/* Find the content container and ensure that there is exactly one. Also
* check for any non-CT_DOCKAREA clients. */
Con *content = NULL;
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type == CT_CON) {
if (content != NULL) {
DLOG("More than one CT_CON on output container\n");
/* First pass: determine the height of all CT_DOCKAREAs (the sum of their
* children) and figure out how many pixels we have left for the rest */
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type != CT_DOCKAREA)
continue;
child->rect.height = 0;
- TAILQ_FOREACH (dockchild, &(child->nodes_head), nodes)
- child->rect.height += dockchild->geometry.height;
+ TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
+ child->rect.height += dockchild->geometry.height;
height -= child->rect.height;
}
/* Second pass: Set the widths/heights */
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type == CT_CON) {
child->rect.x = x;
child->rect.y = y;
/* depending on the border style, the rect of the child window
* needs to be smaller */
Rect *inset = &(con->window_rect);
- *inset = (Rect) {0, 0, con->rect.width, con->rect.height};
+ *inset = (Rect){0, 0, con->rect.width, con->rect.height};
if (!render_fullscreen)
*inset = rect_add(*inset, con_border_style_rect(con));
Con *child;
int i = 0, assigned = 0;
int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
assigned += sizes[i++] = percentage * total;
}
} else if (con->type == CT_ROOT) {
Con *output;
if (!fullscreen) {
- TAILQ_FOREACH (output, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
render_con(output, false);
}
}
* all times. This is important when the user places floating
* windows/containers so that they overlap on another output. */
DLOG("Rendering floating windows:\n");
- TAILQ_FOREACH (output, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
if (con_is_internal(output))
continue;
/* Get the active workspace of that output */
Con *workspace = TAILQ_FIRST(&(content->focus_head));
Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
Con *child;
- TAILQ_FOREACH (child, &(workspace->floating_head), floating_windows) {
+ TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
/* Don’t render floating windows when there is a fullscreen window
* on that workspace. Necessary to make floating fullscreen work
* correctly (ticket #564). */
while (transient_con != NULL &&
transient_con->window != NULL &&
transient_con->window->transient_for != XCB_NONE) {
+ DLOG("transient_con = 0x%08x, transient_con->window->transient_for = 0x%08x, fullscreen_id = 0x%08x\n",
+ transient_con->window->id, transient_con->window->transient_for, fullscreen->window->id);
if (transient_con->window->transient_for == fullscreen->window->id) {
is_transient_for = true;
break;
} else {
/* FIXME: refactor this into separate functions: */
Con *child;
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
assert(children > 0);
/* default layout */
/* in a stacking or tabbed container, we ensure the focused client is raised */
if (con->layout == L_STACKED || con->layout == L_TABBED) {
- TAILQ_FOREACH_REVERSE (child, &(con->focus_head), focus_head, focused)
- x_raise_con(child);
+ TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
+ x_raise_con(child);
if ((child = TAILQ_FIRST(&(con->focus_head)))) {
/* By rendering the stacked container again, we handle the case
* that we have a non-leaf-container inside the stack. In that