return 1;
}
-#if 0
-
/*
* Called with coordinates of an enter_notify event or motion_notify event
* to check if the user crossed virtual screen boundaries and adjust the
*
*/
static void check_crossing_screen_boundary(uint32_t x, uint32_t y) {
- Output *output;
+ Output *output;
- if ((output = get_output_containing(x, y)) == NULL) {
- ELOG("ERROR: No such screen\n");
- return;
- }
- if (output == c_ws->output)
- return;
-
- c_ws->current_row = current_row;
- c_ws->current_col = current_col;
- c_ws = output->current_workspace;
- current_row = c_ws->current_row;
- current_col = c_ws->current_col;
- DLOG("We're now on output %p\n", output);
-
- /* While usually this function is only called when the user switches
- * to a different output using his mouse (and thus the output is
- * empty), it may be that the following race condition occurs:
- * 1) the user actives a new output (say VGA1).
- * 2) the cursor is sent to the first pixel of the new VGA1, thus
- * generating an enter_notify for the screen (the enter_notify
- * is not yet received by i3).
- * 3) i3 requeries screen configuration and maps a workspace onto the
- * new output.
- * 4) the enter_notify event arrives and c_ws is set to the new
- * workspace but the existing windows on the new workspace are not
- * focused.
- *
- * Therefore, we re-set the focus here to be sure it’s correct. */
- Client *first_client = SLIST_FIRST(&(c_ws->focus_stack));
- if (first_client != NULL)
- set_focus(global_conn, first_client, true);
+ /* If the user disable focus follows mouse, we have nothing to do here */
+ if (config.disable_focus_follows_mouse)
+ return;
+
+ if ((output = get_output_containing(x, y)) == NULL) {
+ ELOG("ERROR: No such screen\n");
+ return;
+ }
+
+ if (output->con == NULL) {
+ ELOG("ERROR: The screen is not recognized by i3 (no container associated)\n");
+ return;
+ }
+
+ /* Focus the output on which the user moved his cursor */
+ Con *old_focused = focused;
+ con_focus(con_descend_focused(output_get_content(output->con)));
+
+ /* If the focus changed, we re-render to get updated decorations */
+ if (old_focused != focused)
+ tree_render();
}
-#endif
/*
* When the user moves the mouse pointer onto a window, this callback gets called.
/* If not, then the user moved his cursor to the root window. In that case, we adjust c_ws */
if (con == NULL) {
DLOG("Getting screen at %d x %d\n", event->root_x, event->root_y);
- //check_crossing_screen_boundary(event->root_x, event->root_y);
+ check_crossing_screen_boundary(event->root_x, event->root_y);
+ return 1;
+ }
+
+ if (con->parent->type == CT_DOCKAREA) {
+ DLOG("Ignoring, this is a dock client\n");
return 1;
}
return 1;
con_focus(con_descend_focused(con));
- x_push_changes(croot);
+ tree_render();
return 1;
}
Con *con;
if ((con = con_by_frame_id(event->event)) == NULL) {
- /* TODO; handle root window: */
- //check_crossing_screen_boundary(event->root_x, event->root_y);
+ check_crossing_screen_boundary(event->root_x, event->root_y);
return 1;
}
return 1;
}
-#if 0
/*
* Called when the keyboard mapping changes (for example by using Xmodmap),
* we need to update our key bindings then (re-translate symbols).
*
*/
int handle_mapping_notify(void *ignored, xcb_connection_t *conn, xcb_mapping_notify_event_t *event) {
- if (event->request != XCB_MAPPING_KEYBOARD &&
- event->request != XCB_MAPPING_MODIFIER)
- return 0;
+ if (event->request != XCB_MAPPING_KEYBOARD &&
+ event->request != XCB_MAPPING_MODIFIER)
+ return 0;
- DLOG("Received mapping_notify for keyboard or modifier mapping, re-grabbing keys\n");
- xcb_refresh_keyboard_mapping(keysyms, event);
+ DLOG("Received mapping_notify for keyboard or modifier mapping, re-grabbing keys\n");
+ xcb_refresh_keyboard_mapping(keysyms, event);
- xcb_get_numlock_mask(conn);
+ xcb_get_numlock_mask(conn);
- ungrab_all_keys(conn);
- translate_keysyms();
- grab_all_keys(conn, false);
+ ungrab_all_keys(conn);
+ translate_keysyms();
+ grab_all_keys(conn, false);
- return 0;
+ return 0;
}
-#endif
/*
* A new window appeared on the screen (=was mapped), so let’s manage it.
*
DLOG("Configure request!\n");
if (con_is_floating(con) && con_is_leaf(con)) {
/* find the height for the decorations */
- i3Font *font = load_font(conn, config.font);
- int deco_height = font->height + 5;
+ int deco_height = config.font.height + 5;
/* we actually need to apply the size/position changes to the *parent*
* container */
Rect bsr = con_border_style_rect(con);