LOG("adding new state for window id 0x%08x\n", state->id);
}
+/*
+ * Re-initializes the associated X window state for this container. You have
+ * to call this when you assign a client to an empty container to ensure that
+ * its state gets updated correctly.
+ *
+ */
+void x_reinit(Con *con) {
+ struct con_state *state;
+
+ if ((state = state_for_frame(con->frame)) == NULL) {
+ ELOG("window state not found\n");
+ return;
+ }
+
+ LOG("resetting state %p to initial\n", state);
+ state->initial = true;
+ memset(&(state->window_rect), 0, sizeof(Rect));
+}
+
void x_con_kill(Con *con) {
con_state *state;
LOG("Pushing changes for node %p / %s\n", con, con->name);
state = state_for_frame(con->frame);
- /* map/unmap if map state changed */
- if (state->mapped != con->mapped) {
+ /* map/unmap if map state changed, also ensure that the child window
+ * is changed if we are mapped *and* in initial state (meaning the
+ * container was empty before, but now got a child) */
+ if (state->mapped != con->mapped || (con->mapped && state->initial)) {
if (!con->mapped) {
LOG("unmapping container\n");
xcb_unmap_window(conn, con->frame);