]> git.sur5r.net Git - i3/i3/blobdiff - src/render.c
GET_TREE: serialize container type into a string
[i3/i3] / src / render.c
index 5027cd21eaa42fb726e90abbef88f4e97e981f07..f996d9641d849bc1cd69f0fe6f93825819505aa6 100644 (file)
@@ -172,22 +172,23 @@ void render_con(Con *con, bool render_fullscreen) {
          * Ignoring aspect ratio during fullscreen was necessary to fix MPlayer
          * subtitle rendering, see http://bugs.i3wm.org/594 */
         if (!render_fullscreen &&
-            con->proportional_height != 0 &&
-            con->proportional_width != 0) {
+            con->aspect_ratio > 0.0) {
+            DLOG("aspect_ratio = %f, current width/height are %d/%d\n",
+                 con->aspect_ratio, inset->width, inset->height);
             double new_height = inset->height + 1;
             int new_width = inset->width;
 
             while (new_height > inset->height) {
-                new_height = ((double)con->proportional_height / con->proportional_width) * new_width;
+                new_height = (1.0 / con->aspect_ratio) * new_width;
 
                 if (new_height > inset->height)
                     new_width--;
             }
             /* Center the window */
-            inset->y += ceil(inset->height / 2) - floor(new_height / 2);
+            inset->y += ceil(inset->height / 2) - floor((new_height + .5) / 2);
             inset->x += ceil(inset->width / 2) - floor(new_width / 2);
 
-            inset->height = new_height;
+            inset->height = new_height + .5;
             inset->width = new_width;
         }
 
@@ -271,18 +272,28 @@ void render_con(Con *con, bool render_fullscreen) {
                 /* Don’t render floating windows when there is a fullscreen window
                  * on that workspace. Necessary to make floating fullscreen work
                  * correctly (ticket #564). */
-                if (fullscreen != NULL) {
+                if (fullscreen != NULL && fullscreen->window != NULL) {
                     Con *floating_child = con_descend_focused(child);
+                    Con *transient_con = floating_child;
+                    bool is_transient_for = false;
                     /* Exception to the above rule: smart
                      * popup_during_fullscreen handling (popups belonging to
                      * the fullscreen app will be rendered). */
-                    if (floating_child->window == NULL ||
-                        fullscreen->window == NULL ||
-                        floating_child->window->transient_for != fullscreen->window->id)
+                    while (transient_con != NULL &&
+                           transient_con->window != NULL &&
+                           transient_con->window->transient_for != XCB_NONE) {
+                        if (transient_con->window->transient_for == fullscreen->window->id) {
+                            is_transient_for = true;
+                            break;
+                        }
+                        transient_con = con_by_window_id(transient_con->window->transient_for);
+                    }
+
+                    if (!is_transient_for)
                         continue;
                     else {
                         DLOG("Rendering floating child even though in fullscreen mode: "
-                             "floating->transient_for (0x%08x) == fullscreen->id (0x%08x)\n",
+                             "floating->transient_for (0x%08x) --> fullscreen->id (0x%08x)\n",
                              floating_child->window->transient_for, fullscreen->window->id);
                     }
                 }
@@ -362,10 +373,16 @@ void render_con(Con *con, bool render_fullscreen) {
             child->rect.width = rect.width;
             child->rect.height = rect.height;
 
-            child->deco_rect.width = ceil((float)child->rect.width / children);
+            child->deco_rect.width = floor((float)child->rect.width / children);
             child->deco_rect.x = x - con->rect.x + i * child->deco_rect.width;
             child->deco_rect.y = y - con->rect.y;
 
+            /* Since the tab width may be something like 31,6 px per tab, we
+             * let the last tab have all the extra space (0,6 * children). */
+            if (i == (children-1)) {
+                child->deco_rect.width += (child->rect.width - (child->deco_rect.x + child->deco_rect.width));
+            }
+
             if (children > 1 || (child->border_style != BS_PIXEL && child->border_style != BS_NONE)) {
                 child->rect.y += deco_height;
                 child->rect.height -= deco_height;