-#undef I3__FILE__
-#define I3__FILE__ "x.c"
/*
* vim:ts=4:sw=4:expandtab
*
char *name;
- CIRCLEQ_ENTRY(con_state) state;
- CIRCLEQ_ENTRY(con_state) old_state;
- TAILQ_ENTRY(con_state) initial_mapping_order;
+ CIRCLEQ_ENTRY(con_state)
+ state;
+
+ CIRCLEQ_ENTRY(con_state)
+ old_state;
+
+ TAILQ_ENTRY(con_state)
+ initial_mapping_order;
} con_state;
-CIRCLEQ_HEAD(state_head, con_state) state_head =
+CIRCLEQ_HEAD(state_head, con_state)
+state_head =
CIRCLEQ_HEAD_INITIALIZER(state_head);
-CIRCLEQ_HEAD(old_state_head, con_state) old_state_head =
+CIRCLEQ_HEAD(old_state_head, con_state)
+old_state_head =
CIRCLEQ_HEAD_INITIALIZER(old_state_head);
-TAILQ_HEAD(initial_mapping_head, con_state) initial_mapping_head =
+TAILQ_HEAD(initial_mapping_head, con_state)
+initial_mapping_head =
TAILQ_HEAD_INITIALIZER(initial_mapping_head);
/*
* every container from con_new().
*
*/
-void x_con_init(Con *con, uint16_t depth) {
+void x_con_init(Con *con) {
/* TODO: maybe create the window when rendering first? we could then even
* get the initial geometry right */
uint32_t mask = 0;
uint32_t values[5];
- /* For custom visuals, we need to create a colormap before creating
- * this window. It will be freed directly after creating the window. */
- xcb_visualid_t visual = get_visualid_by_depth(depth);
- xcb_colormap_t win_colormap = xcb_generate_id(conn);
- xcb_create_colormap_checked(conn, XCB_COLORMAP_ALLOC_NONE, win_colormap, root, visual);
+ xcb_visualid_t visual = get_visualid_by_depth(con->depth);
+ xcb_colormap_t win_colormap;
+ if (con->depth != root_depth) {
+ /* We need to create a custom colormap. */
+ win_colormap = xcb_generate_id(conn);
+ xcb_create_colormap(conn, XCB_COLORMAP_ALLOC_NONE, win_colormap, root, visual);
+ con->colormap = win_colormap;
+ } else {
+ /* Use the default colormap. */
+ win_colormap = colormap;
+ con->colormap = XCB_NONE;
+ }
/* We explicitly set a background color and border color (even though we
* don’t even have a border) because the X11 server requires us to when
values[4] = win_colormap;
Rect dims = {-15, -15, 10, 10};
- xcb_window_t frame_id = create_window(conn, dims, depth, visual, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCURSOR_CURSOR_POINTER, false, mask, values);
+ xcb_window_t frame_id = create_window(conn, dims, con->depth, visual, XCB_WINDOW_CLASS_INPUT_OUTPUT, XCURSOR_CURSOR_POINTER, false, mask, values);
draw_util_surface_init(conn, &(con->frame), frame_id, get_visualtype_by_id(visual), dims.width, dims.height);
xcb_change_property(conn,
XCB_PROP_MODE_REPLACE,
(strlen("i3-frame") + 1) * 2,
"i3-frame\0i3-frame\0");
- if (win_colormap != XCB_NONE)
- xcb_free_colormap(conn, win_colormap);
-
struct con_state *state = scalloc(1, sizeof(struct con_state));
state->id = con->frame.id;
state->mapped = false;
void x_con_kill(Con *con) {
con_state *state;
+ if (con->colormap != XCB_NONE) {
+ xcb_free_colormap(conn, con->colormap);
+ }
+
draw_util_surface_free(conn, &(con->frame));
draw_util_surface_free(conn, &(con->frame_buffer));
xcb_destroy_window(conn, con->frame.id);
deco_diff_r = 0;
}
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->border,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->border,
dr->x, dr->y, dr->width, 1);
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->border,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->border,
dr->x + deco_diff_l, dr->y + dr->height - 1, dr->width - (deco_diff_l + deco_diff_r), 1);
}
assert(con->parent != NULL);
Rect *dr = &(con->deco_rect);
- Rect br = con_border_style_rect(con);
/* Redraw the right border to cut off any text that went past it.
* This is necessary when the text was drawn using XCB since cutting text off
* automatically does not work there. For pango rendering, this isn't necessary. */
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->background,
- dr->x + dr->width + br.width, dr->y, -br.width, dr->height);
+ if (!font_is_pango()) {
+ /* We actually only redraw the far right two pixels as that is the
+ * distance we keep from the edge (not the entire border width).
+ * Redrawing the entire border would cause text to be cut off. */
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->background,
+ dr->x + dr->width - 2 * logical_px(1),
+ dr->y,
+ 2 * logical_px(1),
+ dr->height);
+ }
/* Draw a 1px separator line before and after every tab, so that tabs can
* be easily distinguished. */
if (con->parent->layout == L_TABBED) {
/* Left side */
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->border,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->border,
dr->x, dr->y, 1, dr->height);
/* Right side */
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->border,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->border,
dr->x + dr->width - 1, dr->y, 1, dr->height);
}
/* 2: draw the client.background, but only for the parts around the window_rect */
if (con->window != NULL) {
/* top area */
- draw_util_rectangle(conn, &(con->frame_buffer), config.client.background,
+ draw_util_rectangle(&(con->frame_buffer), config.client.background,
0, 0, r->width, w->y);
/* bottom area */
- draw_util_rectangle(conn, &(con->frame_buffer), config.client.background,
+ draw_util_rectangle(&(con->frame_buffer), config.client.background,
0, w->y + w->height, r->width, r->height - (w->y + w->height));
/* left area */
- draw_util_rectangle(conn, &(con->frame_buffer), config.client.background,
+ draw_util_rectangle(&(con->frame_buffer), config.client.background,
0, 0, w->x, r->height);
/* right area */
- draw_util_rectangle(conn, &(con->frame_buffer), config.client.background,
+ draw_util_rectangle(&(con->frame_buffer), config.client.background,
w->x + w->width, 0, r->width - (w->x + w->width), r->height);
}
borders_to_hide = con_adjacent_borders(con) & config.hide_edge_borders;
Rect br = con_border_style_rect(con);
-#if 0
- DLOG("con->rect spans %d x %d\n", con->rect.width, con->rect.height);
- DLOG("border_rect spans (%d, %d) with %d x %d\n", br.x, br.y, br.width, br.height);
- DLOG("window_rect spans (%d, %d) with %d x %d\n", con->window_rect.x, con->window_rect.y, con->window_rect.width, con->window_rect.height);
-#endif
/* These rectangles represent the border around the child window
* (left, bottom and right part). We don’t just fill the whole
* rectangle because some childs are not freely resizable and we want
* their background color to "shine through". */
if (!(borders_to_hide & ADJ_LEFT_SCREEN_EDGE)) {
- draw_util_rectangle(conn, &(con->frame_buffer), p->color->child_border, 0, 0, br.x, r->height);
+ draw_util_rectangle(&(con->frame_buffer), p->color->child_border, 0, 0, br.x, r->height);
}
if (!(borders_to_hide & ADJ_RIGHT_SCREEN_EDGE)) {
- draw_util_rectangle(conn, &(con->frame_buffer),
+ draw_util_rectangle(&(con->frame_buffer),
p->color->child_border, r->width + (br.width + br.x), 0,
-(br.width + br.x), r->height);
}
if (!(borders_to_hide & ADJ_LOWER_SCREEN_EDGE)) {
- draw_util_rectangle(conn, &(con->frame_buffer),
+ draw_util_rectangle(&(con->frame_buffer),
p->color->child_border, br.x, r->height + (br.height + br.y),
r->width + br.width, -(br.height + br.y));
}
/* pixel border needs an additional line at the top */
if (p->border_style == BS_PIXEL && !(borders_to_hide & ADJ_UPPER_SCREEN_EDGE)) {
- draw_util_rectangle(conn, &(con->frame_buffer),
+ draw_util_rectangle(&(con->frame_buffer),
p->color->child_border, br.x, 0, r->width + br.width, br.y);
}
TAILQ_PREV(con, nodes_head, nodes) == NULL &&
con->parent->type != CT_FLOATING_CON) {
if (p->parent_layout == L_SPLITH) {
- draw_util_rectangle(conn, &(con->frame_buffer), p->color->indicator,
+ draw_util_rectangle(&(con->frame_buffer), p->color->indicator,
r->width + (br.width + br.x), br.y, -(br.width + br.x), r->height + br.height);
} else if (p->parent_layout == L_SPLITV) {
- draw_util_rectangle(conn, &(con->frame_buffer), p->color->indicator,
+ draw_util_rectangle(&(con->frame_buffer), p->color->indicator,
br.x, r->height + (br.height + br.y), r->width + br.width, -(br.height + br.y));
}
}
* garbage left on there. This is important to avoid tearing when using
* transparency. */
if (con == TAILQ_FIRST(&(con->parent->nodes_head))) {
- draw_util_clear_surface(conn, &(con->parent->frame_buffer), COLOR_TRANSPARENT);
+ draw_util_clear_surface(&(con->parent->frame_buffer), COLOR_TRANSPARENT);
FREE(con->parent->deco_render_params);
}
/* 4: paint the bar */
- draw_util_rectangle(conn, &(parent->frame_buffer), p->color->background,
+ draw_util_rectangle(&(parent->frame_buffer), p->color->background,
con->deco_rect.x, con->deco_rect.y, con->deco_rect.width, con->deco_rect.height);
/* 5: draw two unconnected horizontal lines in border color */
draw_util_text(title, &(parent->frame_buffer),
p->color->text, p->color->background,
- con->deco_rect.x + 2, con->deco_rect.y + text_offset_y,
- con->deco_rect.width - 2);
+ con->deco_rect.x + logical_px(2),
+ con->deco_rect.y + text_offset_y,
+ con->deco_rect.width - 2 * logical_px(2));
I3STRING_FREE(title);
goto after_title;
}
- if (win->name == NULL)
- goto copy_pixmaps;
-
- int indent_level = 0,
- indent_mult = 0;
- Con *il_parent = parent;
- if (il_parent->layout != L_STACKED) {
- while (1) {
- //DLOG("il_parent = %p, layout = %d\n", il_parent, il_parent->layout);
- if (il_parent->layout == L_STACKED)
- indent_level++;
- if (il_parent->type == CT_WORKSPACE || il_parent->type == CT_DOCKAREA || il_parent->type == CT_OUTPUT)
- break;
- il_parent = il_parent->parent;
- indent_mult++;
- }
- }
- //DLOG("indent_level = %d, indent_mult = %d\n", indent_level, indent_mult);
- int indent_px = (indent_level * 5) * indent_mult;
-
int mark_width = 0;
if (config.show_marks && !TAILQ_EMPTY(&(con->marks_head))) {
char *formatted_mark = sstrdup("");
}
i3String *title = con->title_format == NULL ? win->name : con_parse_title_format(con);
+ if (title == NULL) {
+ goto copy_pixmaps;
+ }
+
draw_util_text(title, &(parent->frame_buffer),
p->color->text, p->color->background,
- con->deco_rect.x + logical_px(2) + indent_px, con->deco_rect.y + text_offset_y,
- con->deco_rect.width - logical_px(2) - indent_px - mark_width - logical_px(2));
- if (con->title_format != NULL)
+ con->deco_rect.x + logical_px(2),
+ con->deco_rect.y + text_offset_y,
+ con->deco_rect.width - mark_width - 2 * logical_px(2));
+
+ if (con->title_format != NULL) {
I3STRING_FREE(title);
+ }
after_title:
x_draw_decoration_after_title(con, p);
copy_pixmaps:
- draw_util_copy_surface(conn, &(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
+ draw_util_copy_surface(&(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
}
/*
x_deco_recurse(current);
if (state->mapped) {
- draw_util_copy_surface(conn, &(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
+ draw_util_copy_surface(&(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
}
}
int width = MAX((int32_t)rect.width, 1);
int height = MAX((int32_t)rect.height, 1);
- xcb_create_pixmap_checked(conn, win_depth, con->frame_buffer.id, con->frame.id, width, height);
+ xcb_create_pixmap(conn, win_depth, con->frame_buffer.id, con->frame.id, width, height);
draw_util_surface_init(conn, &(con->frame_buffer), con->frame_buffer.id,
get_visualtype_by_id(get_visualid_by_depth(win_depth)), width, height);
xcb_flush(conn);
xcb_set_window_rect(conn, con->frame.id, rect);
if (con->frame_buffer.id != XCB_NONE) {
- draw_util_copy_surface(conn, &(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
+ draw_util_copy_surface(&(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
}
xcb_flush(conn);
/* copy the pixmap contents to the frame window immediately after mapping */
if (con->frame_buffer.id != XCB_NONE) {
- draw_util_copy_surface(conn, &(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
+ draw_util_copy_surface(&(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
}
xcb_flush(conn);
/* Handle all children and floating windows of this node. We recurse
* in focus order to display the focused client in a stack first when
* switching workspaces (reduces flickering). */
- TAILQ_FOREACH(current, &(con->focus_head), focused)
- x_push_node(current);
+ TAILQ_FOREACH(current, &(con->focus_head), focused) {
+ x_push_node(current);
+ }
}
/*
values[0] = CHILD_EVENT_MASK & ~(XCB_EVENT_MASK_FOCUS_CHANGE);
xcb_change_window_attributes(conn, focused->window->id, XCB_CW_EVENT_MASK, values);
}
- xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, to_focus, XCB_CURRENT_TIME);
+ xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, to_focus, last_timestamp);
if (focused->window != NULL) {
values[0] = CHILD_EVENT_MASK;
xcb_change_window_attributes(conn, focused->window->id, XCB_CW_EVENT_MASK, values);
/* If we still have no window to focus, we focus the EWMH window instead. We use this rather than the
* root window in order to avoid an X11 fallback mechanism causing a ghosting effect (see #1378). */
DLOG("Still no window focused, better set focus to the EWMH support window (%d)\n", ewmh_window);
- xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, ewmh_window, XCB_CURRENT_TIME);
+ xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, ewmh_window, last_timestamp);
ewmh_update_active_window(XCB_WINDOW_NONE);
focused_id = ewmh_window;
}