* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* A "match" is a data structure which acts like a mask or expression to match
* certain windows or not. For example, when using commands, you can specify a
*/
void match_init(Match *match) {
memset(match, 0, sizeof(Match));
- match->dock = -1;
+ match->dock = M_DONTCHECK;
match->urgent = U_DONTCHECK;
+ /* we use this as the placeholder value for "not set". */
+ match->window_type = UINT32_MAX;
}
/*
match->window_role == NULL &&
match->urgent == U_DONTCHECK &&
match->id == XCB_NONE &&
+ match->window_type == UINT32_MAX &&
match->con_id == NULL &&
match->dock == -1 &&
match->floating == M_ANY);
}
}
+ if (match->window_type != UINT32_MAX) {
+ if (window->window_type == match->window_type) {
+ LOG("window_type matches (%i)\n", match->window_type);
+ } else {
+ return false;
+ }
+ }
+
Con *con = NULL;
if (match->urgent == U_LATEST) {
/* if the window isn't urgent, no sense in searching */
LOG("urgent matches oldest\n");
}
- if (match->dock != -1) {
+ if (match->dock != M_DONTCHECK) {
if ((window->dock == W_DOCK_TOP && match->dock == M_DOCK_TOP) ||
(window->dock == W_DOCK_BOTTOM && match->dock == M_DOCK_BOTTOM) ||
((window->dock == W_DOCK_TOP || window->dock == W_DOCK_BOTTOM) &&