]> git.sur5r.net Git - i3/i3/blobdiff - src/render.c
Merge branch 'next'
[i3/i3] / src / render.c
index 369273c81c46df056dc4ebc77db1c048444fdb50..16bfc55bb1f17c876b2a9582f181059b8a6cd9c7 100644 (file)
  * container (for debugging purposes) */
 static bool show_debug_borders = false;
 
+/*
+ * Returns the height for the decorations
+ */
+int render_deco_height(void) {
+    int deco_height = config.font.height + 4;
+    if (config.font.height & 0x01)
+        ++deco_height;
+    return deco_height;
+}
+
 /*
  * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
  * get the height of their content and the remaining CT_CON gets the rest.
@@ -44,12 +54,19 @@ static void render_l_output(Con *con) {
         }
     }
 
-    assert(content != NULL);
+    if (content == NULL) {
+        DLOG("Skipping this output because it is currently being destroyed.\n");
+        return;
+    }
 
     /* We need to find out if there is a fullscreen con on the current workspace
      * and take the short-cut to render it directly (the user does not want to
      * see the dockareas in that case) */
     Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
+    if (!ws) {
+        DLOG("Skipping this output because it is currently being destroyed.\n");
+        return;
+    }
     Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
     if (fullscreen) {
         fullscreen->rect = con->rect;
@@ -196,12 +213,11 @@ void render_con(Con *con, bool render_fullscreen) {
     }
 
     /* find the height for the decorations */
-    int deco_height = config.font.height + 4;
-    if (config.font.height & 0x01)
-        ++deco_height;
+    int deco_height = render_deco_height();
 
     /* precalculate the sizes to be able to correct rounding errors */
     int sizes[children];
+    memset(sizes, 0, children*sizeof(int));
     if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
         assert(!TAILQ_EMPTY(&con->nodes_head));
         Con *child;
@@ -244,19 +260,44 @@ void render_con(Con *con, bool render_fullscreen) {
                 continue;
             /* Get the active workspace of that output */
             Con *content = output_get_content(output);
+            if (!content || TAILQ_EMPTY(&(content->focus_head))) {
+                DLOG("Skipping this output because it is currently being destroyed.\n");
+                continue;
+            }
             Con *workspace = TAILQ_FIRST(&(content->focus_head));
-
-            /* Check for fullscreen nodes */
-            /* XXX: This code duplication is unfortunate. Keep in mind to fix
-             * this when we clean up the whole render.c */
-            Con *fullscreen = NULL;
-            fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
-            if (fullscreen)
-                    continue;
-
+            Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
             Con *child;
             TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
-                DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+                /* Don’t render floating windows when there is a fullscreen window
+                 * on that workspace. Necessary to make floating fullscreen work
+                 * correctly (ticket #564). */
+                if (fullscreen != NULL && fullscreen->window != NULL) {
+                    Con *floating_child = con_descend_focused(child);
+                    Con *transient_con = floating_child;
+                    bool is_transient_for = false;
+                    /* Exception to the above rule: smart
+                     * popup_during_fullscreen handling (popups belonging to
+                     * the fullscreen app will be rendered). */
+                    while (transient_con != NULL &&
+                           transient_con->window != NULL &&
+                           transient_con->window->transient_for != XCB_NONE) {
+                        if (transient_con->window->transient_for == fullscreen->window->id) {
+                            is_transient_for = true;
+                            break;
+                        }
+                        transient_con = con_by_window_id(transient_con->window->transient_for);
+                    }
+
+                    if (!is_transient_for)
+                        continue;
+                    else {
+                        DLOG("Rendering floating child even though in fullscreen mode: "
+                             "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
+                             floating_child->window->transient_for, fullscreen->window->id);
+                    }
+                }
+                DLOG("floating child at (%d,%d) with %d x %d\n",
+                     child->rect.x, child->rect.y, child->rect.width, child->rect.height);
                 x_raise_con(child);
                 render_con(child, false);
             }
@@ -286,16 +327,23 @@ void render_con(Con *con, bool render_fullscreen) {
             }
 
             /* first we have the decoration, if this is a leaf node */
-            if (con_is_leaf(child) && child->border_style == BS_NORMAL) {
-                /* TODO: make a function for relative coords? */
-                child->deco_rect.x = child->rect.x - con->rect.x;
-                child->deco_rect.y = child->rect.y - con->rect.y;
-
-                child->rect.y += deco_height;
-                child->rect.height -= deco_height;
-
-                child->deco_rect.width = child->rect.width;
-                child->deco_rect.height = deco_height;
+            if (con_is_leaf(child)) {
+                if (child->border_style == BS_NORMAL) {
+                    /* TODO: make a function for relative coords? */
+                    child->deco_rect.x = child->rect.x - con->rect.x;
+                    child->deco_rect.y = child->rect.y - con->rect.y;
+
+                    child->rect.y += deco_height;
+                    child->rect.height -= deco_height;
+
+                    child->deco_rect.width = child->rect.width;
+                    child->deco_rect.height = deco_height;
+                } else {
+                    child->deco_rect.x = 0;
+                    child->deco_rect.y = 0;
+                    child->deco_rect.width = 0;
+                    child->deco_rect.height = 0;
+                }
             }
         }