LOG("adding new state for window id 0x%08x\n", state->id);
}
+/*
+ * Re-initializes the associated X window state for this container. You have
+ * to call this when you assign a client to an empty container to ensure that
+ * its state gets updated correctly.
+ *
+ */
+void x_reinit(Con *con) {
+ struct con_state *state;
+
+ if ((state = state_for_frame(con->frame)) == NULL) {
+ ELOG("window state not found\n");
+ return;
+ }
+
+ LOG("resetting state %p to initial\n", state);
+ state->initial = true;
+ memset(&(state->window_rect), 0, sizeof(Rect));
+}
+
void x_con_kill(Con *con) {
con_state *state;
xcb_rectangle_t drect = { con->deco_rect.x, con->deco_rect.y, con->deco_rect.width, con->deco_rect.height };
xcb_poly_fill_rectangle(conn, parent->frame, parent->gc, 1, &drect);
- if (con->window == NULL) {
+ if (con->window == NULL)
return;
- }
- if (con->window->class == NULL) {
+ i3Window *win = con->window;
+
+ if (win->name_x == NULL) {
LOG("not rendering decoration, not yet known\n");
return;
}
- LOG("should render text %s onto %p / %s\n", con->window->class, parent, parent->name);
+ LOG("should render text %s onto %p / %s\n", win->name_json, parent, parent->name);
xcb_change_gc_single(conn, parent->gc, XCB_GC_FOREGROUND, get_colorpixel("#FFFFFF"));
- xcb_image_text_8(
- conn,
- strlen(con->window->class),
- parent->frame,
- parent->gc,
- con->deco_rect.x,
- con->deco_rect.y + 14,
- con->window->class
- );
+ if (win->uses_net_wm_name)
+ xcb_image_text_16(
+ conn,
+ win->name_len,
+ parent->frame,
+ parent->gc,
+ con->deco_rect.x,
+ con->deco_rect.y + 14, /* TODO: hardcoded */
+ (xcb_char2b_t*)win->name_x
+ );
+ else
+ xcb_image_text_8(
+ conn,
+ win->name_len,
+ parent->frame,
+ parent->gc,
+ con->deco_rect.x,
+ con->deco_rect.y + 14, /* TODO: hardcoded */
+ win->name_x
+ );
}
/*
LOG("Pushing changes for node %p / %s\n", con, con->name);
state = state_for_frame(con->frame);
- /* map/unmap if map state changed */
- if (state->mapped != con->mapped) {
+ /* map/unmap if map state changed, also ensure that the child window
+ * is changed if we are mapped *and* in initial state (meaning the
+ * container was empty before, but now got a child) */
+ if (state->mapped != con->mapped || (con->mapped && state->initial)) {
if (!con->mapped) {
LOG("unmapping container\n");
xcb_unmap_window(conn, con->frame);
LOG("\n\n PUSHING CHANGES\n\n");
x_push_node(con);
- LOG("-- PUSHING FOCUS STACK --\n");
+ LOG("-- PUSHING WINDOW STACK --\n");
/* X11 correctly represents the stack if we push it from bottom to top */
CIRCLEQ_FOREACH_REVERSE(state, &state_head, state) {
LOG("stack: 0x%08x\n", state->id);
to_focus = focused->window->id;
if (focused_id != to_focus) {
- LOG("Updating focus\n");
+ LOG("Updating focus (focused: %p / %s)\n", focused, focused->name);
xcb_set_input_focus(conn, XCB_INPUT_FOCUS_POINTER_ROOT, to_focus, XCB_CURRENT_TIME);
}