const color_t red = draw_util_hex_to_color("#FF0000");
/* Start with a clean slate and draw a red border. */
- draw_util_clear_surface(conn, &(dialog->surface), red);
- draw_util_rectangle(conn, &(dialog->surface), black, border_width, border_width,
+ draw_util_clear_surface(&(dialog->surface), red);
+ draw_util_rectangle(&(dialog->surface), black, border_width, border_width,
dialog->dims.width - 2 * border_width, dialog->dims.height - 2 * border_width);
int y = border_width + margin;