+#undef I3__FILE__
+#define I3__FILE__ "tree.c"
/*
* vim:ts=4:sw=4:expandtab
*
x_set_name(__i3, "[i3 con] pseudo-output __i3");
/* For retaining the correct position/size of a scratchpad window, the
* dimensions of the real outputs should be multiples of the __i3
- * pseudo-output. */
+ * pseudo-output. Ensuring that is the job of scratchpad_fix_resolution()
+ * which gets called after this function and after detecting all the
+ * outputs (or whenever an output changes). */
__i3->rect.width = 1280;
__i3->rect.height = 1024;
}
FREE(con->window->class_class);
FREE(con->window->class_instance);
- FREE(con->window->name_x);
- FREE(con->window->name_json);
+ i3string_free(con->window->name);
free(con->window);
}
x_con_kill(con);
con_detach(con);
+
+ /* disable urgency timer, if needed */
+ if (con->urgency_timer != NULL) {
+ DLOG("Removing urgency timer of con %p\n", con);
+ workspace_update_urgent_flag(con_get_workspace(con));
+ ev_timer_stop(main_loop, con->urgency_timer);
+ FREE(con->urgency_timer);
+ }
+
if (con->type != CT_FLOATING_CON) {
/* If the container is *not* floating, we might need to re-distribute
* percentage values for the resized containers. */
con->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
return;
}
+ else if (con->type == CT_FLOATING_CON) {
+ DLOG("Floating containers can't be split.\n");
+ return;
+ }
Con *parent = con->parent;
TAILQ_REPLACE(&(parent->focus_head), con, new, focused);
new->parent = parent;
new->layout = (orientation == HORIZ) ? L_SPLITH : L_SPLITV;
- new->split = true;
/* 3: swap 'percent' (resize factor) */
new->percent = con->percent;
*
*/
bool level_up(void) {
+ /* Skip over floating containers and go directly to the grandparent
+ * (which should always be a workspace) */
+ if (focused->parent->type == CT_FLOATING_CON) {
+ con_focus(focused->parent->parent);
+ return true;
+ }
+
/* We can focus up to the workspace, but not any higher in the tree */
if ((focused->parent->type != CT_CON &&
- focused->parent->type != CT_WORKSPACE) ||
+ focused->parent->type != CT_WORKSPACE) ||
focused->type == CT_WORKSPACE) {
- LOG("Cannot go up any further\n");
+ ELOG("'focus parent': Focus is already on the workspace, cannot go higher than that.\n");
return false;
}
con_focus(focused->parent);
/* Go down the focus stack of the current node */
Con *next = TAILQ_FIRST(&(focused->focus_head));
if (next == TAILQ_END(&(focused->focus_head))) {
- printf("cannot go down\n");
+ DLOG("cannot go down\n");
return false;
}
+ else if (next->type == CT_FLOATING_CON) {
+ /* Floating cons shouldn't be directly focused; try immediately
+ * going to the grandchild of the focused con. */
+ Con *child = TAILQ_FIRST(&(next->focus_head));
+ if (child == TAILQ_END(&(next->focus_head))) {
+ DLOG("cannot go down\n");
+ return false;
+ }
+ else
+ next = TAILQ_FIRST(&(next->focus_head));
+ }
+
con_focus(next);
return true;
}
*
*/
static bool _tree_next(Con *con, char way, orientation_t orientation, bool wrap) {
+ /* When dealing with fullscreen containers, it's necessary to go up to the
+ * workspace level, because 'focus $dir' will start at the con's real
+ * position in the tree, and it may not be possible to get to the edge
+ * normally due to fullscreen focusing restrictions. */
+ if (con->fullscreen_mode == CF_OUTPUT && con->type != CT_WORKSPACE)
+ con = con_get_workspace(con);
+
/* Stop recursing at workspaces after attempting to switch to next
* workspace if possible. */
if (con->type == CT_WORKSPACE) {
+ if (con_get_fullscreen_con(con, CF_GLOBAL)) {
+ DLOG("Cannot change workspace while in global fullscreen mode.\n");
+ return false;
+ }
Output *current_output = get_output_containing(con->rect.x, con->rect.y);
Output *next_output;
else
return false;
- next_output = get_output_next(direction, current_output);
+ next_output = get_output_next(direction, current_output, CLOSEST_OUTPUT);
if (!next_output)
return false;
DLOG("Next output is %s\n", next_output->name);
return false;
workspace_show(workspace);
+
+ /* If a workspace has an active fullscreen container, one of its
+ * children should always be focused. The above workspace_show()
+ * should be adequate for that, so return. */
+ if (con_get_fullscreen_con(workspace, CF_OUTPUT))
+ return true;
+
Con *focus = con_descend_direction(workspace, direction);
if (focus) {
con_focus(focus);
/* The child must have a different orientation than the con but the same as
* the con’s parent to be redundant */
- if (con->split ||
- child->split ||
+ if (!con_is_split(con) ||
+ !con_is_split(child) ||
con_orientation(con) == con_orientation(child) ||
con_orientation(child) != con_orientation(parent))
goto recurse;