* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2010 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
*
* A "match" is a data structure which acts like a mask or expression to match
* certain windows or not. For example, when using commands, you can specify a
#include "all.h"
+/*
+ * Initializes the Match data structure. This function is necessary because the
+ * members representing boolean values (like dock) need to be initialized with
+ * -1 instead of 0.
+ *
+ */
+void match_init(Match *match) {
+ memset(match, 0, sizeof(Match));
+ match->dock = -1;
+}
+
/*
* Check if a match is empty. This is necessary while parsing commands to see
* whether the user specified a match at all.
match->instance == NULL &&
match->id == XCB_NONE &&
match->con_id == NULL &&
+ match->dock == -1 &&
match->floating == M_ANY);
}
return true;
}
+ LOG("match->dock = %d, window->dock = %d\n", match->dock, window->dock);
+ if (match->dock != -1 &&
+ ((window->dock == W_DOCK_TOP && match->dock == M_DOCK_TOP) ||
+ (window->dock == W_DOCK_BOTTOM && match->dock == M_DOCK_BOTTOM) ||
+ ((window->dock == W_DOCK_TOP || window->dock == W_DOCK_BOTTOM) &&
+ match->dock == M_DOCK_ANY) ||
+ (window->dock == W_NODOCK && match->dock == M_NODOCK))) {
+ LOG("match made by dock\n");
+ return true;
+ }
+
LOG("window %d (%s) could not be matched\n", window->id, window->class_class);
return false;
}
+/*
+ * Returns the first match in 'assignments' that matches the given window.
+ *
+ */
+Match *match_by_assignment(i3Window *window) {
+ Match *match;
+
+ TAILQ_FOREACH(match, &assignments, assignments) {
+ if (!match_matches_window(match, window))
+ continue;
+ DLOG("got a matching assignment (to %s)\n", match->target_ws);
+ return match;
+ }
+
+ return NULL;
+}