/*
* vim:ts=4:sw=4:expandtab
+ *
+ * i3 - an improved dynamic tiling window manager
+ * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ *
+ * tree.c: Everything that primarily modifies the layout tree data structure.
+ *
*/
-
#include "all.h"
struct Con *croot;
* Returns true if the container was killed or false if just WM_DELETE was sent
* and the window is expected to kill itself.
*
+ * The dont_kill_parent flag is specified when the function calls itself
+ * recursively while deleting a containers children.
+ *
+ * The force_set_focus flag is specified in the case of killing a floating
+ * window: tree_close() will be invoked for the CT_FLOATINGCON (the parent
+ * container) and focus should be set there.
+ *
*/
-bool tree_close(Con *con, kill_window_t kill_window, bool dont_kill_parent) {
+bool tree_close(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus) {
bool was_mapped = con->mapped;
Con *parent = con->parent;
for (child = TAILQ_FIRST(&(con->nodes_head)); child; ) {
nextchild = TAILQ_NEXT(child, nodes);
DLOG("killing child=%p\n", child);
- if (!tree_close(child, kill_window, true))
+ if (!tree_close(child, kill_window, true, false))
abort_kill = true;
child = nextchild;
}
if (con_is_floating(con)) {
Con *ws = con_get_workspace(con);
DLOG("Container was floating, killing floating container\n");
- tree_close(parent, DONT_KILL_WINDOW, false);
+ tree_close(parent, DONT_KILL_WINDOW, false, (con == focused));
DLOG("parent container killed\n");
if (con == focused) {
DLOG("This is the focused container, i need to find another one to focus. I start looking at ws = %p\n", ws);
if (was_mapped || con == focused) {
if ((kill_window != DONT_KILL_WINDOW) || !dont_kill_parent || con == focused) {
DLOG("focusing %p / %s\n", next, next->name);
- /* TODO: check if the container (or one of its children) was focused */
if (next->type == CT_DOCKAREA) {
/* Instead of focusing the dockarea, we need to restore focus to the workspace */
con_focus(con_descend_focused(output_get_content(next->parent)));
} else {
- con_focus(next);
+ if (!force_set_focus && con != focused)
+ DLOG("not changing focus, the container was not focused before\n");
+ else con_focus(next);
}
}
else {
assert(focused->type != CT_ROOT);
/* Kill con */
- tree_close(focused, kill_window, false);
+ tree_close(focused, kill_window, false, false);
}
/*
*
*/
static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
- /* Stop recursing at workspaces */
- if (con->type == CT_WORKSPACE)
- return false;
+ /* Stop recursing at workspaces after attempting to switch to next
+ * workspace if possible. */
+ if (con->type == CT_WORKSPACE) {
+ Output *current_output = get_output_containing(con->rect.x, con->rect.y);
+ Output *next_output;
- if (con->type == CT_FLOATING_CON) {
- /* TODO: implement focus for floating windows */
- return false;
+ if (!current_output)
+ return false;
+ DLOG("Current output is %s\n", current_output->name);
+
+ /* Try to find next output */
+ direction_t direction;
+ if (way == 'n' && orientation == HORIZ)
+ direction = D_RIGHT;
+ else if (way == 'p' && orientation == HORIZ)
+ direction = D_LEFT;
+ else if (way == 'n' && orientation == VERT)
+ direction = D_DOWN;
+ else if (way == 'p' && orientation == VERT)
+ direction = D_UP;
+ else
+ return false;
+
+ next_output = get_output_next(direction, current_output);
+ if (!next_output)
+ return false;
+ DLOG("Next output is %s\n", next_output->name);
+
+ /* Find visible workspace on next output */
+ Con *workspace = NULL;
+ GREP_FIRST(workspace, output_get_content(next_output->con), workspace_is_visible(child));
+
+ /* Show next workspace and focus appropriate container if possible. */
+ if (!workspace)
+ return false;
+
+ workspace_show(workspace);
+ Con *focus = con_descend_direction(workspace, direction);
+ if (focus) {
+ con_focus(focus);
+ x_set_warp_to(&(focus->rect));
+ }
+ return true;
}
Con *parent = con->parent;
+ if (con->type == CT_FLOATING_CON) {
+ /* left/right focuses the previous/next floating container */
+ if (orientation == HORIZ) {
+ Con *next;
+ if (way == 'n')
+ next = TAILQ_NEXT(con, floating_windows);
+ else next = TAILQ_PREV(con, floating_head, floating_windows);
+
+ /* If there is no next/previous container, wrap */
+ if (!next) {
+ if (way == 'n')
+ next = TAILQ_FIRST(&(parent->floating_head));
+ else next = TAILQ_LAST(&(parent->floating_head), floating_head);
+ }
+
+ /* Still no next/previous container? bail out */
+ if (!next)
+ return false;
+
+ con_focus(con_descend_focused(next));
+ return true;
+ } else {
+ /* up/down cycles through the Z-index */
+ /* TODO: implement cycling through the z-index */
+ return false;
+ }
+ }
+
/* If the orientation does not match or there is no other con to focus, we
* need to go higher in the hierarchy */
if (con_orientation(parent) != orientation ||
/* 4: close the redundant cons */
DLOG("closing redundant cons\n");
- tree_close(con, DONT_KILL_WINDOW, true);
+ tree_close(con, DONT_KILL_WINDOW, true, false);
/* Well, we got to abort the recursion here because we destroyed the
* container. However, if tree_flatten() is called sufficiently often,