+#include <QMenuBar>
+#include <QMessageBox>
+#include <QFileDialog>
+
#include "window.h"
#include "canvas.h"
#include "loader.h"
Window::Window(QWidget *parent) :
- QMainWindow(parent)
+ QMainWindow(parent),
+ open_action(new QAction("Open", this)),
+ about_action(new QAction("About", this)),
+ quit_action(new QAction("Quit", this))
+
{
setWindowTitle("fstl");
+ QFile styleFile(":/qt/style.qss");
+ styleFile.open( QFile::ReadOnly );
+ setStyleSheet(styleFile.readAll());
+
QGLFormat format;
format.setVersion(2, 1);
format.setSampleBuffers(true);
canvas = new Canvas(format, this);
setCentralWidget(canvas);
+
+ open_action->setShortcut(QKeySequence::Open);
+ QObject::connect(open_action, &QAction::triggered,
+ this, &Window::on_open);
+
+ quit_action->setShortcut(QKeySequence::Quit);
+ QObject::connect(quit_action, &QAction::triggered,
+ this, &Window::close);
+
+ QObject::connect(about_action, &QAction::triggered,
+ this, &Window::on_about);
+
+ auto file_menu = menuBar()->addMenu("File");
+ file_menu->addAction(open_action);
+ file_menu->addAction(quit_action);
+
+ auto help_menu = menuBar()->addMenu("Help");
+ help_menu->addAction(about_action);
+
+ resize(600, 400);
}
-void Window::load_stl(const QString &filename)
+void Window::on_open()
{
+ QString filename = QFileDialog::getOpenFileName(
+ this, "Load .stl file", QString(), "*.stl");
+ if (not filename.isNull())
+ {
+ load_stl(filename);
+ }
+}
+
+void Window::on_about()
+{
+ QMessageBox::about(this, "",
+ "<p align=\"center\"><b>fstl</b></p>"
+ "<p>A fast viewer for <code>.stl</code> files.<br>"
+ "<a href=\"https://github.com/mkeeter/fstl\""
+ " style=\"color: #93a1a1;\">https://github.com/mkeeter/fstl</a></p>"
+ "<p>© 2014 Matthew Keeter<br>"
+ "<a href=\"mailto:matt.j.keeter@gmail.com\""
+ " style=\"color: #93a1a1;\">matt.j.keeter@gmail.com</a></p>");
+}
+
+void Window::enable_open()
+{
+ open_action->setEnabled(true);
+}
+
+void Window::disable_open()
+{
+ open_action->setEnabled(false);
+}
+
+bool Window::load_stl(const QString& filename)
+{
+ if (!open_action->isEnabled()) return false;
+
+ canvas->set_status("Loading " + filename);
+
Loader* loader = new Loader(this, filename);
- connect(loader, SIGNAL(got_mesh(Mesh*)),
- canvas, SLOT(load_mesh(Mesh*)));
- connect(loader, SIGNAL(finished()),
- loader, SLOT(deleteLater()));
+ connect(loader, &Loader::started,
+ this, &Window::disable_open);
+
+ connect(loader, &Loader::got_mesh,
+ canvas, &Canvas::load_mesh);
+
+ connect(loader, &Loader::finished,
+ loader, &Loader::deleteLater);
+ connect(loader, &Loader::finished,
+ this, &Window::enable_open);
+ connect(loader, &Loader::finished,
+ canvas, &Canvas::clear_status);
+
+ if (filename[0] != ':')
+ {
+ connect(loader, &Loader::loaded_file,
+ this, &Window::setWindowTitle);
+ }
+
loader->start();
+ return true;
}