactly the amount the mouse moved,
+ * taking into account in which corner the client was grabbed */
+ if (corner & BORDER_LEFT)
+ dest_width = old_rect->width - (new_x - event->root_x);
+ else dest_width = old_rect->width + (new_x - event->root_x);
+
+ if (corner & BORDER_TOP)
+ dest_height = old_rect->height - (new_y - event->root_y);
+ else dest_height = old_rect->height + (new_y - event->root_y);
+
+ /* TODO: minimum window size */
+#if 0
+ /* Obey minimum window size */
+ dest_width = max(dest_width, client_min_width(client));
+ dest_height = max(dest_height, client_min_height(client));
+#endif
+
+ /* User wants to keep proportions, so we may have to adjust our values */
+ if (params->proportional) {
+ dest_width = max(dest_width, (int) (dest_height * ratio));
+ dest_height = max(dest_height, (int) (dest_width / ratio));
+ }
+
+ /* If not the lower right corner is grabbed, we must also reposition
+ * the client by exactly the amount we resized it */
+ if (corner & BORDER_LEFT)
+ dest_x = old_rect->x + (old_rect->width - dest_width);
+
+ if (corner & BORDER_TOP)
+ dest_y = old_rect->y + (old_rect->height - dest_height);
+
+ con->rect = (Rect) { dest_x, dest_y, dest_width, dest_height };
+
+ /* TODO: don’t re-render the whole tree just because we change
+ * coordinates of a floating window */
+ tree_render();
+ x_push_changes(croot);
+}
+
+/*
+ * Called when the user clicked on a floating window while holding the
+ * floating_modifier and the right mouse button.
+ * Calls the drag_pointer function with the resize_window callback
+ *
+ */
+void floating_resize_window(Con *con, bool proportional,
+ xcb_button_press_event_t *event) {
+ DLOG("floating_resize_window\n");
+
+ /* corner saves the nearest corner to the original click. It contains
+ * a bitmask of the nearest borders (BORDER_LEFT, BORDER_RIGHT, …) */
+ border_t corner = 0;
+
+ if (event->event_x <= (con->rect.width / 2))
+ corner |= BORDER_LEFT;
+ else corner |= BORDER_RIGHT;
+
+ if (event->event_y <= (con->rect.height / 2))
+ corner |= BORDER_TOP;
+ else corner |= BORDER_RIGHT;
+
+ struct resize_window_callback_params params = { corner, proportional, event };
+
+ drag_pointer(con, event, XCB_NONE, BORDER_TOP /* irrelevant */, resize_window_callback, ¶ms);
}
/*
* the event and the new coordinates (x, y).
*
*/
-static void drag_pointer(xcb_connection_t *conn, Client *client, xcb_button_press_event_t *event,
- border_t border, callback_t callback) {
+void drag_pointer(Con *con, xcb_button_press_event_t *event, xcb_window_t
+ confine_to, border_t border, callback_t callback, void *extra)
+{
xcb_window_t root = xcb_setup_roots_iterator(xcb_get_setup(conn)).data->root;
uint32_t new_x, new_y;
Rect old_rect;
- memcpy(&old_rect, &(client->rect), sizeof(Rect));
+ if (con != NULL)
+ memcpy(&old_rect, &(con->rect), sizeof(Rect));
/* Grab the pointer */
/* TODO: returncode */
XCB_EVENT_MASK_BUTTON_RELEASE | XCB_EVENT_MASK_POINTER_MOTION, /* which events to let through */
XCB_GRAB_MODE_ASYNC, /* pointer events should continue as normal */
XCB_GRAB_MODE_ASYNC, /* keyboard mode */
- XCB_NONE, /* confine_to = in which window should the cursor stay */
+ confine_to, /* confine_to = in which window should the cursor stay */
XCB_NONE, /* don’t display a special cursor */
XCB_CURRENT_TIME);
/* Go into our own event loop */
xcb_flush(conn);
- xcb_generic_event_t *inside_event;
+ xcb_generic_event_t *inside_event, *last_motion_notify = NULL;
/* I’ve always wanted to have my own eventhandler… */
while ((inside_event = xcb_wait_for_event(conn))) {
- /* Same as get_event_handler in xcb */
- int nr = inside_event->response_type;
- if (nr == 0) {
- /* An error occured */
- handle_event(NULL, conn, inside_event);
- free(inside_event);
+ /* We now handle all events we can get using xcb_poll_for_event */
+ do {
+ /* Same as get_event_handler in xcb */
+ int nr = inside_event->response_type;
+ if (nr == 0) {
+ /* An error occured */
+ //handle_event(NULL, conn, inside_event);
+ free(inside_event);
+ continue;
+ }
+ assert(nr < 256);
+ nr &= XCB_EVENT_RESPONSE_TYPE_MASK;
+ assert(nr >= 2);
+
+ switch (nr) {
+ case XCB_BUTTON_RELEASE:
+ goto done;
+
+ case XCB_MOTION_NOTIFY:
+ /* motion_notify events are saved for later */
+ FREE(last_motion_notify);
+ last_motion_notify = inside_event;
+ break;
+
+ case XCB_UNMAP_NOTIFY:
+ DLOG("Unmap-notify, aborting\n");
+ xcb_event_handle(&evenths, inside_event);
+ goto done;
+
+ default:
+ DLOG("Passing to original handler\n");
+ /* Use original handler */
+ xcb_event_handle(&evenths, inside_event);
+ break;
+ }
+ if (last_motion_notify != inside_event)
+ free(inside_event);
+ } while ((inside_event = xcb_poll_for_event(conn)) != NULL);
+
+ if (last_motion_notify == NULL)
continue;
+
+ new_x = ((xcb_motion_notify_event_t*)last_motion_notify)->root_x;
+ new_y = ((xcb_motion_notify_event_t*)last_motion_notify)->root_y;
+
+ callback(con, &old_rect, new_x, new_y, extra);
+ FREE(last_motion_notify);
+ }
+done:
+ xcb_ungrab_pointer(conn, XCB_CURRENT_TIME);
+ xcb_flush(conn);
+}
+
+#if 0
+/*
+ * Changes focus in the given direction for floating clients.
+ *
+ * Changing to the left/right means going to the previous/next floating client,
+ * changing to top/bottom means cycling through the Z-index.
+ *
+ */
+void floating_focus_direction(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
+ DLOG("floating focus\n");
+
+ if (direction == D_LEFT || direction == D_RIGHT) {
+ /* Go to the next/previous floating client */
+ Client *client;
+
+ while ((client = (direction == D_LEFT ? TAILQ_PREV(currently_focused, floating_clients_head, floating_clients) :
+ TAILQ_NEXT(currently_focused, floating_clients))) !=
+ TAILQ_END(&(currently_focused->workspace->floating_clients))) {
+ if (!client->floating)
+ continue;
+ set_focus(conn, client, true);
+ return;
}
- assert(nr < 256);
- nr &= XCB_EVENT_RESPONSE_TYPE_MASK;
- assert(nr >= 2);
+ }
+}
- /* Check if we need to escape this loop */
- if (nr == XCB_BUTTON_RELEASE)
+/*
+ * Moves the client 10px to the specified direction.
+ *
+ */
+void floating_move(xcb_connection_t *conn, Client *currently_focused, direction_t direction) {
+ DLOG("floating move\n");
+
+ Rect destination = currently_focused->rect;
+ Rect *screen = &(currently_focused->workspace->output->rect);
+
+ switch (direction) {
+ case D_LEFT:
+ destination.x -= 10;
+ break;
+ case D_RIGHT:
+ destination.x += 10;
+ break;
+ case D_UP:
+ destination.y -= 10;
+ break;
+ case D_DOWN:
+ destination.y += 10;
break;
+ /* to make static analyzers happy */
+ default:
+ break;
+ }
- switch (nr) {
- case XCB_MOTION_NOTIFY:
- new_x = ((xcb_motion_notify_event_t*)inside_event)->root_x;
- new_y = ((xcb_motion_notify_event_t*)inside_event)->root_y;
+ /* Prevent windows from vanishing completely */
+ if ((int32_t)(destination.x + destination.width - 5) <= (int32_t)screen->x ||
+ (int32_t)(destination.x + 5) >= (int32_t)(screen->x + screen->width) ||
+ (int32_t)(destination.y + destination.height - 5) <= (int32_t)screen->y ||
+ (int32_t)(destination.y + 5) >= (int32_t)(screen->y + screen->height)) {
+ DLOG("boundary check failed, not moving\n");
+ return;
+ }
- callback(conn, client, border, &old_rect, event, new_x, new_y);
+ currently_focused->rect = destination;
+ reposition_client(conn, currently_focused);
- break;
- default:
- LOG("Passing to original handler\n");
- /* Use original handler */
- xcb_event_handle(&evenths, inside_event);
- break;
- }
- free(inside_event);
+ /* Because reposition_client does not send a faked configure event (only resize does),
+ * we need to initiate that on our own */
+ fake_absolute_configure_notify(conn, currently_focused);
+ /* fake_absolute_configure_notify flushes */
+}
+
+/*
+ * Hides all floating clients (or show them if they are currently hidden) on
+ * the specified workspace.
+ *
+ */
+void floating_toggle_hide(xcb_connection_t *conn, Workspace *workspace) {
+ Client *client;
+
+ workspace->floating_hidden = !workspace->floating_hidden;
+ DLOG("floating_hidden is now: %d\n", workspace->floating_hidden);
+ TAILQ_FOREACH(client, &(workspace->floating_clients), floating_clients) {
+ if (workspace->floating_hidden)
+ client_unmap(conn, client);
+ else client_map(conn, client);
}
- xcb_ungrab_pointer(conn, XCB_CURRENT_TIME);
+ /* If we just unmapped all floating windows we should ensure that the focus
+ * is set correctly, that ist, to the first non-floating client in stack */
+ if (workspace->floating_hidden)
+ SLIST_FOREACH(client, &(workspace->focus_stack), focus_clients) {
+ if (client_is_floating(client))
+ continue;
+ set_focus(conn, client, true);
+ return;
+ }
+
xcb_flush(conn);
}
-
+#endif