* vim:ts=4:sw=4:expandtab
*
* i3 - an improved dynamic tiling window manager
- * © 2009-2011 Michael Stapelberg and contributors (see also: LICENSE)
+ * © 2009 Michael Stapelberg and contributors (see also: LICENSE)
*
* tree.c: Everything that primarily modifies the layout tree data structure.
*
geometry->x,
geometry->y,
geometry->width,
- geometry->height
- };
+ geometry->height};
focused = croot;
- tree_append_json(globbed, NULL);
+ tree_append_json(focused, globbed, NULL);
- printf("appended tree, using new root\n");
+ DLOG("appended tree, using new root\n");
croot = TAILQ_FIRST(&(croot->nodes_head));
- printf("new root = %p\n", croot);
+ DLOG("new root = %p\n", croot);
Con *out = TAILQ_FIRST(&(croot->nodes_head));
- printf("out = %p\n", out);
+ DLOG("out = %p\n", out);
Con *ws = TAILQ_FIRST(&(out->nodes_head));
- printf("ws = %p\n", ws);
+ DLOG("ws = %p\n", ws);
/* For in-place restarting into v4.2, we need to make sure the new
* pseudo-output __i3 is present. */
TAILQ_INSERT_HEAD(&(croot->nodes_head), __i3, nodes);
}
+ restore_open_placeholder_windows(croot);
+
return true;
}
geometry->x,
geometry->y,
geometry->width,
- geometry->height
- };
+ geometry->height};
_create___i3();
}
Con *child;
TAILQ_FOREACH(child, &(con->nodes_head), nodes)
- if (_is_con_mapped(child))
- return true;
+ if (_is_con_mapped(child))
+ return true;
return con->mapped;
}
* recursively while deleting a containers children.
*
* The force_set_focus flag is specified in the case of killing a floating
- * window: tree_close() will be invoked for the CT_FLOATINGCON (the parent
+ * window: tree_close_internal() will be invoked for the CT_FLOATINGCON (the parent
* container) and focus should be set there.
*
*/
-bool tree_close(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus) {
+bool tree_close_internal(Con *con, kill_window_t kill_window, bool dont_kill_parent, bool force_set_focus) {
bool was_mapped = con->mapped;
Con *parent = con->parent;
/* remove the urgency hint of the workspace (if set) */
if (con->urgent) {
- con->urgent = false;
+ con_set_urgency(con, false);
con_update_parents_urgency(con);
workspace_update_urgent_flag(con_get_workspace(con));
}
bool abort_kill = false;
/* We cannot use TAILQ_FOREACH because the children get deleted
* in their parent’s nodes_head */
- for (child = TAILQ_FIRST(&(con->nodes_head)); child; ) {
+ for (child = TAILQ_FIRST(&(con->nodes_head)); child;) {
nextchild = TAILQ_NEXT(child, nodes);
DLOG("killing child=%p\n", child);
- if (!tree_close(child, kill_window, true, false))
+ if (!tree_close_internal(child, kill_window, true, false))
abort_kill = true;
child = nextchild;
}
* unmap the window,
* then reparent it to the root window. */
xcb_change_window_attributes(conn, con->window->id,
- XCB_CW_EVENT_MASK, (uint32_t[]){ XCB_NONE });
+ XCB_CW_EVENT_MASK, (uint32_t[]){XCB_NONE});
xcb_unmap_window(conn, con->window->id);
cookie = xcb_reparent_window(conn, con->window->id, root, 0, 0);
/* We are no longer handling this window, thus set WM_STATE to
* WM_STATE_WITHDRAWN (see ICCCM 4.1.3.1) */
- long data[] = { XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE };
+ long data[] = {XCB_ICCCM_WM_STATE_WITHDRAWN, XCB_NONE};
cookie = xcb_change_property(conn, XCB_PROP_MODE_REPLACE,
- con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
+ con->window->id, A_WM_STATE, A_WM_STATE, 32, 2, data);
+
+ /* Remove the window from the save set. All windows in the save set
+ * will be mapped when i3 closes its connection (e.g. when
+ * restarting). This is not what we want, since some apps keep
+ * unmapped windows around and don’t expect them to suddenly be
+ * mapped. See http://bugs.i3wm.org/1617 */
+ xcb_change_save_set(conn, XCB_SET_MODE_DELETE, con->window->id);
/* Ignore X11 errors for the ReparentWindow request.
* X11 Errors are returned when the window was already destroyed */
add_ignore_event(cookie.sequence, 0);
}
+ ipc_send_window_event("close", con);
FREE(con->window->class_class);
FREE(con->window->class_instance);
i3string_free(con->window->name);
- free(con->window);
+ FREE(con->window->ran_assignments);
+ FREE(con->window);
}
Con *ws = con_get_workspace(con);
* underlying container, see ticket #660.
*
* Rendering has to be avoided when dont_kill_parent is set (when
- * tree_close calls itself recursively) because the tree is in a
+ * tree_close_internal calls itself recursively) because the tree is in a
* non-renderable state during that time. */
if (!dont_kill_parent)
tree_render();
if (con_is_floating(con)) {
DLOG("Container was floating, killing floating container\n");
- tree_close(parent, DONT_KILL_WINDOW, false, (con == focused));
+ tree_close_internal(parent, DONT_KILL_WINDOW, false, (con == focused));
DLOG("parent container killed\n");
}
} else {
if (!force_set_focus && con != focused)
DLOG("not changing focus, the container was not focused before\n");
- else con_focus(next);
+ else
+ con_focus(next);
}
- }
- else {
+ } else {
DLOG("not focusing because we're not killing anybody\n");
}
} else {
return true;
}
-/*
- * Closes the current container using tree_close().
- *
- */
-void tree_close_con(kill_window_t kill_window) {
- assert(focused != NULL);
-
- /* There *should* be no possibility to focus outputs / root container */
- assert(focused->type != CT_OUTPUT);
- assert(focused->type != CT_ROOT);
-
- if (focused->type == CT_WORKSPACE) {
- DLOG("Workspaces cannot be close, closing all children instead\n");
- Con *child, *nextchild;
- for (child = TAILQ_FIRST(&(focused->focus_head)); child; ) {
- nextchild = TAILQ_NEXT(child, focused);
- DLOG("killing child=%p\n", child);
- tree_close(child, kill_window, false, false);
- child = nextchild;
- }
-
- return;
- }
-
- /* Kill con */
- tree_close(focused, kill_window, false, false);
-}
-
/*
* Splits (horizontally or vertically) the given container by creating a new
* container which contains the old one and the future ones.
*
*/
void tree_split(Con *con, orientation_t orientation) {
- if (con->type == CT_FLOATING_CON) {
+ if (con_is_floating(con)) {
DLOG("Floating containers can't be split.\n");
return;
}
Con *parent = con->parent;
/* Force re-rendering to make the indicator border visible. */
- FREE(con->deco_render_params);
- FREE(parent->deco_render_params);
+ con_force_split_parents_redraw(con);
/* if we are in a container whose parent contains only one
* child (its split functionality is unused so far), we just change the
if (next == TAILQ_END(&(focused->focus_head))) {
DLOG("cannot go down\n");
return false;
- }
- else if (next->type == CT_FLOATING_CON) {
+ } else if (next->type == CT_FLOATING_CON) {
/* Floating cons shouldn't be directly focused; try immediately
* going to the grandchild of the focused con. */
Con *child = TAILQ_FIRST(&(next->focus_head));
if (child == TAILQ_END(&(next->focus_head))) {
DLOG("cannot go down\n");
return false;
- }
- else
+ } else
next = TAILQ_FIRST(&(next->focus_head));
}
con->mapped = false;
TAILQ_FOREACH(current, &(con->nodes_head), nodes)
- mark_unmapped(current);
+ mark_unmapped(current);
if (con->type == CT_WORKSPACE) {
/* We need to call mark_unmapped on floating nodes aswell since we can
* make containers floating. */
TAILQ_FOREACH(current, &(con->floating_head), floating_windows)
- mark_unmapped(current);
+ mark_unmapped(current);
}
}
return true;
Con *focus = con_descend_direction(workspace, direction);
+
+ /* special case: if there was no tiling con to focus and the workspace
+ * has a floating con in the focus stack, focus the top of the focus
+ * stack (which may be floating) */
+ if (focus == workspace)
+ focus = con_descend_focused(workspace);
+
if (focus) {
con_focus(focus);
x_set_warp_to(&(focus->rect));
Con *parent = con->parent;
if (con->type == CT_FLOATING_CON) {
+ if (orientation != HORIZ)
+ return false;
+
/* left/right focuses the previous/next floating container */
- if (orientation == HORIZ) {
- Con *next;
- if (way == 'n')
- next = TAILQ_NEXT(con, floating_windows);
- else next = TAILQ_PREV(con, floating_head, floating_windows);
-
- /* If there is no next/previous container, wrap */
- if (!next) {
- if (way == 'n')
- next = TAILQ_FIRST(&(parent->floating_head));
- else next = TAILQ_LAST(&(parent->floating_head), floating_head);
- }
+ Con *next;
+ if (way == 'n')
+ next = TAILQ_NEXT(con, floating_windows);
+ else
+ next = TAILQ_PREV(con, floating_head, floating_windows);
- /* Still no next/previous container? bail out */
- if (!next)
- return false;
+ /* If there is no next/previous container, wrap */
+ if (!next) {
+ if (way == 'n')
+ next = TAILQ_FIRST(&(parent->floating_head));
+ else
+ next = TAILQ_LAST(&(parent->floating_head), floating_head);
+ }
- con_focus(con_descend_focused(next));
- return true;
- } else {
- /* up/down cycles through the Z-index */
- /* TODO: implement cycling through the z-index */
+ /* Still no next/previous container? bail out */
+ if (!next)
return false;
+
+ /* Raise the floating window on top of other windows preserving
+ * relative stack order */
+ while (TAILQ_LAST(&(parent->floating_head), floating_head) != next) {
+ Con *last = TAILQ_LAST(&(parent->floating_head), floating_head);
+ TAILQ_REMOVE(&(parent->floating_head), last, floating_windows);
+ TAILQ_INSERT_HEAD(&(parent->floating_head), last, floating_windows);
}
+
+ con_focus(con_descend_focused(next));
+ return true;
}
/* If the orientation does not match or there is no other con to focus, we
Con *next;
if (way == 'n')
next = TAILQ_NEXT(current, nodes);
- else next = TAILQ_PREV(current, nodes_head, nodes);
+ else
+ next = TAILQ_PREV(current, nodes_head, nodes);
if (!next) {
if (!config.force_focus_wrapping) {
if (way == 'n')
next = TAILQ_FIRST(&(parent->nodes_head));
- else next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
+ else
+ next = TAILQ_LAST(&(parent->nodes_head), nodes_head);
}
/* Don't violate fullscreen focus restrictions. */
/* 4: close the redundant cons */
DLOG("closing redundant cons\n");
- tree_close(con, DONT_KILL_WINDOW, true, false);
+ tree_close_internal(con, DONT_KILL_WINDOW, true, false);
/* Well, we got to abort the recursion here because we destroyed the
* container. However, if tree_flatten() is called sufficiently often,