-#undef I3__FILE__
-#define I3__FILE__ "tree.c"
/*
* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* tree.c: Everything that primarily modifies the layout tree data structure.
*
focused = croot;
tree_append_json(focused, globbed, NULL);
+ free(globbed);
DLOG("appended tree, using new root\n");
croot = TAILQ_FIRST(&(croot->nodes_head));
TAILQ_INSERT_HEAD(&(croot->nodes_head), __i3, nodes);
}
+ restore_open_placeholder_windows(croot);
+
return true;
}
* recursively while deleting a containers children.
*
* The force_set_focus flag is specified in the case of killing a floating
- * window: tree_close() will be invoked for the CT_FLOATINGCON (the parent
+ * window: tree_close_internal() will be invoked for the CT_FLOATINGCON (the parent
* container) and focus should be set there.
*
*/
-bool tree_close(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus) {
+bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus) {
bool was_mapped = con->mapped;
Con *parent = con->parent;
/* remove the urgency hint of the workspace (if set) */
if (con->urgent) {
- con->urgent = false;
+ con_set_urgency(con, false);
con_update_parents_urgency(con);
workspace_update_urgent_flag(con_get_workspace(con));
}
for (child = TAILQ_FIRST(&(con->nodes_head)); child;) {
nextchild = TAILQ_NEXT(child, nodes);
DLOG("killing child=%p\n", child);
- if (!tree_close(child, kill_window, true, false))
+ if (!tree_close_internal(child, kill_window, true, false))
abort_kill = true;
child = nextchild;
}
cookie = xcb_change_property(conn, XCB_PROP_MODE_REPLACE,
con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
+ /* Remove the window from the save set. All windows in the save set
+ * will be mapped when i3 closes its connection (e.g. when
+ * restarting). This is not what we want, since some apps keep
+ * unmapped windows around and don’t expect them to suddenly be
+ * mapped. See http://bugs.i3wm.org/1617 */
+ xcb_change_save_set(conn, XCB_SET_MODE_DELETE, con->window->id);
+
/* Ignore X11 errors for the ReparentWindow request.
* X11 Errors are returned when the window was already destroyed */
add_ignore_event(cookie.sequence, 0);
}
ipc_send_window_event("close", con);
- FREE(con->window->class_class);
- FREE(con->window->class_instance);
- i3string_free(con->window->name);
- FREE(con->window->ran_assignments);
- FREE(con->window);
+ window_free(con->window);
+ con->window = NULL;
}
Con *ws = con_get_workspace(con);
* underlying container, see ticket #660.
*
* Rendering has to be avoided when dont_kill_parent is set (when
- * tree_close calls itself recursively) because the tree is in a
+ * tree_close_internal calls itself recursively) because the tree is in a
* non-renderable state during that time. */
if (!dont_kill_parent)
tree_render();
if (con_is_floating(con)) {
DLOG("Container was floating, killing floating container\n");
- tree_close(parent, DONT_KILL_WINDOW, false, (con == focused));
+ tree_close_internal(parent, DONT_KILL_WINDOW, false, (con == focused));
DLOG("parent container killed\n");
}
free(con->name);
FREE(con->deco_render_params);
TAILQ_REMOVE(&all_cons, con, all_cons);
+ while (!TAILQ_EMPTY(&(con->swallow_head))) {
+ Match *match = TAILQ_FIRST(&(con->swallow_head));
+ TAILQ_REMOVE(&(con->swallow_head), match, matches);
+ match_free(match);
+ free(match);
+ }
+ while (!TAILQ_EMPTY(&(con->marks_head))) {
+ mark_t *mark = TAILQ_FIRST(&(con->marks_head));
+ TAILQ_REMOVE(&(con->marks_head), mark, marks);
+ FREE(mark->name);
+ FREE(mark);
+ }
free(con);
/* in the case of floating windows, we already focused another container
return true;
}
-/*
- * Closes the current container using tree_close().
- *
- */
-void tree_close_con(kill_window_t kill_window) {
- assert(focused != NULL);
-
- /* There *should* be no possibility to focus outputs / root container */
- assert(focused->type != CT_OUTPUT);
- assert(focused->type != CT_ROOT);
-
- if (focused->type == CT_WORKSPACE) {
- DLOG("Workspaces cannot be close, closing all children instead\n");
- Con *child, *nextchild;
- for (child = TAILQ_FIRST(&(focused->focus_head)); child;) {
- nextchild = TAILQ_NEXT(child, focused);
- DLOG("killing child=%p\n", child);
- tree_close(child, kill_window, false, false);
- child = nextchild;
- }
-
- return;
- }
-
- /* Kill con */
- tree_close(focused, kill_window, false, false);
-}
-
/*
* Splits (horizontally or vertically) the given container by creating a new
* container which contains the old one and the future ones.
if (con->type == CT_WORKSPACE) {
if (con_num_children(con) < 2) {
- DLOG("Just changing orientation of workspace\n");
+ if (con_num_children(con) == 0) {
+ DLOG("Changing workspace_layout to L_DEFAULT\n");
+ con->workspace_layout = L_DEFAULT;
+ }
+ DLOG("Changing orientation of workspace\n");
con->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
return;
} else {
TAILQ_FOREACH(current, &(con->nodes_head), nodes)
mark_unmapped(current);
if (con->type == CT_WORKSPACE) {
- /* We need to call mark_unmapped on floating nodes aswell since we can
+ /* We need to call mark_unmapped on floating nodes as well since we can
* make containers floating. */
TAILQ_FOREACH(current, &(con->floating_head), floating_windows)
mark_unmapped(current);
/* 4: close the redundant cons */
DLOG("closing redundant cons\n");
- tree_close(con, DONT_KILL_WINDOW, true, false);
+ tree_close_internal(con, DONT_KILL_WINDOW, true, false);
/* Well, we got to abort the recursion here because we destroyed the
* container. However, if tree_flatten() is called sufficiently often,