/* Find the content container and ensure that there is exactly one. Also
* check for any non-CT_DOCKAREA clients. */
Con *content = NULL;
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type == CT_CON) {
if (content != NULL) {
DLOG("More than one CT_CON on output container\n");
/* First pass: determine the height of all CT_DOCKAREAs (the sum of their
* children) and figure out how many pixels we have left for the rest */
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type != CT_DOCKAREA)
continue;
child->rect.height = 0;
- TAILQ_FOREACH (dockchild, &(child->nodes_head), nodes)
- child->rect.height += dockchild->geometry.height;
+ TAILQ_FOREACH(dockchild, &(child->nodes_head), nodes)
+ child->rect.height += dockchild->geometry.height;
height -= child->rect.height;
}
/* Second pass: Set the widths/heights */
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
if (child->type == CT_CON) {
child->rect.x = x;
child->rect.y = y;
Con *child;
int i = 0, assigned = 0;
int total = con_orientation(con) == HORIZ ? rect.width : rect.height;
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
double percentage = child->percent > 0.0 ? child->percent : 1.0 / children;
assigned += sizes[i++] = percentage * total;
}
render_l_output(con);
} else if (con->type == CT_ROOT) {
Con *output;
- TAILQ_FOREACH (output, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
render_con(output, false);
}
* all times. This is important when the user places floating
* windows/containers so that they overlap on another output. */
DLOG("Rendering floating windows:\n");
- TAILQ_FOREACH (output, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(output, &(con->nodes_head), nodes) {
if (con_is_internal(output))
continue;
/* Get the active workspace of that output */
Con *workspace = TAILQ_FIRST(&(content->focus_head));
Con *fullscreen = con_get_fullscreen_con(workspace, CF_OUTPUT);
Con *child;
- TAILQ_FOREACH (child, &(workspace->floating_head), floating_windows) {
+ TAILQ_FOREACH(child, &(workspace->floating_head), floating_windows) {
/* Don’t render floating windows when there is a fullscreen window
* on that workspace. Necessary to make floating fullscreen work
* correctly (ticket #564). */
} else {
/* FIXME: refactor this into separate functions: */
Con *child;
- TAILQ_FOREACH (child, &(con->nodes_head), nodes) {
+ TAILQ_FOREACH(child, &(con->nodes_head), nodes) {
assert(children > 0);
/* default layout */
/* in a stacking or tabbed container, we ensure the focused client is raised */
if (con->layout == L_STACKED || con->layout == L_TABBED) {
- TAILQ_FOREACH_REVERSE (child, &(con->focus_head), focus_head, focused)
- x_raise_con(child);
+ TAILQ_FOREACH_REVERSE(child, &(con->focus_head), focus_head, focused)
+ x_raise_con(child);
if ((child = TAILQ_FIRST(&(con->focus_head)))) {
/* By rendering the stacked container again, we handle the case
* that we have a non-leaf-container inside the stack. In that