-#undef I3__FILE__
-#define I3__FILE__ "scratchpad.c"
/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2013 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* scratchpad.c: Moving windows to the scratchpad and making them visible again.
*
/* 2: Send the window to the __i3_scratch workspace, mainting its
* coordinates and not warping the pointer. */
- con_move_to_workspace(con, __i3_scratch, true, true);
+ con_move_to_workspace(con, __i3_scratch, true, true, false);
/* 3: If this is the first time this window is used as a scratchpad, we set
* the scratchpad_state to SCRATCHPAD_FRESH. The window will then be
* can press the same key to quickly look something up).
*
*/
-void scratchpad_show(Con *con) {
+bool scratchpad_show(Con *con) {
DLOG("should show scratchpad window %p\n", con);
Con *__i3_scratch = workspace_get("__i3_scratch", NULL);
Con *floating;
floating->scratchpad_state != SCRATCHPAD_NONE) {
DLOG("Focused window is a scratchpad window, hiding it.\n");
scratchpad_move(focused);
- return;
+ return true;
}
/* If the current con or any of its parents are in fullscreen mode, we
* unfocused scratchpad on the current workspace and focus it */
Con *walk_con;
Con *focused_ws = con_get_workspace(focused);
- TAILQ_FOREACH (walk_con, &(focused_ws->floating_head), floating_windows) {
+ TAILQ_FOREACH(walk_con, &(focused_ws->floating_head), floating_windows) {
if (!con && (floating = con_inside_floating(walk_con)) &&
floating->scratchpad_state != SCRATCHPAD_NONE &&
floating != con_inside_floating(focused)) {
/* use con_descend_tiling_focused to get the last focused
* window inside this scratch container in order to
* keep the focus the same within this container */
- con_focus(con_descend_tiling_focused(walk_con));
- return;
+ con_activate(con_descend_tiling_focused(walk_con));
+ return true;
}
}
* visible scratchpad window on another workspace. In this case we move it
* to the current workspace. */
focused_ws = con_get_workspace(focused);
- TAILQ_FOREACH (walk_con, &all_cons, all_cons) {
+ TAILQ_FOREACH(walk_con, &all_cons, all_cons) {
Con *walk_ws = con_get_workspace(walk_con);
if (!con && walk_ws &&
!con_is_internal(walk_ws) && focused_ws != walk_ws &&
floating->scratchpad_state != SCRATCHPAD_NONE) {
DLOG("Found a visible scratchpad window on another workspace,\n");
DLOG("moving it to this workspace: con = %p\n", walk_con);
- con_move_to_workspace(walk_con, focused_ws, true, false);
- return;
+ con_move_to_workspace(walk_con, focused_ws, true, false, false);
+ con_activate(con_descend_focused(walk_con));
+ return true;
}
}
* is actually in the scratchpad */
if (con && con->parent->scratchpad_state == SCRATCHPAD_NONE) {
DLOG("Window is not in the scratchpad, doing nothing.\n");
- return;
+ return false;
}
/* If this was 'scratchpad show' with criteria, we check if it matches a
if (current == active) {
DLOG("Window is a scratchpad window, hiding it.\n");
scratchpad_move(con);
- return;
+ return true;
}
}
if (!con) {
LOG("You don't have any scratchpad windows yet.\n");
LOG("Use 'move scratchpad' to move a window to the scratchpad.\n");
- return;
+ return false;
}
} else {
/* We used a criterion, so we need to do what follows (moving,
}
/* 1: Move the window from __i3_scratch to the current workspace. */
- con_move_to_workspace(con, active, true, false);
+ con_move_to_workspace(con, active, true, false, false);
/* 2: Adjust the size if this window was not adjusted yet. */
if (con->scratchpad_state == SCRATCHPAD_FRESH) {
con->rect.width = output->rect.width * 0.5;
con->rect.height = output->rect.height * 0.75;
floating_check_size(con);
- con->rect.x = output->rect.x +
- ((output->rect.width / 2.0) - (con->rect.width / 2.0));
- con->rect.y = output->rect.y +
- ((output->rect.height / 2.0) - (con->rect.height / 2.0));
+ floating_center(con, con_get_workspace(con)->rect);
}
/* Activate active workspace if window is from another workspace to ensure
workspace_show(active);
}
- con_focus(con_descend_focused(con));
+ con_activate(con_descend_focused(con));
+
+ return true;
}
/*
Con *output;
int new_width = -1,
new_height = -1;
- TAILQ_FOREACH (output, &(croot->nodes_head), nodes) {
+ TAILQ_FOREACH(output, &(croot->nodes_head), nodes) {
if (output == __i3_output)
continue;
DLOG("output %s's resolution: (%d, %d) %d x %d\n",
DLOG("Fixing coordinates of scratchpad windows\n");
Con *con;
- TAILQ_FOREACH (con, &(__i3_scratch->floating_head), floating_windows) {
+ TAILQ_FOREACH(con, &(__i3_scratch->floating_head), floating_windows) {
floating_fix_coordinates(con, &old_rect, &new_rect);
}
}