]> git.sur5r.net Git - i3/i3/blobdiff - src/render.c
Merge branch 'fix-split-indicator'
[i3/i3] / src / render.c
index bad67f04c090b07d516537a7d22306133fce3e43..da993a57206ee13fa130616093dbc1e88fd91f38 100644 (file)
@@ -1,3 +1,5 @@
+#undef I3__FILE__
+#define I3__FILE__ "render.c"
 /*
  * vim:ts=4:sw=4:expandtab
  *
@@ -172,19 +174,11 @@ void render_con(Con *con, bool render_fullscreen) {
             inset->width = new_width;
         }
 
-        if (con->height_increment > 1) {
-            int old_height = inset->height;
-            inset->height -= (inset->height - con->base_height) % con->height_increment;
-            DLOG("Lost %d pixel due to client's height_increment (%d px, base_height = %d)\n",
-                old_height - inset->height, con->height_increment, con->base_height);
-        }
-
-        if (con->width_increment > 1) {
-            int old_width = inset->width;
-            inset->width -= (inset->width - con->base_width) % con->width_increment;
-            DLOG("Lost %d pixel due to client's width_increment (%d px, base_width = %d)\n",
-                old_width - inset->width, con->width_increment, con->base_width);
-        }
+        /* NB: We used to respect resize increment size hints for tiling
+         * windows up until commit 0db93d9 here. However, since all terminal
+         * emulators cope with ignoring the size hints in a better way than we
+         * can (by providing their fake-transparency or background color), this
+         * code was removed. See also http://bugs.i3wm.org/540 */
 
         DLOG("child will be at %dx%d with size %dx%d\n", inset->x, inset->y, inset->width, inset->height);
     }
@@ -343,14 +337,16 @@ void render_con(Con *con, bool render_fullscreen) {
             child->rect.width = rect.width;
             child->rect.height = rect.height;
 
-            child->deco_rect.width = child->rect.width / children;
-            child->deco_rect.height = deco_height;
+            child->deco_rect.width = ceil((float)child->rect.width / children);
             child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
             child->deco_rect.y = y - con->rect.y;
 
             if (children > 1 || (child->border_style != BS_1PIXEL && child->border_style != BS_NONE)) {
                 child->rect.y += deco_height;
                 child->rect.height -= deco_height;
+                child->deco_rect.height = deco_height;
+            } else {
+                child->deco_rect.height = (child->border_style == BS_1PIXEL ? 1 : 0);
             }
         }