]> git.sur5r.net Git - i3/i3/blobdiff - src/render.c
Merge branch 'next'
[i3/i3] / src / render.c
index 860219df5f92fbfb76f5901308566b74280d3cfc..16bfc55bb1f17c876b2a9582f181059b8a6cd9c7 100644 (file)
@@ -1,3 +1,5 @@
+#undef I3__FILE__
+#define I3__FILE__ "render.c"
 /*
  * vim:ts=4:sw=4:expandtab
  *
  * container (for debugging purposes) */
 static bool show_debug_borders = false;
 
+/*
+ * Returns the height for the decorations
+ */
+int render_deco_height(void) {
+    int deco_height = config.font.height + 4;
+    if (config.font.height & 0x01)
+        ++deco_height;
+    return deco_height;
+}
+
 /*
  * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
  * get the height of their content and the remaining CT_CON gets the rest.
@@ -42,12 +54,19 @@ static void render_l_output(Con *con) {
         }
     }
 
-    assert(content != NULL);
+    if (content == NULL) {
+        DLOG("Skipping this output because it is currently being destroyed.\n");
+        return;
+    }
 
     /* We need to find out if there is a fullscreen con on the current workspace
      * and take the short-cut to render it directly (the user does not want to
      * see the dockareas in that case) */
     Con *ws = con_get_fullscreen_con(content, CF_OUTPUT);
+    if (!ws) {
+        DLOG("Skipping this output because it is currently being destroyed.\n");
+        return;
+    }
     Con *fullscreen = con_get_fullscreen_con(ws, CF_OUTPUT);
     if (fullscreen) {
         fullscreen->rect = con->rect;
@@ -106,9 +125,9 @@ static void render_l_output(Con *con) {
  */
 void render_con(Con *con, bool render_fullscreen) {
     int children = con_num_children(con);
-    DLOG("Rendering %snode %p / %s / layout %d / children %d / orient %d\n",
+    DLOG("Rendering %snode %p / %s / layout %d / children %d\n",
          (render_fullscreen ? "fullscreen " : ""), con, con->name, con->layout,
-         children, con->orientation);
+         children);
 
     /* Copy container rect, subtract container border */
     /* This is the actually usable space inside this container for clients */
@@ -172,19 +191,11 @@ void render_con(Con *con, bool render_fullscreen) {
             inset->width = new_width;
         }
 
-        if (con->height_increment > 1) {
-            int old_height = inset->height;
-            inset->height -= (inset->height - con->base_height) % con->height_increment;
-            DLOG("Lost %d pixel due to client's height_increment (%d px, base_height = %d)\n",
-                old_height - inset->height, con->height_increment, con->base_height);
-        }
-
-        if (con->width_increment > 1) {
-            int old_width = inset->width;
-            inset->width -= (inset->width - con->base_width) % con->width_increment;
-            DLOG("Lost %d pixel due to client's width_increment (%d px, base_width = %d)\n",
-                old_width - inset->width, con->width_increment, con->base_width);
-        }
+        /* NB: We used to respect resize increment size hints for tiling
+         * windows up until commit 0db93d9 here. However, since all terminal
+         * emulators cope with ignoring the size hints in a better way than we
+         * can (by providing their fake-transparency or background color), this
+         * code was removed. See also http://bugs.i3wm.org/540 */
 
         DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
     }
@@ -202,17 +213,16 @@ void render_con(Con *con, bool render_fullscreen) {
     }
 
     /* find the height for the decorations */
-    int deco_height = config.font.height + 4;
-    if (config.font.height & 0x01)
-        ++deco_height;
+    int deco_height = render_deco_height();
 
     /* precalculate the sizes to be able to correct rounding errors */
     int sizes[children];
-    if (con->layout == L_DEFAULT && children > 0) {
+    memset(sizes, 0, children*sizeof(int));
+    if ((con->layout == L_SPLITH || con->layout == L_SPLITV) && children > 0) {
         assert(!TAILQ_EMPTY(&con->nodes_head));
         Con *child;
         int i = 0, assigned = 0;
-        int total = con->orientation == HORIZ ? rect.width : rect.height;
+        int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
         TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
             double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
             assigned += sizes[i++] = percentage * total;
@@ -231,7 +241,7 @@ void render_con(Con *con, bool render_fullscreen) {
 
     if (con->layout == L_OUTPUT) {
         /* Skip i3-internal outputs */
-        if (con->name[0] == '_' && con->name[1] == '_')
+        if (con_is_internal(con))
             return;
         render_l_output(con);
     } else if (con->type == CT_ROOT) {
@@ -246,36 +256,48 @@ void render_con(Con *con, bool render_fullscreen) {
          * windows/containers so that they overlap on another output. */
         DLOG("Rendering floating windows:\n");
         TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
-            if (output->name[0] == '_' && output->name[1] == '_')
+            if (con_is_internal(output))
                 continue;
             /* Get the active workspace of that output */
             Con *content = output_get_content(output);
-            Con *workspace = TAILQ_FIRST(&(content->focus_head));
-
-            /* Check for (floating!) fullscreen nodes */
-            /* XXX: This code duplication is unfortunate. Keep in mind to fix
-             * this when we clean up the whole render.c */
-            Con *fullscreen = NULL;
-            fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
-            if (fullscreen) {
-                /* Either the fullscreen window is inside the floating
-                 * container, then we need to render and raise it now… */
-                if (con_inside_floating(fullscreen)) {
-                    fullscreen->rect = output->rect;
-                    x_raise_con(fullscreen);
-                    render_con(fullscreen, true);
-                    continue;
-                } else {
-                    /* …or it’s a tiling window, in which case the floating
-                     * windows should not overlap it, so we skip rendering this
-                     * output. */
-                    continue;
-                }
+            if (!content || TAILQ_EMPTY(&(content->focus_head))) {
+                DLOG("Skipping this output because it is currently being destroyed.\n");
+                continue;
             }
-
+            Con *workspace = TAILQ_FIRST(&(content->focus_head));
+            Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
             Con *child;
             TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
-                DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+                /* Don’t render floating windows when there is a fullscreen window
+                 * on that workspace. Necessary to make floating fullscreen work
+                 * correctly (ticket #564). */
+                if (fullscreen != NULL && fullscreen->window != NULL) {
+                    Con *floating_child = con_descend_focused(child);
+                    Con *transient_con = floating_child;
+                    bool is_transient_for = false;
+                    /* Exception to the above rule: smart
+                     * popup_during_fullscreen handling (popups belonging to
+                     * the fullscreen app will be rendered). */
+                    while (transient_con != NULL &&
+                           transient_con->window != NULL &&
+                           transient_con->window->transient_for != XCB_NONE) {
+                        if (transient_con->window->transient_for == fullscreen->window->id) {
+                            is_transient_for = true;
+                            break;
+                        }
+                        transient_con = con_by_window_id(transient_con->window->transient_for);
+                    }
+
+                    if (!is_transient_for)
+                        continue;
+                    else {
+                        DLOG("Rendering floating child even though in fullscreen mode: "
+                             "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
+                             floating_child->window->transient_for, fullscreen->window->id);
+                    }
+                }
+                DLOG("floating child at (%d,%d) with %d x %d\n",
+                     child->rect.x, child->rect.y, child->rect.width, child->rect.height);
                 x_raise_con(child);
                 render_con(child, false);
             }
@@ -289,8 +311,8 @@ void render_con(Con *con, bool render_fullscreen) {
         assert(children > 0);
 
         /* default layout */
-        if (con->layout == L_DEFAULT) {
-            if (con->orientation == HORIZ) {
+        if (con->layout == L_SPLITH || con->layout == L_SPLITV) {
+            if (con->layout == L_SPLITH) {
                 child->rect.x = x;
                 child->rect.y = y;
                 child->rect.width = sizes[i];
@@ -305,16 +327,23 @@ void render_con(Con *con, bool render_fullscreen) {
             }
 
             /* first we have the decoration, if this is a leaf node */
-            if (con_is_leaf(child) && child->border_style == BS_NORMAL) {
-                /* TODO: make a function for relative coords? */
-                child->deco_rect.x = child->rect.x - con->rect.x;
-                child->deco_rect.y = child->rect.y - con->rect.y;
+            if (con_is_leaf(child)) {
+                if (child->border_style == BS_NORMAL) {
+                    /* TODO: make a function for relative coords? */
+                    child->deco_rect.x = child->rect.x - con->rect.x;
+                    child->deco_rect.y = child->rect.y - con->rect.y;
 
-                child->rect.y += deco_height;
-                child->rect.height -= deco_height;
+                    child->rect.y += deco_height;
+                    child->rect.height -= deco_height;
 
-                child->deco_rect.width = child->rect.width;
-                child->deco_rect.height = deco_height;
+                    child->deco_rect.width = child->rect.width;
+                    child->deco_rect.height = deco_height;
+                } else {
+                    child->deco_rect.x = 0;
+                    child->deco_rect.y = 0;
+                    child->deco_rect.width = 0;
+                    child->deco_rect.height = 0;
+                }
             }
         }
 
@@ -330,7 +359,7 @@ void render_con(Con *con, bool render_fullscreen) {
             child->deco_rect.width = child->rect.width;
             child->deco_rect.height = deco_height;
 
-            if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
+            if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
                 child->rect.y += (deco_height * children);
                 child->rect.height -= (deco_height * children);
             }
@@ -343,14 +372,16 @@ void render_con(Con *con, bool render_fullscreen) {
             child->rect.width = rect.width;
             child->rect.height = rect.height;
 
-            child->deco_rect.width = child->rect.width / children;
-            child->deco_rect.height = deco_height;
+            child->deco_rect.width = ceil((float)child->rect.width / children);
             child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
             child->deco_rect.y = y - con->rect.y;
 
-            if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
+            if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
                 child->rect.y += deco_height;
                 child->rect.height -= deco_height;
+                child->deco_rect.height = deco_height;
+            } else {
+                child->deco_rect.height = (child->border_style == BS_PIXEL ? 1 : 0);
             }
         }