+#undef I3__FILE__
+#define I3__FILE__ "xcb.c"
/*
* vim:ts=4:sw=4:expandtab
*
* for errors.
*
*/
-xcb_window_t create_window(xcb_connection_t *conn, Rect dims, uint16_t window_class,
+xcb_window_t create_window(xcb_connection_t *conn, Rect dims,
+ uint16_t depth, xcb_visualid_t visual, uint16_t window_class,
enum xcursor_cursor_t cursor, bool map, uint32_t mask, uint32_t *values) {
xcb_window_t result = xcb_generate_id(conn);
- /* By default, the color depth determined in src/main.c is used (32 bit if
- * available, otherwise the X11 root window’s default depth). */
- uint16_t depth = root_depth;
- xcb_visualid_t visual = visual_id;
-
/* If the window class is XCB_WINDOW_CLASS_INPUT_ONLY, we copy depth and
* visual id from the parent window. */
if (window_class == XCB_WINDOW_CLASS_INPUT_ONLY) {
xcb_cursor_t cursor_id = xcb_generate_id(conn);
i3Font cursor_font = load_font("cursor", false);
int xcb_cursor = xcursor_get_xcb_cursor(cursor);
- xcb_create_glyph_cursor(conn, cursor_id, cursor_font.id, cursor_font.id,
- xcb_cursor, xcb_cursor + 1, 0, 0, 0, 65535, 65535, 65535);
+ xcb_create_glyph_cursor(conn, cursor_id, cursor_font.specific.xcb.id,
+ cursor_font.specific.xcb.id, xcb_cursor, xcb_cursor + 1, 0, 0, 0,
+ 65535, 65535, 65535);
xcb_change_window_attributes(conn, result, XCB_CW_CURSOR, &cursor_id);
xcb_free_cursor(conn, cursor_id);
}
xcb_cursor_t cursor_id = xcb_generate_id(conn);
i3Font cursor_font = load_font("cursor", false);
int xcb_cursor = xcursor_get_xcb_cursor(cursor);
- xcb_create_glyph_cursor(conn, cursor_id, cursor_font.id, cursor_font.id,
- xcb_cursor, xcb_cursor + 1, 0, 0, 0, 65535, 65535, 65535);
+ xcb_create_glyph_cursor(conn, cursor_id, cursor_font.specific.xcb.id,
+ cursor_font.specific.xcb.id, xcb_cursor, xcb_cursor + 1, 0, 0, 0,
+ 65535, 65535, 65535);
xcb_change_window_attributes(conn, root, XCB_CW_CURSOR, &cursor_id);
xcb_free_cursor(conn, cursor_id);
xcb_flush(conn);
}
+
+/*
+ * Get depth of visual specified by visualid
+ *
+ */
+uint16_t get_visual_depth(xcb_visualid_t visual_id){
+ xcb_depth_iterator_t depth_iter;
+
+ depth_iter = xcb_screen_allowed_depths_iterator(root_screen);
+ for (; depth_iter.rem; xcb_depth_next(&depth_iter)) {
+ xcb_visualtype_iterator_t visual_iter;
+
+ visual_iter = xcb_depth_visuals_iterator(depth_iter.data);
+ for (; visual_iter.rem; xcb_visualtype_next(&visual_iter)) {
+ if (visual_id == visual_iter.data->visual_id) {
+ return depth_iter.data->depth;
+ }
+ }
+ }
+ return 0;
+}
+
+/*
+ * Get visualid with specified depth
+ *
+ */
+xcb_visualid_t get_visualid_by_depth(uint16_t depth){
+ xcb_depth_iterator_t depth_iter;
+
+ depth_iter = xcb_screen_allowed_depths_iterator(root_screen);
+ for (; depth_iter.rem; xcb_depth_next(&depth_iter)) {
+ if (depth_iter.data->depth != depth)
+ continue;
+
+ xcb_visualtype_iterator_t visual_iter;
+
+ visual_iter = xcb_depth_visuals_iterator(depth_iter.data);
+ if (!visual_iter.rem)
+ continue;
+ return visual_iter.data->visual_id;
+ }
+ return 0;
+}