X-Git-Url: https://git.sur5r.net/?a=blobdiff_plain;f=src%2Fcon.c;h=45021f5f71320cf56cbde11e2a4a392fe653e593;hb=08f64f011d00da966b474d4f93f7f55b78387fb7;hp=4eeaf13cce042315ab8042be3622ca1c16a2f894;hpb=099df7f438e3ad4ce3887aeb5b9f5c031813b06d;p=i3%2Fi3 diff --git a/src/con.c b/src/con.c index 4eeaf13c..45021f5f 100644 --- a/src/con.c +++ b/src/con.c @@ -24,6 +24,8 @@ char *colors[] = { "#aa00aa" }; +static void con_on_remove_child(Con *con); + /* * Create a new container (and attach it to the given parent, if not NULL). * This function initializes the data structures and creates the appropriate @@ -32,31 +34,44 @@ char *colors[] = { */ Con *con_new(Con *parent) { Con *new = scalloc(sizeof(Con)); + new->on_remove_child = con_on_remove_child; TAILQ_INSERT_TAIL(&all_cons, new, all_cons); new->type = CT_CON; - new->name = strdup(""); + new->border_style = config.default_border; static int cnt = 0; - LOG("opening window %d\n", cnt); + DLOG("opening window %d\n", cnt); /* TODO: remove window coloring after test-phase */ - LOG("color %s\n", colors[cnt]); + DLOG("color %s\n", colors[cnt]); new->name = strdup(colors[cnt]); - uint32_t cp = get_colorpixel(colors[cnt]); + //uint32_t cp = get_colorpixel(colors[cnt]); cnt++; if ((cnt % (sizeof(colors) / sizeof(char*))) == 0) cnt = 0; x_con_init(new); - xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &cp); + // TODO: this needs to be integrated into src/x.c and updated on config file reloads + xcb_change_window_attributes(conn, new->frame, XCB_CW_BACK_PIXEL, &config.client.background); TAILQ_INIT(&(new->floating_head)); TAILQ_INIT(&(new->nodes_head)); TAILQ_INIT(&(new->focus_head)); TAILQ_INIT(&(new->swallow_head)); - if (parent != NULL) - con_attach(new, parent); + if (parent != NULL) { + /* Set layout of ws if this is the first child of the ws and the user + * wanted something different than the default layout. */ + if (parent->type == CT_WORKSPACE && + con_is_leaf(parent) && + config.default_layout != L_DEFAULT) { + con_set_layout(new, config.default_layout); + con_attach(new, parent, false); + con_set_layout(parent, config.default_layout); + } else { + con_attach(new, parent, false); + } + } return new; } @@ -66,17 +81,69 @@ Con *con_new(Con *parent) { * a container or when inserting a new container at a specific place in the * tree. * + * ignore_focus is to just insert the Con at the end (useful when creating a + * new split container *around* some containers, that is, detaching and + * attaching them in order without wanting to mess with the focus in between). + * */ -void con_attach(Con *con, Con *parent) { +void con_attach(Con *con, Con *parent, bool ignore_focus) { con->parent = parent; - Con *current = TAILQ_FIRST(&(parent->focus_head)); + Con *loop; + Con *current = NULL; + struct nodes_head *nodes_head = &(parent->nodes_head); + + /* Workspaces are handled differently: they need to be inserted at the + * right position. */ + if (con->type == CT_WORKSPACE) { + DLOG("it's a workspace. num = %d\n", con->num); + if (con->num == -1 || TAILQ_EMPTY(nodes_head)) { + TAILQ_INSERT_TAIL(nodes_head, con, nodes); + } else { + current = TAILQ_FIRST(nodes_head); + if (con->num < current->num) { + /* we need to insert the container at the beginning */ + TAILQ_INSERT_HEAD(nodes_head, con, nodes); + } else { + while (current->num != -1 && con->num > current->num) { + current = TAILQ_NEXT(current, nodes); + if (current == TAILQ_END(nodes_head)) { + current = NULL; + break; + } + } + /* we need to insert con after current, if current is not NULL */ + if (current) + TAILQ_INSERT_BEFORE(current, con, nodes); + else TAILQ_INSERT_TAIL(nodes_head, con, nodes); + } + } + goto add_to_focus_head; + } - if (current == TAILQ_END(&(parent->focus_head))) - TAILQ_INSERT_TAIL(&(parent->nodes_head), con, nodes); - else { - DLOG("inserting after\n"); - TAILQ_INSERT_AFTER(&(parent->nodes_head), current, con, nodes); + if (con->type == CT_FLOATING_CON) { + DLOG("Inserting into floating containers\n"); + TAILQ_INSERT_TAIL(&(parent->floating_head), con, floating_windows); + } else { + if (!ignore_focus) { + /* Get the first tiling container in focus stack */ + TAILQ_FOREACH(loop, &(parent->focus_head), focused) { + if (loop->type == CT_FLOATING_CON) + continue; + current = loop; + break; + } + } + + /* Insert the container after the tiling container, if found. + * When adding to a CT_OUTPUT, just append one after another. */ + if (current && parent->type != CT_OUTPUT) { + DLOG("Inserting con = %p after last focused tiling con %p\n", + con, current); + TAILQ_INSERT_AFTER(nodes_head, current, con, nodes); + } else TAILQ_INSERT_TAIL(nodes_head, con, nodes); } + +add_to_focus_head: /* We insert to the TAIL because con_focus() will correct this. * This way, we have the option to insert Cons without having * to focus them. */ @@ -104,6 +171,7 @@ void con_detach(Con *con) { */ void con_focus(Con *con) { assert(con != NULL); + DLOG("con_focus = %p\n", con); /* 1: set focused-pointer to the new con */ /* 2: exchange the position of the container in focus stack of the parent all the way up */ @@ -117,6 +185,7 @@ void con_focus(Con *con) { con->urgent = false; workspace_update_urgent_flag(con_get_workspace(con)); } + DLOG("con_focus done = %p\n", con); } /* @@ -169,10 +238,32 @@ Con *con_get_workspace(Con *con) { Con *result = con; while (result != NULL && result->type != CT_WORKSPACE) result = result->parent; - assert(result != NULL); return result; } +/* + * Searches parenst of the given 'con' until it reaches one with the specified + * 'orientation'. Aborts when it comes across a floating_con. + * + */ +Con *con_parent_with_orientation(Con *con, orientation_t orientation) { + DLOG("Searching for parent of Con %p with orientation %d\n", con, orientation); + Con *parent = con->parent; + if (parent->type == CT_FLOATING_CON) + return NULL; + while (con_orientation(parent) != orientation) { + DLOG("Need to go one level further up\n"); + parent = parent->parent; + /* Abort when we reach a floating con */ + if (parent && parent->type == CT_FLOATING_CON) + parent = NULL; + if (parent == NULL) + break; + } + DLOG("Result: %p\n", parent); + return parent; +} + /* * helper data structure for the breadth-first-search in * con_get_fullscreen_con() @@ -191,7 +282,6 @@ struct bfs_entry { Con *con_get_fullscreen_con(Con *con) { Con *current, *child; - LOG("looking for fullscreen node\n"); /* TODO: is breadth-first-search really appropriate? (check as soon as * fullscreen levels and fullscreen for containers is implemented) */ TAILQ_HEAD(bfs_head, bfs_entry) bfs_head = TAILQ_HEAD_INITIALIZER(bfs_head); @@ -202,7 +292,6 @@ Con *con_get_fullscreen_con(Con *con) { while (!TAILQ_EMPTY(&bfs_head)) { entry = TAILQ_FIRST(&bfs_head); current = entry->con; - LOG("checking %p\n", current); if (current != con && current->fullscreen_mode != CF_NONE) { /* empty the queue */ while (!TAILQ_EMPTY(&bfs_head)) { @@ -213,7 +302,6 @@ Con *con_get_fullscreen_con(Con *con) { return current; } - LOG("deleting from queue\n"); TAILQ_REMOVE(&bfs_head, entry, entries); free(entry); @@ -222,6 +310,12 @@ Con *con_get_fullscreen_con(Con *con) { entry->con = child; TAILQ_INSERT_TAIL(&bfs_head, entry, entries); } + + TAILQ_FOREACH(child, &(current->floating_head), floating_windows) { + entry = smalloc(sizeof(struct bfs_entry)); + entry->con = child; + TAILQ_INSERT_TAIL(&bfs_head, entry, entries); + } } return NULL; @@ -233,10 +327,29 @@ Con *con_get_fullscreen_con(Con *con) { */ bool con_is_floating(Con *con) { assert(con != NULL); - LOG("checking if con %p is floating\n", con); + DLOG("checking if con %p is floating\n", con); return (con->floating >= FLOATING_AUTO_ON); } +/* + * Checks if the given container is either floating or inside some floating + * container. It returns the FLOATING_CON container. + * + */ +Con *con_inside_floating(Con *con) { + assert(con != NULL); + if (con->type == CT_FLOATING_CON) + return con; + + if (con->floating >= FLOATING_AUTO_ON) + return con->parent; + + if (con->type == CT_WORKSPACE || con->type == CT_OUTPUT) + return NULL; + + return con_inside_floating(con->parent); +} + /* * Returns the container with the given client window ID or NULL if no such * container exists. @@ -264,50 +377,100 @@ Con *con_by_frame_id(xcb_window_t frame) { } /* - * Returns the first container which wants to swallow this window + * Returns the first container below 'con' which wants to swallow this window * TODO: priority * */ -Con *con_for_window(i3Window *window, Match **store_match) { - Con *con; +Con *con_for_window(Con *con, i3Window *window, Match **store_match) { + Con *child; Match *match; - LOG("searching con for window %p\n", window); - LOG("class == %s\n", window->class_class); + DLOG("searching con for window %p starting at con %p\n", window, con); + DLOG("class == %s\n", window->class_class); - TAILQ_FOREACH(con, &all_cons, all_cons) - TAILQ_FOREACH(match, &(con->swallow_head), matches) { + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + TAILQ_FOREACH(match, &(child->swallow_head), matches) { if (!match_matches_window(match, window)) continue; if (store_match != NULL) *store_match = match; - return con; + return child; + } + Con *result = con_for_window(child, window, store_match); + if (result != NULL) + return result; + } + + TAILQ_FOREACH(child, &(con->floating_head), floating_windows) { + TAILQ_FOREACH(match, &(child->swallow_head), matches) { + if (!match_matches_window(match, window)) + continue; + if (store_match != NULL) + *store_match = match; + return child; } + Con *result = con_for_window(child, window, store_match); + if (result != NULL) + return result; + } return NULL; } /* - * Updates the percent attribute of the children of the given container. This - * function needs to be called when a window is added or removed from a - * container. + * Returns the number of children of this container. * */ -void con_fix_percent(Con *con, int action) { +int con_num_children(Con *con) { Con *child; int children = 0; + TAILQ_FOREACH(child, &(con->nodes_head), nodes) children++; - /* TODO: better document why this math works */ - double fix; - if (action == WINDOW_ADD) - fix = (1.0 - (1.0 / (children+1))); - else - fix = 1.0 / (1.0 - (1.0 / (children+1))); + return children; +} + +/* + * Updates the percent attribute of the children of the given container. This + * function needs to be called when a window is added or removed from a + * container. + * + */ +void con_fix_percent(Con *con) { + Con *child; + int children = con_num_children(con); + + // calculate how much we have distributed and how many containers + // with a percentage set we have + double total = 0.0; + int children_with_percent = 0; TAILQ_FOREACH(child, &(con->nodes_head), nodes) { - if (child->percent <= 0.0) - continue; - child->percent *= fix; + if (child->percent > 0.0) { + total += child->percent; + ++children_with_percent; + } + } + + // if there were children without a percentage set, set to a value that + // will make those children proportional to all others + if (children_with_percent != children) { + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + if (child->percent <= 0.0) { + if (children_with_percent == 0) + total += (child->percent = 1.0); + else total += (child->percent = total / children_with_percent); + } + } + } + + // if we got a zero, just distribute the space equally, otherwise + // distribute according to the proportions we got + if (total == 0.0) { + TAILQ_FOREACH(child, &(con->nodes_head), nodes) + child->percent = 1.0 / children; + } else if (total != 1.0) { + TAILQ_FOREACH(child, &(con->nodes_head), nodes) + child->percent /= total; } } @@ -318,7 +481,13 @@ void con_fix_percent(Con *con, int action) { */ void con_toggle_fullscreen(Con *con) { Con *workspace, *fullscreen; - LOG("toggling fullscreen for %p / %s\n", con, con->name); + + if (con->type == CT_WORKSPACE) { + DLOG("You cannot make a workspace fullscreen.\n"); + return; + } + + DLOG("toggling fullscreen for %p / %s\n", con, con->name); if (con->fullscreen_mode == CF_NONE) { /* 1: check if there already is a fullscreen con */ workspace = con_get_workspace(con); @@ -326,16 +495,15 @@ void con_toggle_fullscreen(Con *con) { LOG("Not entering fullscreen mode, container (%p/%s) " "already is in fullscreen mode\n", fullscreen, fullscreen->name); - return; + } else { + /* 2: enable fullscreen */ + con->fullscreen_mode = CF_OUTPUT; } - - /* 2: enable fullscreen */ - con->fullscreen_mode = CF_OUTPUT; } else { /* 1: disable fullscreen */ con->fullscreen_mode = CF_NONE; } - LOG("mode now: %d\n", con->fullscreen_mode); + DLOG("mode now: %d\n", con->fullscreen_mode); /* update _NET_WM_STATE if this container has a window */ /* TODO: when a window is assigned to a container which is already @@ -347,10 +515,10 @@ void con_toggle_fullscreen(Con *con) { unsigned int num = 0; if (con->fullscreen_mode != CF_NONE) - values[num++] = atoms[_NET_WM_STATE_FULLSCREEN]; + values[num++] = A__NET_WM_STATE_FULLSCREEN; xcb_change_property(conn, XCB_PROP_MODE_REPLACE, con->window->id, - atoms[_NET_WM_STATE], ATOM, 32, num, values); + A__NET_WM_STATE, A_ATOM, 32, num, values); } /* @@ -360,28 +528,73 @@ void con_toggle_fullscreen(Con *con) { * */ void con_move_to_workspace(Con *con, Con *workspace) { + if (con->type == CT_WORKSPACE) { + DLOG("Moving workspaces is not yet implemented.\n"); + return; + } + + if (con_is_floating(con)) { + DLOG("Using FLOATINGCON instead\n"); + con = con->parent; + } + + Con *source_output = con_get_output(con), + *dest_output = con_get_output(workspace); + /* 1: save the container which is going to be focused after the current * container is moved away */ Con *focus_next = con_next_focused(con); - /* 2: get the focused container of this workspace by going down as far as - * possible */ - Con *next = workspace; - - while (!TAILQ_EMPTY(&(next->focus_head))) - next = TAILQ_FIRST(&(next->focus_head)); + /* 2: get the focused container of this workspace */ + Con *next = con_descend_focused(workspace); /* 3: we go up one level, but only when next is a normal container */ - if (next->type != CT_WORKSPACE) + if (next->type != CT_WORKSPACE) { + DLOG("next originally = %p / %s / type %d\n", next, next->name, next->type); next = next->parent; + } + + /* 4: if the target container is floating, we get the workspace instead. + * Only tiling windows need to get inserted next to the current container. + * */ + Con *floatingcon = con_inside_floating(next); + if (floatingcon != NULL) { + DLOG("floatingcon, going up even further\n"); + next = floatingcon->parent; + } + + if (con->type == CT_FLOATING_CON) { + Con *ws = con_get_workspace(next); + DLOG("This is a floating window, using workspace %p / %s\n", ws, ws->name); + next = ws; + } DLOG("Re-attaching container to %p / %s\n", next, next->name); - /* 4: re-attach the con to the parent of this focused container */ + /* 5: re-attach the con to the parent of this focused container */ + Con *parent = con->parent; con_detach(con); - con_attach(con, next); + con_attach(con, next, false); + + /* 6: fix the percentages */ + con_fix_percent(parent); + con->percent = 0.0; + con_fix_percent(next); + + /* 7: focus the con on the target workspace (the X focus is only updated by + * calling tree_render(), so for the "real" focus this is a no-op) */ + con_focus(con); + + /* 8: when moving to a visible workspace on a different output, we keep the + * con focused. Otherwise, we leave the focus on the current workspace as we + * don’t want to focus invisible workspaces */ + if (source_output != dest_output && + workspace_is_visible(workspace)) { + DLOG("Moved to a different output, focusing target\n"); + } else { + con_focus(focus_next); + } - /* 5: keep focus on the current workspace */ - con_focus(focus_next); + CALL(parent, on_remove_child); } /* @@ -395,6 +608,9 @@ int con_orientation(Con *con) { if (con->layout == L_STACKED) return VERT; + if (con->layout == L_TABBED) + return HORIZ; + return con->orientation; } @@ -409,23 +625,325 @@ Con *con_next_focused(Con *con) { /* floating containers are attached to a workspace, so we focus either the * next floating container (if any) or the workspace itself. */ if (con->type == CT_FLOATING_CON) { + DLOG("selecting next for CT_FLOATING_CON\n"); next = TAILQ_NEXT(con, floating_windows); - if (next == TAILQ_END(&(parent->floating_head))) - next = con_get_workspace(con); + if (next == TAILQ_END(&(parent->floating_head))) { + Con *ws = con_get_workspace(con); + next = ws; + DLOG("no more floating containers for next = %p, restoring workspace focus\n", next); + while (next != TAILQ_END(&(ws->focus_head)) && !TAILQ_EMPTY(&(next->focus_head))) { + next = TAILQ_FIRST(&(next->focus_head)); + if (next == con) { + DLOG("skipping container itself, we want the next client\n"); + next = TAILQ_NEXT(next, focused); + } + } + if (next == TAILQ_END(&(ws->focus_head))) { + DLOG("Focus list empty, returning ws\n"); + next = ws; + } + } else { + /* Instead of returning the next CT_FLOATING_CON, we descend it to + * get an actual window to focus. */ + next = con_descend_focused(next); + } return next; } - /* try to focus the next container on the same level as this one */ - next = TAILQ_NEXT(con, focused); + /* dock clients cannot be focused, so we focus the workspace instead */ + if (con->parent->type == CT_DOCKAREA) { + DLOG("selecting workspace for dock client\n"); + return con_descend_focused(output_get_content(con->parent->parent)); + } + + /* if 'con' is not the first entry in the focus stack, use the first one as + * it’s currently focused already */ + Con *first = TAILQ_FIRST(&(con->parent->focus_head)); + if (first != con) { + DLOG("Using first entry %p\n", first); + next = first; + } else { + /* try to focus the next container on the same level as this one or fall + * back to its parent */ + if (!(next = TAILQ_NEXT(con, focused))) + next = con->parent; + } - /* if none, go up to its parent and go down the focus stack as far as + /* now go down the focus stack as far as * possible, excluding the current container */ - if (next == TAILQ_END(&(parent->nodes_head))) { - next = con->parent; - while (!TAILQ_EMPTY(&(next->focus_head)) && - TAILQ_FIRST(&(next->focus_head)) != con) - next = TAILQ_FIRST(&(next->focus_head)); + while (!TAILQ_EMPTY(&(next->focus_head)) && + TAILQ_FIRST(&(next->focus_head)) != con) + next = TAILQ_FIRST(&(next->focus_head)); + + return next; +} + +/* + * Get the next/previous container in the specified orientation. This may + * travel up until it finds a container with suitable orientation. + * + */ +Con *con_get_next(Con *con, char way, orientation_t orientation) { + DLOG("con_get_next(way=%c, orientation=%d)\n", way, orientation); + /* 1: get the first parent with the same orientation */ + Con *cur = con; + while (con_orientation(cur->parent) != orientation) { + DLOG("need to go one level further up\n"); + if (cur->parent->type == CT_WORKSPACE) { + LOG("that's a workspace, we can't go further up\n"); + return NULL; + } + cur = cur->parent; } + /* 2: chose next (or previous) */ + Con *next; + if (way == 'n') { + next = TAILQ_NEXT(cur, nodes); + /* if we are at the end of the list, we need to wrap */ + if (next == TAILQ_END(&(parent->nodes_head))) + return NULL; + } else { + next = TAILQ_PREV(cur, nodes_head, nodes); + /* if we are at the end of the list, we need to wrap */ + if (next == TAILQ_END(&(cur->nodes_head))) + return NULL; + } + DLOG("next = %p\n", next); + + return next; +} + +/* + * Returns the focused con inside this client, descending the tree as far as + * possible. This comes in handy when attaching a con to a workspace at the + * currently focused position, for example. + * + */ +Con *con_descend_focused(Con *con) { + Con *next = con; + while (!TAILQ_EMPTY(&(next->focus_head))) + next = TAILQ_FIRST(&(next->focus_head)); return next; } + +/* + * Returns the focused con inside this client, descending the tree as far as + * possible. This comes in handy when attaching a con to a workspace at the + * currently focused position, for example. + * + * Works like con_descend_focused but considers only tiling cons. + * + */ +Con *con_descend_tiling_focused(Con *con) { + Con *next = con; + Con *before; + Con *child; + do { + before = next; + TAILQ_FOREACH(child, &(next->focus_head), focused) { + if (child->type == CT_FLOATING_CON) + continue; + + next = child; + break; + } + } while (before != next); + return next; +} + + +/* + * Returns a "relative" Rect which contains the amount of pixels that need to + * be added to the original Rect to get the final position (obviously the + * amount of pixels for normal, 1pixel and borderless are different). + * + */ +Rect con_border_style_rect(Con *con) { + switch (con_border_style(con)) { + case BS_NORMAL: + return (Rect){2, 0, -(2 * 2), -2}; + + case BS_1PIXEL: + return (Rect){1, 1, -2, -2}; + + case BS_NONE: + return (Rect){0, 0, 0, 0}; + + default: + assert(false); + } +} + +/* + * Use this function to get a container’s border style. This is important + * because when inside a stack, the border style is always BS_NORMAL. + * For tabbed mode, the same applies, with one exception: when the container is + * borderless and the only element in the tabbed container, the border is not + * rendered. + * + * For children of a CT_DOCKAREA, the border style is always none. + * + */ +int con_border_style(Con *con) { + Con *fs = con_get_fullscreen_con(con->parent); + if (fs == con) { + DLOG("this one is fullscreen! overriding BS_NONE\n"); + return BS_NONE; + } + + if (con->parent->layout == L_STACKED) + return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL); + + if (con->parent->layout == L_TABBED && con->border_style != BS_NORMAL) + return (con_num_children(con->parent) == 1 ? con->border_style : BS_NORMAL); + + if (con->parent->type == CT_DOCKAREA) + return BS_NONE; + + return con->border_style; +} + +/* + * This function changes the layout of a given container. Use it to handle + * special cases like changing a whole workspace to stacked/tabbed (creates a + * new split container before). + * + */ +void con_set_layout(Con *con, int layout) { + /* When the container type is CT_WORKSPACE, the user wants to change the + * whole workspace into stacked/tabbed mode. To do this and still allow + * intuitive operations (like level-up and then opening a new window), we + * need to create a new split container. */ + if (con->type == CT_WORKSPACE) { + DLOG("Creating new split container\n"); + /* 1: create a new split container */ + Con *new = con_new(NULL); + new->parent = con; + + /* 2: set the requested layout on the split con */ + new->layout = layout; + + /* 3: While the layout is irrelevant in stacked/tabbed mode, it needs + * to be set. Otherwise, this con will not be interpreted as a split + * container. */ + if (config.default_orientation == NO_ORIENTATION) { + new->orientation = (con->rect.height > con->rect.width) ? VERT : HORIZ; + } else { + new->orientation = config.default_orientation; + } + + Con *old_focused = TAILQ_FIRST(&(con->focus_head)); + if (old_focused == TAILQ_END(&(con->focus_head))) + old_focused = NULL; + + /* 4: move the existing cons of this workspace below the new con */ + DLOG("Moving cons\n"); + Con *child; + while (!TAILQ_EMPTY(&(con->nodes_head))) { + child = TAILQ_FIRST(&(con->nodes_head)); + con_detach(child); + con_attach(child, new, true); + } + + /* 4: attach the new split container to the workspace */ + DLOG("Attaching new split to ws\n"); + con_attach(new, con, false); + + if (old_focused) + con_focus(old_focused); + + tree_flatten(croot); + + return; + } + + con->layout = layout; +} + +/* + * Callback which will be called when removing a child from the given con. + * Kills the container if it is empty and replaces it with the child if there + * is exactly one child. + * + */ +static void con_on_remove_child(Con *con) { + DLOG("on_remove_child\n"); + + /* Every container 'above' (in the hierarchy) the workspace content should + * not be closed when the last child was removed */ + if (con->type == CT_WORKSPACE || + con->type == CT_OUTPUT || + con->type == CT_ROOT || + con->type == CT_DOCKAREA) { + DLOG("not handling, type = %d\n", con->type); + return; + } + + /* TODO: check if this container would swallow any other client and + * don’t close it automatically. */ + int children = con_num_children(con); + if (children == 0) { + DLOG("Container empty, closing\n"); + tree_close(con, DONT_KILL_WINDOW, false); + return; + } +} + +/* + * Determines the minimum size of the given con by looking at its children (for + * split/stacked/tabbed cons). Will be called when resizing floating cons + * + */ +Rect con_minimum_size(Con *con) { + DLOG("Determining minimum size for con %p\n", con); + + if (con_is_leaf(con)) { + DLOG("leaf node, returning 75x50\n"); + return (Rect){ 0, 0, 75, 50 }; + } + + if (con->type == CT_FLOATING_CON) { + DLOG("floating con\n"); + Con *child = TAILQ_FIRST(&(con->nodes_head)); + return con_minimum_size(child); + } + + if (con->layout == L_STACKED || con->layout == L_TABBED) { + uint32_t max_width = 0, max_height = 0, deco_height = 0; + Con *child; + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + Rect min = con_minimum_size(child); + deco_height += child->deco_rect.height; + max_width = max(max_width, min.width); + max_height = max(max_height, min.height); + } + DLOG("stacked/tabbed now, returning %d x %d + deco_rect = %d\n", + max_width, max_height, deco_height); + return (Rect){ 0, 0, max_width, max_height + deco_height }; + } + + /* For horizontal/vertical split containers we sum up the width (h-split) + * or height (v-split) and use the maximum of the height (h-split) or width + * (v-split) as minimum size. */ + if (con->orientation == HORIZ || con->orientation == VERT) { + uint32_t width = 0, height = 0; + Con *child; + TAILQ_FOREACH(child, &(con->nodes_head), nodes) { + Rect min = con_minimum_size(child); + if (con->orientation == HORIZ) { + width += min.width; + height = max(height, min.height); + } else { + height += min.height; + width = max(width, min.width); + } + } + DLOG("split container, returning width = %d x height = %d\n", width, height); + return (Rect){ 0, 0, width, height }; + } + + ELOG("Unhandled case, type = %d, layout = %d, orientation = %d\n", + con->type, con->layout, con->orientation); + assert(false); +}