* container (for debugging purposes) */
static bool show_debug_borders = false;
+/*
+ * Returns the height for the decorations
+ */
+int render_deco_height(void) {
+ int deco_height = config.font.height + 4;
+ if (config.font.height & 0x01)
+ ++deco_height;
+ return deco_height;
+}
+
/*
* Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
* get the height of their content and the remaining CT_CON gets the rest.
}
}
- assert(content != NULL);
+ if (content == NULL) {
+ DLOG("Skipping this output because it is currently being destroyed.\n");
+ return;
+ }
/* We need to find out if there is a fullscreen con on the current workspace
* and take the short-cut to render it directly (the user does not want to
* see the dockareas in that case) */
Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
+ if (!ws) {
+ DLOG("Skipping this output because it is currently being destroyed.\n");
+ return;
+ }
Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
if (fullscreen) {
fullscreen->rect = con->rect;
}
/* find the height for the decorations */
- int deco_height = config.font.height + 4;
- if (config.font.height & 0x01)
- ++deco_height;
+ int deco_height = render_deco_height();
/* precalculate the sizes to be able to correct rounding errors */
int sizes[children];
+ memset(sizes, 0, children*sizeof(int));
if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
assert(!TAILQ_EMPTY(&con->nodes_head));
Con *child;
if (con->layout == L_OUTPUT) {
/* Skip i3-internal outputs */
- if (con->name[0] == '_' && con->name[1] == '_')
+ if (con_is_internal(con))
return;
render_l_output(con);
} else if (con->type == CT_ROOT) {
* windows/containers so that they overlap on another output. */
DLOG("Rendering floating windows:\n");
TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
- if (output->name[0] == '_' && output->name[1] == '_')
+ if (con_is_internal(output))
continue;
/* Get the active workspace of that output */
Con *content = output_get_content(output);
+ if (!content || TAILQ_EMPTY(&(content->focus_head))) {
+ DLOG("Skipping this output because it is currently being destroyed.\n");
+ continue;
+ }
Con *workspace = TAILQ_FIRST(&(content->focus_head));
-
- /* Check for fullscreen nodes */
- /* XXX: This code duplication is unfortunate. Keep in mind to fix
- * this when we clean up the whole render.c */
- Con *fullscreen = NULL;
- fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
- if (fullscreen)
- continue;
-
+ Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
Con *child;
TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
- DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+ /* Don’t render floating windows when there is a fullscreen window
+ * on that workspace. Necessary to make floating fullscreen work
+ * correctly (ticket #564). */
+ if (fullscreen != NULL && fullscreen->window != NULL) {
+ Con *floating_child = con_descend_focused(child);
+ Con *transient_con = floating_child;
+ bool is_transient_for = false;
+ /* Exception to the above rule: smart
+ * popup_during_fullscreen handling (popups belonging to
+ * the fullscreen app will be rendered). */
+ while (transient_con != NULL &&
+ transient_con->window != NULL &&
+ transient_con->window->transient_for != XCB_NONE) {
+ if (transient_con->window->transient_for == fullscreen->window->id) {
+ is_transient_for = true;
+ break;
+ }
+ transient_con = con_by_window_id(transient_con->window->transient_for);
+ }
+
+ if (!is_transient_for)
+ continue;
+ else {
+ DLOG("Rendering floating child even though in fullscreen mode: "
+ "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
+ floating_child->window->transient_for, fullscreen->window->id);
+ }
+ }
+ DLOG("floating child at (%d,%d) with %d x %d\n",
+ child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
render_con(child, false);
}
}
/* first we have the decoration, if this is a leaf node */
- if (con_is_leaf(child) && child->border_style == BS_NORMAL) {
- /* TODO: make a function for relative coords? */
- child->deco_rect.x = child->rect.x - con->rect.x;
- child->deco_rect.y = child->rect.y - con->rect.y;
-
- child->rect.y += deco_height;
- child->rect.height -= deco_height;
-
- child->deco_rect.width = child->rect.width;
- child->deco_rect.height = deco_height;
+ if (con_is_leaf(child)) {
+ if (child->border_style == BS_NORMAL) {
+ /* TODO: make a function for relative coords? */
+ child->deco_rect.x = child->rect.x - con->rect.x;
+ child->deco_rect.y = child->rect.y - con->rect.y;
+
+ child->rect.y += deco_height;
+ child->rect.height -= deco_height;
+
+ child->deco_rect.width = child->rect.width;
+ child->deco_rect.height = deco_height;
+ } else {
+ child->deco_rect.x = 0;
+ child->deco_rect.y = 0;
+ child->deco_rect.width = 0;
+ child->deco_rect.height = 0;
+ }
}
}
child->deco_rect.width = child->rect.width;
child->deco_rect.height = deco_height;
- if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
+ if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
child->rect.y += (deco_height * children);
child->rect.height -= (deco_height * children);
}
child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
child->deco_rect.y = y - con->rect.y;
- if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
+ if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
child->rect.y += deco_height;
child->rect.height -= deco_height;
child->deco_rect.height = deco_height;
} else {
- child->deco_rect.height = (child->border_style == BS_1PIXEL ? 1 : 0);
+ child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
}
}