char *name;
- CIRCLEQ_ENTRY(con_state) state;
- CIRCLEQ_ENTRY(con_state) old_state;
- TAILQ_ENTRY(con_state) initial_mapping_order;
+ CIRCLEQ_ENTRY(con_state)
+ state;
+
+ CIRCLEQ_ENTRY(con_state)
+ old_state;
+
+ TAILQ_ENTRY(con_state)
+ initial_mapping_order;
} con_state;
-CIRCLEQ_HEAD(state_head, con_state) state_head =
+CIRCLEQ_HEAD(state_head, con_state)
+state_head =
CIRCLEQ_HEAD_INITIALIZER(state_head);
-CIRCLEQ_HEAD(old_state_head, con_state) old_state_head =
+CIRCLEQ_HEAD(old_state_head, con_state)
+old_state_head =
CIRCLEQ_HEAD_INITIALIZER(old_state_head);
-TAILQ_HEAD(initial_mapping_head, con_state) initial_mapping_head =
+TAILQ_HEAD(initial_mapping_head, con_state)
+initial_mapping_head =
TAILQ_HEAD_INITIALIZER(initial_mapping_head);
/*
deco_diff_r = 0;
}
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->border,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->border,
dr->x, dr->y, dr->width, 1);
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->border,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->border,
dr->x + deco_diff_l, dr->y + dr->height - 1, dr->width - (deco_diff_l + deco_diff_r), 1);
}
/* We actually only redraw the far right two pixels as that is the
* distance we keep from the edge (not the entire border width).
* Redrawing the entire border would cause text to be cut off. */
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->background,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->background,
dr->x + dr->width - 2 * logical_px(1),
dr->y,
2 * logical_px(1),
* be easily distinguished. */
if (con->parent->layout == L_TABBED) {
/* Left side */
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->border,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->border,
dr->x, dr->y, 1, dr->height);
/* Right side */
- draw_util_rectangle(conn, &(con->parent->frame_buffer), p->color->border,
+ draw_util_rectangle(&(con->parent->frame_buffer), p->color->border,
dr->x + dr->width - 1, dr->y, 1, dr->height);
}
/* 2: draw the client.background, but only for the parts around the window_rect */
if (con->window != NULL) {
/* top area */
- draw_util_rectangle(conn, &(con->frame_buffer), config.client.background,
+ draw_util_rectangle(&(con->frame_buffer), config.client.background,
0, 0, r->width, w->y);
/* bottom area */
- draw_util_rectangle(conn, &(con->frame_buffer), config.client.background,
+ draw_util_rectangle(&(con->frame_buffer), config.client.background,
0, w->y + w->height, r->width, r->height - (w->y + w->height));
/* left area */
- draw_util_rectangle(conn, &(con->frame_buffer), config.client.background,
+ draw_util_rectangle(&(con->frame_buffer), config.client.background,
0, 0, w->x, r->height);
/* right area */
- draw_util_rectangle(conn, &(con->frame_buffer), config.client.background,
+ draw_util_rectangle(&(con->frame_buffer), config.client.background,
w->x + w->width, 0, r->width - (w->x + w->width), r->height);
}
* rectangle because some childs are not freely resizable and we want
* their background color to "shine through". */
if (!(borders_to_hide & ADJ_LEFT_SCREEN_EDGE)) {
- draw_util_rectangle(conn, &(con->frame_buffer), p->color->child_border, 0, 0, br.x, r->height);
+ draw_util_rectangle(&(con->frame_buffer), p->color->child_border, 0, 0, br.x, r->height);
}
if (!(borders_to_hide & ADJ_RIGHT_SCREEN_EDGE)) {
- draw_util_rectangle(conn, &(con->frame_buffer),
+ draw_util_rectangle(&(con->frame_buffer),
p->color->child_border, r->width + (br.width + br.x), 0,
-(br.width + br.x), r->height);
}
if (!(borders_to_hide & ADJ_LOWER_SCREEN_EDGE)) {
- draw_util_rectangle(conn, &(con->frame_buffer),
+ draw_util_rectangle(&(con->frame_buffer),
p->color->child_border, br.x, r->height + (br.height + br.y),
r->width + br.width, -(br.height + br.y));
}
/* pixel border needs an additional line at the top */
if (p->border_style == BS_PIXEL && !(borders_to_hide & ADJ_UPPER_SCREEN_EDGE)) {
- draw_util_rectangle(conn, &(con->frame_buffer),
+ draw_util_rectangle(&(con->frame_buffer),
p->color->child_border, br.x, 0, r->width + br.width, br.y);
}
TAILQ_PREV(con, nodes_head, nodes) == NULL &&
con->parent->type != CT_FLOATING_CON) {
if (p->parent_layout == L_SPLITH) {
- draw_util_rectangle(conn, &(con->frame_buffer), p->color->indicator,
+ draw_util_rectangle(&(con->frame_buffer), p->color->indicator,
r->width + (br.width + br.x), br.y, -(br.width + br.x), r->height + br.height);
} else if (p->parent_layout == L_SPLITV) {
- draw_util_rectangle(conn, &(con->frame_buffer), p->color->indicator,
+ draw_util_rectangle(&(con->frame_buffer), p->color->indicator,
br.x, r->height + (br.height + br.y), r->width + br.width, -(br.height + br.y));
}
}
* garbage left on there. This is important to avoid tearing when using
* transparency. */
if (con == TAILQ_FIRST(&(con->parent->nodes_head))) {
- draw_util_clear_surface(conn, &(con->parent->frame_buffer), COLOR_TRANSPARENT);
+ draw_util_clear_surface(&(con->parent->frame_buffer), COLOR_TRANSPARENT);
FREE(con->parent->deco_render_params);
}
/* 4: paint the bar */
- draw_util_rectangle(conn, &(parent->frame_buffer), p->color->background,
+ draw_util_rectangle(&(parent->frame_buffer), p->color->background,
con->deco_rect.x, con->deco_rect.y, con->deco_rect.width, con->deco_rect.height);
/* 5: draw two unconnected horizontal lines in border color */
goto after_title;
}
- if (win->name == NULL)
- goto copy_pixmaps;
-
int mark_width = 0;
if (config.show_marks && !TAILQ_EMPTY(&(con->marks_head))) {
char *formatted_mark = sstrdup("");
}
i3String *title = con->title_format == NULL ? win->name : con_parse_title_format(con);
+ if (title == NULL) {
+ goto copy_pixmaps;
+ }
+
draw_util_text(title, &(parent->frame_buffer),
p->color->text, p->color->background,
con->deco_rect.x + logical_px(2),
con->deco_rect.y + text_offset_y,
con->deco_rect.width - mark_width - 2 * logical_px(2));
- if (con->title_format != NULL)
+
+ if (con->title_format != NULL) {
I3STRING_FREE(title);
+ }
after_title:
x_draw_decoration_after_title(con, p);
copy_pixmaps:
- draw_util_copy_surface(conn, &(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
+ draw_util_copy_surface(&(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
}
/*
x_deco_recurse(current);
if (state->mapped) {
- draw_util_copy_surface(conn, &(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
+ draw_util_copy_surface(&(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
}
}
xcb_flush(conn);
xcb_set_window_rect(conn, con->frame.id, rect);
if (con->frame_buffer.id != XCB_NONE) {
- draw_util_copy_surface(conn, &(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
+ draw_util_copy_surface(&(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
}
xcb_flush(conn);
/* copy the pixmap contents to the frame window immediately after mapping */
if (con->frame_buffer.id != XCB_NONE) {
- draw_util_copy_surface(conn, &(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
+ draw_util_copy_surface(&(con->frame_buffer), &(con->frame), 0, 0, 0, 0, con->rect.width, con->rect.height);
}
xcb_flush(conn);
/* Handle all children and floating windows of this node. We recurse
* in focus order to display the focused client in a stack first when
* switching workspaces (reduces flickering). */
- TAILQ_FOREACH(current, &(con->focus_head), focused)
- x_push_node(current);
+ TAILQ_FOREACH(current, &(con->focus_head), focused) {
+ x_push_node(current);
+ }
}
/*