#include "all.h"
+/* change this to 'true' if you want to have additional borders around every
+ * container (for debugging purposes) */
+static bool show_debug_borders = false;
+
+/*
+ * Renders a container with layout L_OUTPUT. In this layout, all CT_DOCKAREAs
+ * get the height of their content and the remaining CT_CON gets the rest.
+ *
+ */
+static void render_l_output(Con *con) {
+ Con *child, *dockchild;
+
+ int x = con->rect.x;
+ int y = con->rect.y;
+ int height = con->rect.height;
+ DLOG("Available height: %d\n", height);
+
+ /* First pass: determine the height of all CT_DOCKAREAs (the sum of their
+ * children) and figure out how many pixels we have left for the rest */
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ if (child->type != CT_DOCKAREA)
+ continue;
+
+ child->rect.height = 0;
+ TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
+ child->rect.height += dockchild->geometry.height;
+ DLOG("This dockarea's height: %d\n", child->rect.height);
+
+ height -= child->rect.height;
+ }
+
+ DLOG("Remaining: %d\n", height);
+
+ /* Second pass: Set the widths/heights */
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ if (child->type == CT_CON) {
+ if (height == -1) {
+ DLOG("More than one CT_CON on output container\n");
+ assert(false);
+ }
+ child->rect.x = x;
+ child->rect.y = y;
+ child->rect.width = con->rect.width;
+ child->rect.height = height;
+ height = -1;
+ }
+
+ else if (child->type != CT_DOCKAREA) {
+ DLOG("Child %p of type %d is inside the OUTPUT con\n", child, child->type);
+ assert(false);
+ }
+
+ child->rect.x = x;
+ child->rect.y = y;
+ child->rect.width = con->rect.width;
+
+ child->deco_rect.x = 0;
+ child->deco_rect.y = 0;
+ child->deco_rect.width = 0;
+ child->deco_rect.height = 0;
+
+ y += child->rect.height;
+
+ DLOG("child at (%d, %d) with (%d x %d)\n",
+ child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+ DLOG("x now %d, y now %d\n", x, y);
+ x_raise_con(child);
+ render_con(child, false);
+ }
+}
+
/*
* "Renders" the given container (and its children), meaning that all rects are
* updated correctly. Note that this function does not call any xcb_*
* updated in X11.
*
*/
-void render_con(Con *con) {
- printf("currently rendering node %p / %s / layout %d\n",
+void render_con(Con *con, bool render_fullscreen) {
+ DLOG("currently rendering node %p / %s / layout %d\n",
con, con->name, con->layout);
- int children = 0;
- Con *child;
- TAILQ_FOREACH(child, &(con->nodes_head), nodes)
- children++;
- printf("children: %d, orientation = %d\n", children, con->orientation);
+ int children = con_num_children(con);
+ DLOG("children: %d, orientation = %d\n", children, con->orientation);
/* Copy container rect, subtract container border */
/* This is the actually usable space inside this container for clients */
Rect rect = con->rect;
- rect.x += 2;
- rect.y += 2;
- rect.width -= 2 * 2;
- rect.height -= 2 * 2;
+
+ /* Display a border if this is a leaf node. For container nodes, we don’t
+ * draw borders (except when in debug mode) */
+ if (show_debug_borders) {
+ rect.x += 2;
+ rect.y += 2;
+ rect.width -= 2 * 2;
+ rect.height -= 2 * 2;
+ }
int x = rect.x;
int y = rect.y;
int i = 0;
- printf("mapped = true\n");
con->mapped = true;
+ /* if this container contains a window, set the coordinates */
+ if (con->window) {
+ /* depending on the border style, the rect of the child window
+ * needs to be smaller */
+ Rect *inset = &(con->window_rect);
+ *inset = (Rect){0, 0, con->rect.width, con->rect.height};
+ if (!render_fullscreen)
+ *inset = rect_add(*inset, con_border_style_rect(con));
+
+ /* Obey x11 border */
+ inset->width -= (2 * con->border_width);
+ inset->height -= (2 * con->border_width);
+
+ /* Obey the aspect ratio, if any */
+ if (con->proportional_height != 0 &&
+ con->proportional_width != 0) {
+ DLOG("proportional height = %d, width = %d\n", con->proportional_height, con->proportional_width);
+ double new_height = inset->height + 1;
+ int new_width = inset->width;
+
+ while (new_height > inset->height) {
+ new_height = ((double)con->proportional_height / con->proportional_width) * new_width;
+
+ if (new_height > inset->height)
+ new_width--;
+ }
+ /* Center the window */
+ inset->y += ceil(inset->height / 2) - floor(new_height / 2);
+ inset->x += ceil(inset->width / 2) - floor(new_width / 2);
+
+ inset->height = new_height;
+ inset->width = new_width;
+ DLOG("new_height = %f, new_width = %d\n", new_height, new_width);
+ }
+
+ if (con->height_increment > 1) {
+ int old_height = inset->height;
+ inset->height -= (inset->height - con->base_height) % con->height_increment;
+ DLOG("Lost %d pixel due to client's height_increment (%d px, base_height = %d)\n",
+ old_height - inset->height, con->height_increment, con->base_height);
+ }
+
+ if (con->width_increment > 1) {
+ int old_width = inset->width;
+ inset->width -= (inset->width - con->base_width) % con->width_increment;
+ DLOG("Lost %d pixel due to client's width_increment (%d px, base_width = %d)\n",
+ old_width - inset->width, con->width_increment, con->base_width);
+ }
+
+ DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
+ }
+
/* Check for fullscreen nodes */
- Con *fullscreen = con_get_fullscreen_con(con);
+ Con *fullscreen = (con->type == CT_OUTPUT ? NULL : con_get_fullscreen_con(con));
if (fullscreen) {
- LOG("got fs node: %p\n", fullscreen);
+ DLOG("got fs node: %p\n", fullscreen);
fullscreen->rect = rect;
- render_con(fullscreen);
+ x_raise_con(fullscreen);
+ render_con(fullscreen, true);
return;
}
+ /* find the height for the decorations */
+ i3Font *font = load_font(conn, config.font);
+ int deco_height = font->height + 5;
+ /* precalculate the sizes to be able to correct rounding errors */
+ int sizes[children];
+ if (con->layout == L_DEFAULT && children > 0) {
+ Con *child;
+ int i = 0, assigned = 0;
+ int total = con->orientation == HORIZ ? rect.width : rect.height;
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
+ double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
+ assigned += sizes[i++] = percentage * total;
+ }
+ assert(assigned == total ||
+ (assigned > total && assigned - total <= children * 2) ||
+ (assigned < total && total - assigned <= children * 2));
+ int signal = assigned < total ? 1 : -1;
+ while (assigned != total) {
+ for (i = 0; i < children && assigned != total; ++i) {
+ sizes[i] += signal;
+ assigned += signal;
+ }
+ }
+ }
+
+ if (con->layout == L_OUTPUT) {
+ render_l_output(con);
+ } else {
+
+ /* FIXME: refactor this into separate functions: */
+ Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
/* default layout */
if (con->layout == L_DEFAULT) {
- double percentage = 1.0 / children;
- if (child->percent > 0.0)
- percentage = child->percent;
- printf("child %p / %s requests percentage %f\n",
- child, child->name, percentage);
-
if (con->orientation == HORIZ) {
child->rect.x = x;
child->rect.y = y;
- child->rect.width = percentage * rect.width;
+ child->rect.width = sizes[i];
child->rect.height = rect.height;
x += child->rect.width;
} else {
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
- child->rect.height = percentage * rect.height;
+ child->rect.height = sizes[i];
y += child->rect.height;
}
/* first we have the decoration, if this is a leaf node */
- if (con_is_leaf(child)) {
- printf("that child is a leaf node, subtracting deco\n");
+ if (con_is_leaf(child) && child->border_style == BS_NORMAL) {
+ DLOG("that child is a leaf node, subtracting deco\n");
/* TODO: make a function for relative coords? */
child->deco_rect.x = child->rect.x - con->rect.x;
child->deco_rect.y = child->rect.y - con->rect.y;
- child->rect.y += 17;
- child->rect.height -= 17;
+ child->rect.y += deco_height;
+ child->rect.height -= deco_height;
child->deco_rect.width = child->rect.width;
- child->deco_rect.height = 17;
+ child->deco_rect.height = deco_height;
}
}
- if (con->layout == L_STACKED) {
- printf("stacked con\n");
+ /* stacked layout */
+ else if (con->layout == L_STACKED) {
+ DLOG("stacked con\n");
child->rect.x = x;
child->rect.y = y;
child->rect.width = rect.width;
child->rect.height = rect.height;
- child->rect.y += (17 * children);
- child->rect.height -= (17 * children);
-
child->deco_rect.x = x - con->rect.x;
- child->deco_rect.y = y - con->rect.y + (i * 17);
+ child->deco_rect.y = y - con->rect.y + (i * deco_height);
child->deco_rect.width = child->rect.width;
- child->deco_rect.height = 17;
+ child->deco_rect.height = deco_height;
+
+ if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
+ child->rect.y += (deco_height * children);
+ child->rect.height -= (deco_height * children);
+ }
}
- printf("child at (%d, %d) with (%d x %d)\n",
- child->rect.x, child->rect.y, child->rect.width, child->rect.height);
- printf("x now %d, y now %d\n", x, y);
- if (child->window) {
- /* depending on the border style, the rect of the child window
- * needs to be smaller */
- Rect *inset = &(child->window_rect);
- *inset = (Rect){0, 0, child->rect.width, child->rect.height};
- /* TODO: different border styles */
- inset->x += 2;
- inset->width -= 2 * 2;
- inset->height -= 2;
+ /* tabbed layout */
+ else if (con->layout == L_TABBED) {
+ DLOG("tabbed con\n");
+ child->rect.x = x;
+ child->rect.y = y;
+ child->rect.width = rect.width;
+ child->rect.height = rect.height;
+
+ child->deco_rect.width = child->rect.width / children;
+ child->deco_rect.height = deco_height;
+ child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
+ child->deco_rect.y = y - con->rect.y;
+
+ if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
+ child->rect.y += deco_height;
+ child->rect.height -= deco_height;
+ }
+ }
+
+ /* dockarea layout */
+ else if (con->layout == L_DOCKAREA) {
+ DLOG("dockarea con\n");
+ child->rect.x = x;
+ child->rect.y = y;
+ child->rect.width = rect.width;
+ child->rect.height = child->geometry.height;
+
+ child->deco_rect.x = 0;
+ child->deco_rect.y = 0;
+ child->deco_rect.width = 0;
+ child->deco_rect.height = 0;
+ y += child->rect.height;
}
+
+ DLOG("child at (%d, %d) with (%d x %d)\n",
+ child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+ DLOG("x now %d, y now %d\n", x, y);
x_raise_con(child);
- render_con(child);
+ render_con(child, false);
i++;
}
- /* in a stacking container, we ensure the focused client is raised */
- if (con->layout == L_STACKED) {
+ /* in a stacking or tabbed container, we ensure the focused client is raised */
+ if (con->layout == L_STACKED || con->layout == L_TABBED) {
Con *foc = TAILQ_FIRST(&(con->focus_head));
- x_raise_con(foc);
+ if (foc != TAILQ_END(&(con->focus_head))) {
+ DLOG("con %p is stacking, raising %p\n", con, foc);
+ x_raise_con(foc);
+ /* by rendering the stacked container again, we handle the case
+ * that we have a non-leaf-container inside the stack. */
+ render_con(foc, false);
+ }
+ }
}
+ Con *child;
TAILQ_FOREACH(child, &(con->floating_head), floating_windows) {
- LOG("render floating:\n");
- LOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
+ DLOG("render floating:\n");
+ DLOG("floating child at (%d,%d) with %d x %d\n", child->rect.x, child->rect.y, child->rect.width, child->rect.height);
x_raise_con(child);
- render_con(child);
+ render_con(child, false);
}
- printf("-- level up\n");
+ DLOG("-- level up\n");
}