/*
* vim:ts=4:sw=4:expandtab
+ *
+ * i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ *
+ * move.c: Moving containers into some direction.
+ *
*/
-
#include "all.h"
-#include "cmdparse.tab.h"
typedef enum { BEFORE, AFTER } position_t;
con_detach(con);
con_fix_percent(con->parent);
+ /* When moving to a workspace, we respect the user’s configured
+ * workspace_layout */
+ if (parent->type == CT_WORKSPACE) {
+ Con *split = workspace_attach_to(parent);
+ if (split != parent) {
+ DLOG("Got a new split con, using that one instead\n");
+ con->parent = split;
+ con_attach(con, split, false);
+ DLOG("attached\n");
+ con->percent = 0.0;
+ con_fix_percent(split);
+ con = split;
+ DLOG("ok, continuing with con %p instead\n", con);
+ con_detach(con);
+ }
+ }
+
con->parent = parent;
if (position == BEFORE) {
}
/*
- * Moves the current container in the given direction (TOK_LEFT, TOK_RIGHT,
- * TOK_UP, TOK_DOWN from cmdparse.l)
+ * Moves the current container in the given direction (D_LEFT, D_RIGHT,
+ * D_UP, D_DOWN).
*
*/
void tree_move(int direction) {
return;
}
- orientation_t o = (direction == TOK_LEFT || direction == TOK_RIGHT ? HORIZ : VERT);
+ orientation_t o = (direction == D_LEFT || direction == D_RIGHT ? HORIZ : VERT);
Con *same_orientation = con_parent_with_orientation(con, o);
- /* There is no parent container with the same orientation */
- if (!same_orientation) {
- if (con_is_floating(con)) {
- /* this is a floating con, we just disable floating */
- floating_disable(con, true);
- return;
+ /* The do {} while is used to 'restart' at this point with a different
+ * same_orientation, see the very last lines before the end of this block
+ * */
+ do {
+ /* There is no parent container with the same orientation */
+ if (!same_orientation) {
+ if (con_is_floating(con)) {
+ /* this is a floating con, we just disable floating */
+ floating_disable(con, true);
+ return;
+ }
+ if (con_inside_floating(con)) {
+ /* 'con' should be moved out of a floating container */
+ DLOG("Inside floating, moving to workspace\n");
+ attach_to_workspace(con, con_get_workspace(con));
+ goto end;
+ }
+ DLOG("Force-changing orientation\n");
+ ws_force_orientation(con_get_workspace(con), o);
+ same_orientation = con_parent_with_orientation(con, o);
}
- if (con_inside_floating(con)) {
- /* 'con' should be moved out of a floating container */
- DLOG("Inside floating, moving to workspace\n");
- attach_to_workspace(con, con_get_workspace(con));
- goto end;
- }
- DLOG("Force-changing orientation\n");
- ws_force_orientation(con_get_workspace(con), o);
- same_orientation = con_parent_with_orientation(con, o);
- }
- /* easy case: the move is within this container */
- if (same_orientation == con->parent) {
- DLOG("We are in the same container\n");
- Con *swap;
- if (!(swap = (direction == TOK_LEFT || direction == TOK_UP ?
- TAILQ_PREV(con, nodes_head, nodes) :
- TAILQ_NEXT(con, nodes))))
- return;
-
- if (!con_is_leaf(swap)) {
- insert_con_into(con, con_descend_focused(swap), AFTER);
- goto end;
+ /* easy case: the move is within this container */
+ if (same_orientation == con->parent) {
+ DLOG("We are in the same container\n");
+ Con *swap;
+ if ((swap = (direction == D_LEFT || direction == D_UP ?
+ TAILQ_PREV(con, nodes_head, nodes) :
+ TAILQ_NEXT(con, nodes)))) {
+ if (!con_is_leaf(swap)) {
+ insert_con_into(con, con_descend_focused(swap), AFTER);
+ goto end;
+ }
+ if (direction == D_LEFT || direction == D_UP)
+ TAILQ_SWAP(swap, con, &(swap->parent->nodes_head), nodes);
+ else TAILQ_SWAP(con, swap, &(swap->parent->nodes_head), nodes);
+
+ TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
+ TAILQ_INSERT_HEAD(&(swap->parent->focus_head), con, focused);
+
+ DLOG("Swapped.\n");
+ return;
+ }
+
+ /* If there was no con with which we could swap the current one, search
+ * again, but starting one level higher. If we are on the workspace
+ * level, don’t do that. The result would be a force change of
+ * workspace orientation, which is not necessary. */
+ if (con->parent == con_get_workspace(con))
+ return;
+ same_orientation = con_parent_with_orientation(con->parent, o);
}
- if (direction == TOK_LEFT || direction == TOK_UP)
- TAILQ_SWAP(swap, con, &(swap->parent->nodes_head), nodes);
- else TAILQ_SWAP(con, swap, &(swap->parent->nodes_head), nodes);
-
- TAILQ_REMOVE(&(con->parent->focus_head), con, focused);
- TAILQ_INSERT_HEAD(&(swap->parent->focus_head), con, focused);
-
- DLOG("Swapped.\n");
- return;
- }
+ } while (same_orientation == NULL);
/* this time, we have to move to another container */
- /* This is the container *above* 'con' which is inside 'same_orientation' */
+ /* This is the container *above* 'con' (an ancestor of con) which is inside
+ * 'same_orientation' */
Con *above = con;
while (above->parent != same_orientation)
above = above->parent;
DLOG("above = %p\n", above);
Con *next;
position_t position;
- if (direction == TOK_UP || direction == TOK_LEFT) {
+ if (direction == D_UP || direction == D_LEFT) {
position = BEFORE;
next = TAILQ_PREV(above, nodes_head, nodes);
- } else if (direction == TOK_DOWN || direction == TOK_RIGHT) {
+ } else {
position = AFTER;
next = TAILQ_NEXT(above, nodes);
}
* container(s) would still point to the old container(s)). */
con_focus(con);
+ /* force re-painting the indicators */
+ FREE(con->deco_render_params);
+
tree_flatten(croot);
}